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129 lines
5.3 KiB
129 lines
5.3 KiB
// Copyright (c) 2018 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System.Diagnostics; |
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using System.Linq; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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/// <summary> |
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/// For a nullable input, gets the underlying value. |
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/// |
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/// There are three possible input types: |
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/// * reference type: if input!=null, evaluates to the input |
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/// * nullable value type: if input.Has_Value, evaluates to input.GetValueOrDefault() |
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/// * generic type: behavior depends on the type at runtime. |
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/// If non-nullable value type, unconditionally evaluates to the input. |
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/// |
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/// If the input is null, control-flow is tranferred to the nearest surrounding nullable.rewrap |
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/// instruction. |
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/// </summary> |
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partial class NullableUnwrap |
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{ |
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/// <summary> |
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/// Whether the argument is dereferenced before checking for a null input. |
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/// If true, the argument must be a managed reference to a valid input type. |
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/// </summary> |
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/// <remarks> |
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/// This mode exists because the C# compiler sometimes avoids copying the whole Nullable{T} struct |
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/// before the null-check. |
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/// The underlying struct T is still copied by the GetValueOrDefault() call, but only in the non-null case. |
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/// </remarks> |
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public readonly bool RefInput; |
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/// <summary> |
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/// Consider the following code generated for <code>t?.Method()</code> on a generic t: |
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/// <code>if (comp(box ``0(ldloc t) != ldnull)) newobj Nullable..ctor(constrained[``0].callvirt Method(ldloca t)) else default.value Nullable</code> |
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/// Here, the method is called on the original reference, and any mutations performed by the method will be visible in the original variable. |
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/// |
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/// To represent this, we use a nullable.unwrap with ResultType==Ref: instead of returning the input value, |
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/// the input reference is returned in the non-null case. |
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/// Note that in case the generic type ends up being <c>Nullable{T}</c>, this means methods will end up being called on |
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/// the nullable type, not on the underlying type. However, this ends up making no difference, because the only methods |
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/// that can be called that way are those on System.Object. All the virtual methods are overridden in <c>Nullable{T}</c> |
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/// and end up forwarding to <c>T</c>; and the non-virtual methods cause boxing which strips the <c>Nullable{T}</c> wrapper. |
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/// |
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/// RefOutput can only be used if RefInput is also used. |
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/// </summary> |
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public bool RefOutput { get => ResultType == StackType.Ref; } |
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public NullableUnwrap(StackType unwrappedType, ILInstruction argument, bool refInput=false) |
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: base(OpCode.NullableUnwrap, argument) |
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{ |
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this.ResultType = unwrappedType; |
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this.RefInput = refInput; |
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if (unwrappedType == StackType.Ref) { |
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Debug.Assert(refInput); |
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} |
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} |
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internal override void CheckInvariant(ILPhase phase) |
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{ |
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base.CheckInvariant(phase); |
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if (this.RefInput) { |
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Debug.Assert(Argument.ResultType == StackType.Ref, "nullable.unwrap expects reference to nullable type as input"); |
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} else { |
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Debug.Assert(Argument.ResultType == StackType.O, "nullable.unwrap expects nullable type as input"); |
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} |
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Debug.Assert(Ancestors.Any(a => a is NullableRewrap)); |
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} |
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public override void WriteTo(ITextOutput output, ILAstWritingOptions options) |
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{ |
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output.Write("nullable.unwrap."); |
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if (RefInput) { |
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output.Write("refinput."); |
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} |
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output.Write(ResultType); |
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output.Write('('); |
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Argument.WriteTo(output, options); |
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output.Write(')'); |
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} |
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public override StackType ResultType { get; } |
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} |
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partial class NullableRewrap |
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{ |
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internal override void CheckInvariant(ILPhase phase) |
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{ |
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base.CheckInvariant(phase); |
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Debug.Assert(Argument.HasFlag(InstructionFlags.MayUnwrapNull)); |
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} |
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public override InstructionFlags DirectFlags => InstructionFlags.ControlFlow; |
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protected override InstructionFlags ComputeFlags() |
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{ |
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// Convert MayUnwrapNull flag to ControlFlow flag. |
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// Also, remove EndpointUnreachable flag, because the end-point is reachable through |
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// the implicit nullable.unwrap branch. |
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const InstructionFlags flagsToRemove = InstructionFlags.MayUnwrapNull | InstructionFlags.EndPointUnreachable; |
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return (Argument.Flags & ~flagsToRemove) | InstructionFlags.ControlFlow; |
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} |
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public override StackType ResultType { |
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get { |
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if (Argument.ResultType == StackType.Void) |
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return StackType.Void; |
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else |
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return StackType.O; |
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} |
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} |
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} |
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}
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