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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.IO;
namespace ICSharpCode.NRefactory.VB.Ast
{
/// <summary>
/// Base class for statements.
/// </summary>
/// <remarks>
/// This class is useful even though it doesn't provide any additional functionality:
/// It can be used to communicate more information in APIs, e.g. "this subnode will always be a statement"
/// </remarks>
public abstract class Statement : AstNode
{
#region Null
public new static readonly Statement Null = new NullStatement ();
sealed class NullStatement : Statement
{
public override bool IsNull {
get {
return true;
}
}
public override S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data)
{
return default (S);
}
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
{
return other == null || other.IsNull;
}
}
#endregion
#region PatternPlaceholder
public static implicit operator Statement(PatternMatching.Pattern pattern)
{
return pattern != null ? new PatternPlaceholder(pattern) : null;
}
sealed class PatternPlaceholder : Statement, PatternMatching.INode
{
readonly PatternMatching.Pattern child;
public PatternPlaceholder(PatternMatching.Pattern child)
{
this.child = child;
}
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data)
{
return visitor.VisitPatternPlaceholder(this, child, data);
}
protected internal override bool DoMatch(AstNode other, PatternMatching.Match match)
{
return child.DoMatch(other, match);
}
bool PatternMatching.INode.DoMatchCollection(Role role, PatternMatching.INode pos, PatternMatching.Match match, PatternMatching.BacktrackingInfo backtrackingInfo)
{
return child.DoMatchCollection(role, pos, match, backtrackingInfo);
}
}
#endregion
/// <summary>
/// Gets the previous statement within the current block.
/// This is usually equivalent to <see cref="PrevSibling"/>, but will skip any non-statements (e.g. comments)
/// </summary>
public Statement PreviousStatement {
get {
AstNode node = this;
while ((node = node.PrevSibling) != null) {
Statement stmt = node as Statement;
if (stmt != null)
return stmt;
}
return null;
}
}
/// <summary>
/// Gets the next statement within the current block.
/// This is usually equivalent to <see cref="NextSibling"/>, but will skip any non-statements (e.g. comments)
/// </summary>
public Statement NextStatement {
get {
AstNode node = this;
while ((node = node.NextSibling) != null) {
Statement stmt = node as Statement;
if (stmt != null)
return stmt;
}
return null;
}
}
public new Statement Clone()
{
return (Statement)base.Clone();
}
public Statement ReplaceWith(Func<Statement, Statement> replaceFunction)
{
if (replaceFunction == null)
throw new ArgumentNullException("replaceFunction");
return (Statement)base.ReplaceWith(node => replaceFunction((Statement)node));
}
// Make debugging easier by giving Statements a ToString() implementation
public override string ToString()
{
// if (IsNull)
// return "Null";
// StringWriter w = new StringWriter();
// AcceptVisitor(new OutputVisitor(w, new CSharpFormattingOptions()), null);
// string text = w.ToString().TrimEnd().Replace("\t", "").Replace(w.NewLine, " ");
// if (text.Length > 100)
// return text.Substring(0, 97) + "...";
// else
// return text;
throw new NotImplementedException();
}
}
}