.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Diagnostics;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>If statement / conditional expression. <c>if (condition) trueExpr else falseExpr</c></summary>
/// <remarks>
/// The condition must return StackType.I4, use comparison instructions like Ceq to check if other types are non-zero.
///
/// If the condition evaluates to non-zero, the TrueInst is executed.
/// If the condition evaluates to zero, the FalseInst is executed.
/// The return value of the IfInstruction is the return value of the TrueInst or FalseInst.
///
/// IfInstruction is also used to represent logical operators:
/// "a || b" ==> if (a) (ldc.i4 1) else (b)
/// "a &amp;&amp; b" ==> if (a) (b) else (ldc.i4 0)
/// "a ? b : c" ==> if (a) (b) else (c)
/// </remarks>
partial class IfInstruction : ILInstruction
{
public IfInstruction(ILInstruction condition, ILInstruction trueInst, ILInstruction falseInst = null) : base(OpCode.IfInstruction)
{
this.Condition = condition;
this.TrueInst = trueInst;
this.FalseInst = falseInst ?? new Nop();
}
public static IfInstruction LogicAnd(ILInstruction lhs, ILInstruction rhs)
{
return new IfInstruction(lhs, rhs, new LdcI4(0));
}
public static IfInstruction LogicOr(ILInstruction lhs, ILInstruction rhs)
{
return new IfInstruction(lhs, new LdcI4(1), rhs);
}
internal override void CheckInvariant(ILPhase phase)
{
base.CheckInvariant(phase);
Debug.Assert(condition.ResultType == StackType.I4);
Debug.Assert(trueInst.ResultType == falseInst.ResultType
|| trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable)
|| falseInst.HasDirectFlag(InstructionFlags.EndPointUnreachable));
}
public override StackType ResultType {
get {
if (trueInst.HasDirectFlag(InstructionFlags.EndPointUnreachable))
return falseInst.ResultType;
else
return trueInst.ResultType;
}
}
public override InstructionFlags DirectFlags {
get {
return InstructionFlags.ControlFlow;
}
}
protected override InstructionFlags ComputeFlags()
{
return InstructionFlags.ControlFlow | condition.Flags | SemanticHelper.CombineBranches(trueInst.Flags, falseInst.Flags);
}
public override void WriteTo(ITextOutput output, ILAstWritingOptions options)
{
WriteILRange(output, options);
if (options.UseLogicOperationSugar) {
if (MatchLogicAnd(out var lhs, out var rhs)) {
output.Write("logic.and(");
lhs.WriteTo(output, options);
output.Write(", ");
rhs.WriteTo(output, options);
output.Write(')');
return;
}
if (MatchLogicOr(out lhs, out rhs)) {
output.Write("logic.or(");
lhs.WriteTo(output, options);
output.Write(", ");
rhs.WriteTo(output, options);
output.Write(')');
return;
}
}
output.Write(OpCode);
output.Write(" (");
condition.WriteTo(output, options);
output.Write(") ");
trueInst.WriteTo(output, options);
if (falseInst.OpCode != OpCode.Nop) {
output.Write(" else ");
falseInst.WriteTo(output, options);
}
}
/// <summary>
/// Gets whether the input instruction occurs in a context where it is being compared with 0.
/// </summary>
internal static bool IsInConditionSlot(ILInstruction inst)
{
var slot = inst.SlotInfo;
if (slot == IfInstruction.ConditionSlot)
return true;
if (slot == IfInstruction.TrueInstSlot || slot == IfInstruction.FalseInstSlot || slot == NullCoalescingInstruction.FallbackInstSlot)
return IsInConditionSlot(inst.Parent);
if (inst.Parent is Comp comp) {
if (comp.Left == inst && comp.Right.MatchLdcI4(0))
return true;
if (comp.Right == inst && comp.Left.MatchLdcI4(0))
return true;
}
return false;
}
}
}