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441 lines
14 KiB
441 lines
14 KiB
#nullable enable |
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// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Diagnostics.CodeAnalysis; |
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using System.Linq; |
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using ICSharpCode.Decompiler.IL.Transforms; |
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using ICSharpCode.Decompiler.Util; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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/// <summary> |
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/// A container of IL blocks. |
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/// Each block is an extended basic block (branches may only jump to the beginning of blocks, not into the middle), |
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/// and only branches within this container may reference the blocks in this container. |
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/// That means that viewed from the outside, the block container has a single entry point (but possibly multiple exit points), |
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/// and the same holds for every block within the container. |
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/// |
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/// All blocks in the container must perform unconditional control flow (falling through to the block end is not allowed). |
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/// To exit the block container, use the 'leave' instruction. |
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/// </summary> |
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partial class BlockContainer : ILInstruction |
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{ |
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public static readonly SlotInfo BlockSlot = new SlotInfo("Block", isCollection: true); |
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public readonly InstructionCollection<Block> Blocks; |
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public ContainerKind Kind { get; set; } |
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public StackType ExpectedResultType { get; set; } |
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int leaveCount; |
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/// <summary> |
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/// Gets the number of 'leave' instructions that target this BlockContainer. |
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/// </summary> |
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public int LeaveCount { |
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get => leaveCount; |
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internal set { |
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leaveCount = value; |
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InvalidateFlags(); |
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} |
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} |
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Block? entryPoint; |
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/// <summary> |
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/// Gets the container's entry point. This is the first block in the Blocks collection. |
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/// </summary> |
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public Block EntryPoint { |
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get { |
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// HACK: While it's possible to have BlockContainers without entry point, |
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// normally every container must have an entry point according to its invariant. |
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// Thus it's easier on the transforms if this property returns a non-nullable EntryPoint. |
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return entryPoint!; |
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} |
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private set { |
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if (entryPoint != null && IsConnected) |
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entryPoint.IncomingEdgeCount--; |
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entryPoint = value; |
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if (entryPoint != null && IsConnected) |
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entryPoint.IncomingEdgeCount++; |
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} |
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} |
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public BlockContainer(ContainerKind kind = ContainerKind.Normal, StackType expectedResultType = StackType.Void) : base(OpCode.BlockContainer) |
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{ |
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this.Kind = kind; |
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this.Blocks = new InstructionCollection<Block>(this, 0); |
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this.ExpectedResultType = expectedResultType; |
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} |
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public override ILInstruction Clone() |
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{ |
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BlockContainer clone = new BlockContainer(this.Kind, this.ExpectedResultType); |
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clone.AddILRange(this); |
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clone.Blocks.AddRange(this.Blocks.Select(block => (Block)block.Clone())); |
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// Adjust branch instructions to point to the new container |
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foreach (var branch in clone.Descendants.OfType<Branch>()) |
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{ |
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if (branch.TargetBlock != null && branch.TargetBlock.Parent == this) |
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branch.TargetBlock = clone.Blocks[branch.TargetBlock.ChildIndex]; |
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} |
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foreach (var leave in clone.Descendants.OfType<Leave>()) |
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{ |
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if (leave.TargetContainer == this) |
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leave.TargetContainer = clone; |
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} |
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return clone; |
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} |
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protected internal override void InstructionCollectionUpdateComplete() |
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{ |
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base.InstructionCollectionUpdateComplete(); |
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this.EntryPoint = this.Blocks.FirstOrDefault()!; |
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} |
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protected override void Connected() |
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{ |
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base.Connected(); |
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if (entryPoint != null) |
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entryPoint.IncomingEdgeCount++; |
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} |
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protected override void Disconnected() |
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{ |
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base.Disconnected(); |
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if (entryPoint != null) |
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entryPoint.IncomingEdgeCount--; |
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} |
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public override void WriteTo(ITextOutput output, ILAstWritingOptions options) |
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{ |
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WriteILRange(output, options); |
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output.WriteLocalReference("BlockContainer", this, isDefinition: true); |
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output.Write(' '); |
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switch (Kind) |
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{ |
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case ContainerKind.Loop: |
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output.Write("(while-true) "); |
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break; |
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case ContainerKind.Switch: |
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output.Write("(switch) "); |
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break; |
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case ContainerKind.While: |
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output.Write("(while) "); |
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break; |
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case ContainerKind.DoWhile: |
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output.Write("(do-while) "); |
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break; |
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case ContainerKind.For: |
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output.Write("(for) "); |
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break; |
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} |
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output.MarkFoldStart("{...}"); |
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output.WriteLine("{"); |
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output.Indent(); |
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foreach (var inst in Blocks) |
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{ |
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if (inst.Parent == this) |
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{ |
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inst.WriteTo(output, options); |
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} |
