.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>
/// A container of IL blocks.
/// Each block is an extended basic block (branches may only jump to the beginning of blocks, not into the middle),
/// and only branches within this container may reference the blocks in this container.
/// That means that viewed from the outside, the block container has a single entry point (but possibly multiple exit points),
/// and the same holds for every block within the container.
///
/// If a block within the container falls through to its end point, control flow is transferred to the end point
/// of the whole block container. The return value of the block is ignored in this case, the container always
/// returns void.
/// </summary>
partial class BlockContainer : ILInstruction
{
public readonly InstructionCollection<Block> Blocks;
Block entryPoint;
public Block EntryPoint {
get { return entryPoint; }
private set {
if (entryPoint != null && IsConnected)
entryPoint.IncomingEdgeCount--;
entryPoint = value;
if (entryPoint != null && IsConnected)
entryPoint.IncomingEdgeCount++;
}
}
public BlockContainer() : base(OpCode.BlockContainer)
{
this.Blocks = new InstructionCollection<Block>(this, 0);
}
protected internal override void InstructionCollectionUpdateComplete()
{
base.InstructionCollectionUpdateComplete();
this.EntryPoint = this.Blocks.FirstOrDefault();
}
protected override void Connected()
{
base.Connected();
if (entryPoint != null)
entryPoint.IncomingEdgeCount++;
}
protected override void Disconnected()
{
base.Disconnected();
if (entryPoint != null)
entryPoint.IncomingEdgeCount--;
}
public override void WriteTo(ITextOutput output)
{
output.WriteLine("BlockContainer {");
output.Indent();
foreach (var inst in Blocks) {
inst.WriteTo(output);
output.WriteLine();
output.WriteLine();
}
output.Unindent();
output.Write("}");
}
protected override int GetChildCount()
{
return Blocks.Count;
}
protected override ILInstruction GetChild(int index)
{
return Blocks[index];
}
protected override void SetChild(int index, ILInstruction value)
{
if (Blocks[index] != value)
throw new InvalidOperationException("Cannot replace blocks in BlockContainer");
}
internal override void CheckInvariant()
{
base.CheckInvariant();
Debug.Assert(EntryPoint == Blocks[0]);
Debug.Assert(!IsConnected || EntryPoint.IncomingEdgeCount >= 1);
}
protected override InstructionFlags ComputeFlags()
{
InstructionFlags flagsInAnyBlock = InstructionFlags.None;
InstructionFlags flagsInAllBlocks = ~InstructionFlags.None;
foreach (var block in Blocks) {
flagsInAnyBlock |= block.Flags;
flagsInAllBlocks &= block.Flags;
}
// Return EndPointUnreachable only if no block has a reachable endpoint.
// The other flags are combined from all blocks.
return (flagsInAnyBlock & ~InstructionFlags.EndPointUnreachable)
| (flagsInAllBlocks & InstructionFlags.EndPointUnreachable);
}
internal override ILInstruction Inline(InstructionFlags flagsBefore, IInlineContext context)
{
// Blocks are phase-1 boundaries
return this;
}
internal override void TransformStackIntoVariables(TransformStackIntoVariablesState state)
{
EntryPoint.TransformStackIntoVariables(state);
ImmutableArray<ILVariable> variables;
if (state.FinalVariables.TryGetValue(this, out variables))
state.Variables = variables.ToStack();
else
state.Variables.Clear();
}
}
}