.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Headless.NUnit;
using Avalonia.Input;
using AwesomeAssertions;
using ICSharpCode.ILSpy.Properties;
using ICSharpCode.ILSpy.AppEnv;
using ICSharpCode.ILSpy.Views;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests;
// MainMenu's top-level structure (File / View / Window with mnemonic underscores) is the
// scaffolding every later commit hangs items onto via MEF. If a future commit accidentally
// drops one of these top-levels or shuffles the order, the [ExportMainMenuCommand] entries
// that target them by header would silently land in the wrong menu.
[TestFixture]
public class MainMenuTests
{
[AvaloniaTest]
public void MainMenu_top_level_items_are_File_View_Window_in_order()
{
var window = AppComposition.Current.GetExport<MainWindow>();
window.Show();
var nativeMenu = NativeMenu.GetMenu(window)
?? throw new InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window");
var headers = nativeMenu.Items.OfType<NativeMenuItem>().Select(i => i.Header).ToList();
if (OperatingSystem.IsMacOS())
{
// PromoteHelpToMacAppMenu relocates the Help items into the application menu
// (macOS convention: About lives under the bold app-named menu), so _Help is
// not a window-menu top-level there.
headers.Should().Equal("_File", "_View", "_Window");
var appMenu = NativeMenu.GetMenu(Application.Current!);
appMenu.Should().NotBeNull("App.axaml declares the NativeMenu the Help items move into");
appMenu!.Items.OfType<NativeMenuItem>().Select(i => i.Header)
.Should().Contain(Resources._About, "Help content must move to the app menu, not vanish");
}
else
{
headers.Should().Equal("_File", "_View", "_Window", "_Help");
}
}
[AvaloniaTest]
public void File_Open_Carries_The_Ctrl_O_Gesture()
{
// MEF metadata's InputGestureText="Ctrl+O" on File -> Open must flow through
// MainMenu.Attach into NativeMenuItem.Gesture. On macOS Avalonia projects this
// into the system menu bar; on Windows / Linux NativeMenuBar renders inline.
// On macOS, TranslateGesturesForMacOS additionally rewrites Control to Meta so
// the shortcut follows the Cmd-key convention.
var window = AppComposition.Current.GetExport<MainWindow>();
window.Show();
var nativeMenu = NativeMenu.GetMenu(window)
?? throw new InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window");
var fileMenu = nativeMenu.Items.OfType<NativeMenuItem>()
.Single(m => string.Equals(m.Header, Resources._File, StringComparison.Ordinal));
var openItem = fileMenu.Menu!.Items.OfType<NativeMenuItem>()
.Single(m => string.Equals(m.Header, Resources._Open, StringComparison.Ordinal));
openItem.Gesture.Should().NotBeNull();
var expected = OperatingSystem.IsMacOS() ? KeyGesture.Parse("Cmd+O") : KeyGesture.Parse("Ctrl+O");
openItem.Gesture!.Should().Be(expected);
}
// The app-level NativeMenu (App.axaml) is process-wide, while every MainWindow builds
// its own Help items over its own command instances. On macOS each new window promotes
// them into that app menu; the ones an earlier window promoted must be replaced, not
// kept - otherwise the app menu pins every earlier window's command graph (and, in the
// headless suite, every test's app graph) for the life of the process.
[AvaloniaTest]
public void Promoting_Help_Again_Replaces_The_Items_An_Earlier_Window_Promoted()
{
var appMenu = NativeMenu.GetMenu(Application.Current!);
appMenu.Should().NotBeNull("App.axaml declares the NativeMenu the Help items move into");
MainMenu.PromoteHelpToMacAppMenu(
WindowMenuWithHelpItems("About (first window)", out var firstByTag), firstByTag);
var afterFirst = appMenu!.Items.Count;
var promoted = MainMenu.PromoteHelpToMacAppMenu(
WindowMenuWithHelpItems("About (second window)", out var secondByTag), secondByTag);
try
{
appMenu.Items.Count.Should().Be(afterFirst, "the second window's Help items replace the first window's");
appMenu.Items.OfType<NativeMenuItem>().Select(i => i.Header)
.Should().Contain("About (second window)")
.And.NotContain("About (first window)");
}
finally
{
RestoreAppMenu(appMenu, promoted);
}
}
// The Help items a window promotes are withdrawn when it closes, but only that window's own:
// a window closing after a second one has promoted its items must leave those in the app menu,
// or macOS shows an app menu with no About / Check for Updates while the second window is still
// on screen and nothing ever puts them back.
[AvaloniaTest]
public void Closing_An_Earlier_Window_Leaves_A_Later_Window_Help_Items_In_Place()
{
var appMenu = NativeMenu.GetMenu(Application.Current!);
appMenu.Should().NotBeNull("App.axaml declares the NativeMenu the Help items move into");
var first = MainMenu.PromoteHelpToMacAppMenu(
WindowMenuWithHelpItems("About (first window)", out var firstByTag), firstByTag);
var second = MainMenu.PromoteHelpToMacAppMenu(
WindowMenuWithHelpItems("About (second window)", out var secondByTag), secondByTag);
try
{
// What the first window's Closed handler does, now that the second window has promoted.