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else |
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{ |
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output.Write("stale reference to "); |
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output.WriteLocalReference(inst.Label, inst); |
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} |
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output.WriteLine(); |
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output.WriteLine(); |
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} |
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output.Unindent(); |
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output.Write("}"); |
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output.MarkFoldEnd(); |
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} |
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protected override int GetChildCount() |
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{ |
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return Blocks.Count; |
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} |
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protected override ILInstruction GetChild(int index) |
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{ |
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return Blocks[index]; |
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} |
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protected override void SetChild(int index, ILInstruction? value) |
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{ |
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if (Blocks[index] != value) |
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throw new InvalidOperationException("Cannot replace blocks in BlockContainer"); |
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} |
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protected override SlotInfo GetChildSlot(int index) |
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{ |
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return BlockSlot; |
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} |
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internal override void CheckInvariant(ILPhase phase) |
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{ |
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base.CheckInvariant(phase); |
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Debug.Assert(Blocks.Count > 0 && EntryPoint == Blocks[0]); |
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Debug.Assert(!IsConnected || EntryPoint.IncomingEdgeCount >= 1); |
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Debug.Assert(Parent is ILFunction || !ILRangeIsEmpty); |
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Debug.Assert(Blocks.All(b => b.HasFlag(InstructionFlags.EndPointUnreachable))); |
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Debug.Assert(Blocks.All(b => b.Kind == BlockKind.ControlFlow)); // this also implies that the blocks don't use FinalInstruction |
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Debug.Assert(TopologicalSort(deleteUnreachableBlocks: true).Count == Blocks.Count, "Container should not have any unreachable blocks"); |
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Block? bodyStartBlock; |
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switch (Kind) |
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{ |
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case ContainerKind.Normal: |
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break; |
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case ContainerKind.Loop: |
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1); |
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break; |
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case ContainerKind.Switch: |
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Debug.Assert(EntryPoint.Instructions.Count == 1); |
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Debug.Assert(EntryPoint.Instructions[0] is SwitchInstruction); |
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Debug.Assert(EntryPoint.IncomingEdgeCount == 1); |
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break; |
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case ContainerKind.While: |
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1); |
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Debug.Assert(Blocks.Count >= 2); |
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Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock)); |
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Debug.Assert(bodyStartBlock == Blocks[1]); |
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break; |
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case ContainerKind.DoWhile: |
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Debug.Assert(EntryPoint.IncomingEdgeCount > 1); |
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Debug.Assert(Blocks.Count >= 2); |
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Debug.Assert(MatchConditionBlock(Blocks.Last(), out _, out bodyStartBlock)); |
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Debug.Assert(bodyStartBlock == EntryPoint); |
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break; |
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case ContainerKind.For: |
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Debug.Assert(EntryPoint.IncomingEdgeCount == 2); |
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Debug.Assert(Blocks.Count >= 3); |
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Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock)); |
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Debug.Assert(MatchIncrementBlock(Blocks.Last())); |
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Debug.Assert(bodyStartBlock == Blocks[1]); |
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break; |
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} |
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} |
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protected override InstructionFlags ComputeFlags() |
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{ |
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InstructionFlags flags = InstructionFlags.ControlFlow; |
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foreach (var block in Blocks) |
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{ |
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flags |= block.Flags; |
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} |
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// The end point of the BlockContainer is only reachable if there's a leave instruction |
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if (LeaveCount == 0) |
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flags |= InstructionFlags.EndPointUnreachable; |
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else |
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flags &= ~InstructionFlags.EndPointUnreachable; |
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return flags; |
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} |
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public override InstructionFlags DirectFlags { |
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get { |
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return InstructionFlags.ControlFlow; |
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} |
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} |
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internal override bool CanInlineIntoSlot(int childIndex, ILInstruction expressionBeingMoved) |
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{ |
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// Inlining into the entry-point is allowed as long as we're not moving code into a loop. |
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// This is used to inline into the switch expression. |
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return childIndex == 0 && this.EntryPoint.IncomingEdgeCount == 1; |
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} |
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internal override bool PrepareExtract(int childIndex, ExtractionContext ctx) |
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{ |
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// Un-inlining from the entry-point is allowed as long as we're not moving code out of a loop |
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return childIndex == 0 && this.EntryPoint.IncomingEdgeCount == 1; |
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} |
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/// <summary> |
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/// Topologically sort the blocks. |
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/// The new order is returned without modifying the BlockContainer. |
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/// </summary> |
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/// <param name="deleteUnreachableBlocks">If true, unreachable blocks are not included in the new order.</param> |
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public List<Block> TopologicalSort(bool deleteUnreachableBlocks = false) |
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{ |
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// Visit blocks in post-order |
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BitSet visited = new BitSet(Blocks.Count); |
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List<Block> postOrder = new List<Block>(); |
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GraphTraversal.DepthFirstSearch(new[] { EntryPoint }, MarkAsVisited, Successors, postOrder.Add, reverseSuccessors: true); |
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postOrder.Reverse(); |
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if (!deleteUnreachableBlocks) |
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{ |
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for (int i = 0; i < Blocks.Count; i++) |
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{ |
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if (!visited[i]) |
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postOrder.Add(Blocks[i]); |
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} |
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} |
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return postOrder; |
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bool MarkAsVisited(Block block) |
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{ |
