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							177 lines
						
					
					
						
							5.6 KiB
						
					
					
				// Copyright (c) 2014 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System; | 
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using System.Collections.Generic; | 
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using System.Diagnostics; | 
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using System.Linq; | 
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using System.Text; | 
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using System.Threading.Tasks; | 
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namespace ICSharpCode.Decompiler.IL | 
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{ | 
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	public enum CompoundAssignmentType : byte | 
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	{ | 
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		None, | 
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		EvaluatesToOldValue, | 
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		EvaluatesToNewValue | 
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	} | 
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	 | 
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	public abstract partial class BinaryNumericInstruction : BinaryInstruction | 
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	{ | 
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		/// <summary> | 
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		/// Gets whether this instruction is a compound assignment. | 
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		/// </summary> | 
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		public readonly CompoundAssignmentType CompoundAssignmentType; | 
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		 | 
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		/// <summary> | 
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		/// Gets whether the instruction checks for overflow. | 
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		/// </summary> | 
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		public readonly bool CheckForOverflow; | 
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		 | 
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		/// <summary> | 
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		/// For integer operations that depend on the sign, specifies whether the operation | 
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		/// is signed or unsigned. | 
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		/// For instructions that produce the same result for either sign, returns Sign.None. | 
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		/// </summary> | 
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		public readonly Sign Sign; | 
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 | 
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		readonly StackType resultType; | 
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 | 
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		protected BinaryNumericInstruction(OpCode opCode, ILInstruction left, ILInstruction right, bool checkForOverflow, Sign sign, CompoundAssignmentType compoundAssignmentType) | 
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			: base(opCode, left, right) | 
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		{ | 
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			this.CheckForOverflow = checkForOverflow; | 
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			this.Sign = sign; | 
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			this.CompoundAssignmentType = compoundAssignmentType; | 
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			this.resultType = ComputeResultType(opCode, left.ResultType, right.ResultType); | 
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			Debug.Assert(resultType != StackType.Unknown); | 
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			Debug.Assert(CompoundAssignmentType == CompoundAssignmentType.None || IsValidCompoundAssignmentTarget(Left)); | 
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		} | 
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		 | 
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		internal static bool IsValidCompoundAssignmentTarget(ILInstruction inst) | 
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		{ | 
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			switch (inst.OpCode) { | 
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				case OpCode.LdLoc: | 
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				case OpCode.LdFld: | 
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				case OpCode.LdsFld: | 
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				case OpCode.LdObj: | 
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					return true; | 
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				case OpCode.Call: | 
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				case OpCode.CallVirt: | 
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					return true; // TODO: check if corresponding setter exists | 
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				default: | 
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					return false; | 
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			} | 
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		} | 
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		 | 
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		internal static StackType ComputeResultType(OpCode opCode, StackType left, StackType right) | 
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		{ | 
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			// Based on Table 2: Binary Numeric Operations | 
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			// also works for Table 5: Integer Operations | 
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			// and for Table 7: Overflow Arithmetic Operations | 
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			if (left == right || opCode == OpCode.Shl || opCode == OpCode.Shr) { | 
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				// Shift op codes use Table 6 | 
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				return left; | 
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			} | 
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			if (left == StackType.Ref || right == StackType.Ref) { | 
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				if (left == StackType.Ref && right == StackType.Ref) { | 
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					// sub(&, &) = I | 
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					Debug.Assert(opCode == OpCode.Sub); | 
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					return StackType.I; | 
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				} else { | 
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					// add/sub with I or I4 and & | 
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					Debug.Assert(opCode == OpCode.Add || opCode == OpCode.Sub); | 
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					return StackType.Ref; | 
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				} | 
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			} | 
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			if (left == StackType.I || right == StackType.I) | 
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				return StackType.I; | 
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			return StackType.Unknown; | 
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		} | 
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		 | 
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		public sealed override StackType ResultType { | 
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			get { | 
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				return resultType; | 
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			} | 
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		} | 
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 | 
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		internal override void CheckInvariant(ILPhase phase) | 
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		{ | 
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			base.CheckInvariant(phase); | 
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			Debug.Assert(CompoundAssignmentType == CompoundAssignmentType.None || IsValidCompoundAssignmentTarget(Left)); | 
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		} | 
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 | 
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		protected override void Connected() | 
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		{ | 
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			base.Connected(); | 
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			// Count the local variable store due to the compound assignment: | 
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			ILVariable v; | 
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			if (CompoundAssignmentType != CompoundAssignmentType.None && Left.MatchLdLoc(out v)) { | 
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				v.StoreCount++; | 
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			} | 
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		} | 
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		 | 
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		protected override void Disconnected() | 
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		{ | 
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			base.Disconnected(); | 
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			// Count the local variable store due to the compound assignment: | 
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			ILVariable v; | 
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			if (CompoundAssignmentType != CompoundAssignmentType.None && Left.MatchLdLoc(out v)) { | 
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				v.StoreCount--; | 
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			} | 
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		} | 
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		 | 
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		protected override InstructionFlags ComputeFlags() | 
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		{ | 
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			var flags = base.ComputeFlags(); | 
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			if (CheckForOverflow) | 
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				flags |= InstructionFlags.MayThrow; | 
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			// Set MayWriteLocals if this is a compound assignment to a local variable | 
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			if (CompoundAssignmentType != CompoundAssignmentType.None && Left.OpCode == OpCode.LdLoc) | 
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				flags |= InstructionFlags.MayWriteLocals; | 
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			return flags; | 
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		} | 
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 | 
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		public override void WriteTo(ITextOutput output) | 
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		{ | 
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			switch (CompoundAssignmentType) { | 
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				case CompoundAssignmentType.EvaluatesToNewValue: | 
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					output.Write("compound.assign"); | 
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					break; | 
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				case CompoundAssignmentType.EvaluatesToOldValue: | 
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					output.Write("compound.assign.oldvalue"); | 
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					break; | 
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			} | 
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			 | 
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			output.Write(OpCode); | 
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			if (CheckForOverflow) | 
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				output.Write(".ovf"); | 
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			if (Sign == Sign.Unsigned) | 
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				output.Write(".unsigned"); | 
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			else if (Sign == Sign.Signed) | 
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				output.Write(".signed"); | 
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			output.Write('('); | 
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			Left.WriteTo(output); | 
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			output.Write(", "); | 
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			Right.WriteTo(output); | 
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			output.Write(')'); | 
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		} | 
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	} | 
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} | 
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 | 
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 | 
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