MainMenu.WithdrawHelpItems(first);
appMenu!.Items.OfType<NativeMenuItem>().Select(i => i.Header)
.Should().Contain("About (second window)",
"the still-open window's Help items must survive an earlier window closing");
}
finally
{
RestoreAppMenu(appMenu!, second);
}
}
// The app menu is declared on Application and outlives every test, so a test that promotes
// placeholder items into it has to take them back out; otherwise a later test reading it
// (see MainMenu_top_level_items_are_File_View_Window_in_order) sees this test's leftovers.
static void RestoreAppMenu(NativeMenu appMenu, List<NativeMenuItemBase> promoted)
{
foreach (var item in promoted)
appMenu.Items.Remove(item);
}
static NativeMenu WindowMenuWithHelpItems(string header, out Dictionary<string, NativeMenuItem> byTag)
{
var help = new NativeMenuItem { Header = "_Help", Menu = new NativeMenu() };
help.Menu.Items.Add(new NativeMenuItem { Header = header });
var root = new NativeMenu();
root.Items.Add(help);
byTag = new Dictionary<string, NativeMenuItem>(StringComparer.Ordinal) { ["_Help"] = help };
return root;
}
// NativeMenuItem.Gesture is display-only when NativeMenuBar renders the menu inline
// (the managed fallback binds it to MenuItem.InputGesture, which never handles input),
// so every menu gesture must also be registered as a window-level KeyBinding or the
// shortcut silently does nothing on Windows / Linux (issue #3993: Ctrl+O, Ctrl+S, F5).
[AvaloniaTest]
public void Menu_Gestures_Are_Registered_As_Window_KeyBindings()
{
var window = AppComposition.Current.GetExport<MainWindow>();
window.Show();
var nativeMenu = NativeMenu.GetMenu(window)
?? throw new InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window");
var gestureItems = new System.Collections.Generic.List<(string Path, NativeMenuItem Item)>();
CollectItemsWithGesture(nativeMenu, parentPath: "", gestureItems);
gestureItems.Should().NotBeEmpty("File > Open (Ctrl+O), Reload (F5) and Save (Ctrl+S) declare InputGestureText");
foreach (var (path, item) in gestureItems)
{
window.KeyBindings.Should().Contain(
kb => Equals(kb.Gesture, item.Gesture) && ReferenceEquals(kb.Command, item.Command),
$"the gesture {item.Gesture} shown on '{path}' must actually invoke the item's command");
}
}
static void CollectItemsWithGesture(NativeMenu menu, string parentPath, System.Collections.Generic.List<(string, NativeMenuItem)> result)
{
foreach (var element in menu.Items)
{
if (element is NativeMenuItemSeparator || element is not NativeMenuItem item)
continue;
var path = string.IsNullOrEmpty(parentPath) ? (item.Header ?? "<unnamed>") : $"{parentPath} > {item.Header}";
// Mirrors RegisterGestureKeyBindings: only items with BOTH a gesture and a command
// get a key binding, so a display-only gesture must not fail the assertion.
if (item.Gesture != null && item.Command != null)
result.Add((path, item));
if (item.Menu is { Items.Count: > 0 } sub)
CollectItemsWithGesture(sub, path, result);
}
}
// Avalonia's macOS NativeMenu bridge maps NativeMenuItem to NSMenuItem and sets
// NSMenuItem.action ONLY when Command != null. Without it, NSMenuValidation marks
// the item disabled (greyed out) and no click ever reaches managed code - which
// means any IsChecked TwoWay binding silently never fires either. So every leaf
// NativeMenuItem (one that doesn't open a submenu) must have Command set.
[AvaloniaTest]
public void Every_Leaf_NativeMenuItem_Has_A_Command_So_macOS_Clicks_Through()
{
var window = AppComposition.Current.GetExport<MainWindow>();
window.Show();
var nativeMenu = NativeMenu.GetMenu(window)
?? throw new InvalidOperationException("MainMenu.Attach should have set NativeMenu on the window");
var leavesMissingCommand = new System.Collections.Generic.List<string>();
CollectLeavesMissingCommand(nativeMenu, parentPath: "", leavesMissingCommand);
leavesMissingCommand.Should().BeEmpty(
"every leaf NativeMenuItem must set Command, otherwise on macOS the item is "
+ "disabled by NSMenuValidation and clicks never reach Avalonia. Sites historically "
+ "missing this: MakeRadio (ApiVis radios), ToolPaneMenuItem checkboxes, and "
+ "TabPageMenuItem radios in AppendWindowDynamicContent / AppendTabSection.");
}
static void CollectLeavesMissingCommand(NativeMenu menu, string parentPath, System.Collections.Generic.List<string> missing)
{
foreach (var element in menu.Items)
{
// NativeMenuItemSeparator inherits from NativeMenuItem in Avalonia 12 (its
// Header defaults to "-"), so the type filter has to exclude separators
// explicitly - otherwise they look like leaves-without-Command and trip
// the assertion.
if (element is NativeMenuItemSeparator)
continue;
if (element is not NativeMenuItem item)
continue;
var path = string.IsNullOrEmpty(parentPath) ? (item.Header ?? "<unnamed>") : $"{parentPath} > {item.Header}";
if (item.Menu is { Items.Count: > 0 } sub)
{
CollectLeavesMissingCommand(sub, path, missing);
}
else if (item.Command == null)
{
missing.Add(path);
}
}
}
}