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Debug.Assert(block.Parent == this); |
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if (!visited[block.ChildIndex]) |
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{ |
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visited[block.ChildIndex] = true; |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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IEnumerable<Block> Successors(Block block) |
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{ |
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foreach (var branch in block.Descendants.OfType<Branch>()) |
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{ |
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if (branch.TargetBlock.Parent == this) |
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{ |
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yield return branch.TargetBlock; |
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} |
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} |
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} |
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} |
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/// <summary> |
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/// Topologically sort the blocks. |
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/// </summary> |
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/// <param name="deleteUnreachableBlocks">If true, delete unreachable blocks.</param> |
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public void SortBlocks(bool deleteUnreachableBlocks = false) |
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{ |
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if (Blocks.Count < 2) |
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return; |
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var newOrder = TopologicalSort(deleteUnreachableBlocks); |
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Debug.Assert(newOrder[0] == Blocks[0]); |
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Blocks.ReplaceList(newOrder); |
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} |
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public static BlockContainer? FindClosestContainer(ILInstruction? inst) |
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{ |
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while (inst != null) |
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{ |
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if (inst is BlockContainer bc) |
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return bc; |
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inst = inst.Parent; |
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} |
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return null; |
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} |
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public static BlockContainer? FindClosestSwitchContainer(ILInstruction? inst) |
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{ |
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while (inst != null) |
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{ |
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if (inst is BlockContainer { Kind: ContainerKind.Switch } bc) |
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return bc; |
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inst = inst.Parent; |
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} |
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return null; |
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} |
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public bool MatchConditionBlock(Block block, [NotNullWhen(true)] out ILInstruction? condition, [NotNullWhen(true)] out Block? bodyStartBlock) |
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{ |
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condition = null; |
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bodyStartBlock = null; |
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if (block.Instructions.Count != 1) |
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return false; |
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if (!block.Instructions[0].MatchIfInstruction(out condition, out var trueInst, out var falseInst)) |
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return false; |
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return falseInst.MatchLeave(this) && trueInst.MatchBranch(out bodyStartBlock); |
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} |
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public bool MatchIncrementBlock(Block block) |
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{ |
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if (block.Instructions.Count == 0) |
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return false; |
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if (!block.Instructions.Last().MatchBranch(EntryPoint)) |
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return false; |
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return true; |
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} |
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/// <summary> |
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/// If the container consists of a single block with a single instruction, |
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/// returns that instruction. |
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/// Otherwise returns the block, or the container itself if it has multiple blocks. |
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/// </summary> |
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public ILInstruction SingleInstruction() |
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{ |
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if (Blocks.Count != 1) |
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return this; |
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if (Blocks[0].Instructions.Count != 1) |
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return Blocks[0]; |
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return Blocks[0].Instructions[0]; |
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} |
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} |
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public enum ContainerKind |
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{ |
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/// <summary> |
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/// Normal container that contains control-flow blocks. |
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/// </summary> |
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Normal, |
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/// <summary> |
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/// A while-true loop. |
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/// Continue is represented as branch to entry-point. |
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/// Return/break is represented as leave. |
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/// </summary> |
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Loop, |
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/// <summary> |
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/// Container that has a switch instruction as entry-point. |
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/// Goto case is represented as branch. |
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/// Break is represented as leave. |
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/// </summary> |
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Switch, |
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/// <summary> |
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/// while-loop. |
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/// The entry-point is a block consisting of a single if instruction |
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/// that if true: jumps to the head of the loop body, |
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/// if false: leaves the block. |
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/// Continue is a branch to the entry-point. |
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/// Break is a leave. |
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/// </summary> |
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While, |
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/// <summary> |
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/// do-while-loop. |
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/// The entry-point is a block that is the head of the loop body. |
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/// The last block consists of a single if instruction |
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/// that if true: jumps to the head of the loop body, |
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/// if false: leaves the block. |
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/// Only the last block is allowed to jump to the entry-point. |
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/// Continue is a branch to the last block. |
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/// Break is a leave. |
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/// </summary> |
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DoWhile, |
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/// <summary> |
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/// for-loop. |
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/// The entry-point is a block consisting of a single if instruction |
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/// that if true: jumps to the head of the loop body, |
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/// if false: leaves the block. |
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/// The last block is the increment block. |
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/// Only the last block is allowed to jump to the entry-point. |
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/// Continue is a branch to the last block. |
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/// Break is a leave. |
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/// </summary> |
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For |
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} |
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}
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