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							193 lines
						
					
					
						
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							193 lines
						
					
					
						
							5.9 KiB
						
					
					
				// Copyright (c) 2014 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System; | 
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using System.Collections.Generic; | 
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using System.Collections.Immutable; | 
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using System.Diagnostics; | 
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using System.Linq; | 
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using System.Text; | 
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using System.Threading.Tasks; | 
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using ICSharpCode.NRefactory.TypeSystem; | 
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using ICSharpCode.NRefactory.TypeSystem.Implementation; | 
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 | 
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namespace ICSharpCode.Decompiler.IL | 
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{ | 
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	/// <summary> | 
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	/// A block consists of a list of IL instructions. | 
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	///  | 
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	/// <para> | 
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	/// Note: if execution reaches the end of the instruction list, | 
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	/// the FinalInstruction (which is not part of the list) will be executed. | 
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	/// The block returns returns the result value of the FinalInstruction. | 
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	/// For blocks returning void, the FinalInstruction will usually be 'nop'. | 
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	/// </para> | 
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	///  | 
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	/// TODO: consider splitting inline blocks (with FinalInstruction) from those | 
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	/// used in containers for control flow purposes -- these are very different things | 
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	/// which should not share a class. | 
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	/// </summary> | 
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	partial class Block : ILInstruction | 
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	{ | 
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		public static readonly SlotInfo InstructionSlot = new SlotInfo("Instruction", isCollection: true); | 
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		public static readonly SlotInfo FinalInstructionSlot = new SlotInfo("FinalInstruction"); | 
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		 | 
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		public readonly InstructionCollection<ILInstruction> Instructions; | 
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		ILInstruction finalInstruction; | 
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		 | 
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		/// <summary> | 
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		/// For blocks in a block container, this field holds | 
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		/// the number of incoming control flow edges to this block. | 
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		/// </summary> | 
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		/// <remarks> | 
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		/// This variable is automatically updated when adding/removing branch instructions from the ILAst, | 
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		/// or when adding the block as an entry point to a BlockContainer. | 
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		/// </remarks> | 
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		public int IncomingEdgeCount { get; internal set; } | 
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 | 
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		/// <summary> | 
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		/// A 'final instruction' that gets executed after the <c>Instructions</c> collection. | 
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		/// Provides the return value for the block. | 
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		/// </summary> | 
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		/// <remarks> | 
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		/// Blocks in containers must have 'Nop' as a final instruction. | 
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		/// </remarks> | 
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		public ILInstruction FinalInstruction { | 
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			get { | 
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				return finalInstruction; | 
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			} | 
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			set { | 
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				ValidateChild(value); | 
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				SetChildInstruction(ref finalInstruction, value, Instructions.Count); | 
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			} | 
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		} | 
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		 | 
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		protected internal override void InstructionCollectionUpdateComplete() | 
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		{ | 
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			base.InstructionCollectionUpdateComplete(); | 
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			if (finalInstruction.Parent == this) | 
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				finalInstruction.ChildIndex = Instructions.Count; | 
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		} | 
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		 | 
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		public Block() : base(OpCode.Block) | 
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		{ | 
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			this.Instructions = new InstructionCollection<ILInstruction>(this, 0); | 
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			this.FinalInstruction = new Nop(); | 
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		} | 
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		 | 
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		public override ILInstruction Clone() | 
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		{ | 
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			Block clone = new Block(); | 
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			clone.ILRange = this.ILRange; | 
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			clone.Instructions.AddRange(this.Instructions.Select(inst => inst.Clone())); | 
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			clone.FinalInstruction = this.FinalInstruction.Clone(); | 
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			return clone; | 
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		} | 
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		 | 
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		internal override void CheckInvariant(ILPhase phase) | 
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		{ | 
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			base.CheckInvariant(phase); | 
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			for (int i = 0; i < Instructions.Count - 1; i++) { | 
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				// only the last instruction may have an unreachable endpoint | 
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				Debug.Assert(!Instructions[i].HasFlag(InstructionFlags.EndPointUnreachable)); | 
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			} | 
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		} | 
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		 | 
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		public override StackType ResultType { | 
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			get { | 
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				return finalInstruction.ResultType; | 
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			} | 
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		} | 
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		 | 
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		/// <summary> | 
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		/// Gets the name of this block. | 
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		/// </summary> | 
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		public string Label | 
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		{ | 
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			get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); } | 
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		} | 
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 | 
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		public override void WriteTo(ITextOutput output) | 
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		{ | 
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			output.Write("Block "); | 
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			output.WriteDefinition(Label, this); | 
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			if (Parent is BlockContainer) | 
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				output.Write(" (incoming: {0})", IncomingEdgeCount); | 
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			output.Write(' '); | 
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			output.MarkFoldStart("{...}"); | 
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			output.WriteLine(" {"); | 
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			output.Indent(); | 
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			foreach (var inst in Instructions) { | 
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				inst.WriteTo(output); | 
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				output.WriteLine(); | 
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			} | 
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			if (finalInstruction.OpCode != OpCode.Nop) { | 
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				output.Write("final: "); | 
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				finalInstruction.WriteTo(output); | 
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				output.WriteLine(); | 
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			} | 
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			output.Unindent(); | 
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			output.Write("}"); | 
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			output.MarkFoldEnd(); | 
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		} | 
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		 | 
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		protected override int GetChildCount() | 
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		{ | 
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			return Instructions.Count + 1; | 
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		} | 
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		 | 
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		protected override ILInstruction GetChild(int index) | 
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		{ | 
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			if (index == Instructions.Count) | 
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				return finalInstruction; | 
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			return Instructions[index]; | 
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		} | 
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		 | 
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		protected override void SetChild(int index, ILInstruction value) | 
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		{ | 
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			if (index == Instructions.Count) | 
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				FinalInstruction = value; | 
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			else | 
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				Instructions[index] = value; | 
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		} | 
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		 | 
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		protected override SlotInfo GetChildSlot(int index) | 
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		{ | 
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			if (index == Instructions.Count) | 
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				return FinalInstructionSlot; | 
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			else | 
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				return InstructionSlot; | 
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		} | 
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		 | 
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		protected override InstructionFlags ComputeFlags() | 
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		{ | 
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			var flags = InstructionFlags.None; | 
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			foreach (var inst in Instructions) { | 
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				flags |= inst.Flags; | 
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			} | 
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			flags |= FinalInstruction.Flags; | 
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			return flags; | 
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		} | 
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		 | 
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		public override InstructionFlags DirectFlags { | 
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			get { | 
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				return InstructionFlags.None; | 
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			} | 
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		} | 
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	} | 
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}
 | 
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 |