.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.IO;
using System.Linq;
using System.Resources;
using System.Text;
using Avalonia.Controls;
using Avalonia.Headless.NUnit;
using AwesomeAssertions;
using ICSharpCode.Decompiler;
using ICSharpCode.Decompiler.Metadata;
using ILSpy;
using ILSpy.AppEnv;
using ILSpy.Languages;
using ILSpy.TextView;
using ILSpy.TreeNodes;
using ILSpy.Views;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests;
[TestFixture]
public class ResourceFactoryTests
{
// Touch the composition host once so ILSpyTreeNode's static `ResourceNodeFactories`
// initialiser succeeds. AvaloniaTest already boots the app builder; resolving the
// MainWindow ensures App.Initialize has run and AppComposition.Current is wired.
static void EnsureComposition() => AppComposition.Current.GetExport<MainWindow>();
[AvaloniaTest]
[TestCase("schema.xsd")]
[TestCase("config.xml")]
[TestCase("transform.xslt")]
[TestCase("Window.xaml")]
[TestCase("MainWindow.baml")]
[TestCase("logo.png")]
[TestCase("logo.gif")]
[TestCase("logo.bmp")]
[TestCase("logo.jpg")]
[TestCase("favicon.ico")]
[TestCase("pointer.cur")]
[TestCase("strings.resources")]
public void Typed_Resource_Names_Route_To_Specialised_Node(string name)
{
// Each known resource extension (.xsd/.xml/.png/.bmp/.ico/.cur/.resources/...) has a
// dedicated ResourceNodeFactory that produces a richer node than the generic
// ResourceTreeNode fallback. Verifies the dispatcher picks the typed handler for every
// recognised extension regardless of the stream's actual contents.
// Arrange — boot composition so the static ResourceNodeFactories list is populated; build
// a tiny dummy payload (typed-routing must be name-based, not content-based).
EnsureComposition();
var payload = Encoding.UTF8.GetBytes("<root />");
// Act — dispatch the resource through the factory pipeline.
var node = ResourceEntryNode.Create(new ByteArrayResource(name, payload));
// Assert — the produced node is anything *but* the generic fallback. Compare by exact
// type (not BeOfType) since SharpTreeNode has a custom .Should() extension in this
// assembly that hides BeOfType.
node.GetType().Should().NotBe(typeof(ResourceTreeNode),
$"resource '{name}' should be routed to a specialised node, not the generic fallback");
}
[AvaloniaTest]
public void Unknown_Extension_Falls_Back_To_Generic_Resource_Node()
{
// Resources whose extension isn't in any factory's claim list must fall back to the
// plain ResourceTreeNode (which renders as a hex/text dump) rather than throwing or
// silently dropping the entry.
// Arrange — boot composition; pick an extension nobody handles.
EnsureComposition();
// Act — dispatch the unknown-extension resource.
var node = ResourceEntryNode.Create(new ByteArrayResource("data.bin", new byte[] { 1, 2, 3 }));
// Assert — exactly the generic ResourceTreeNode comes back.
node.GetType().Should().Be(typeof(ResourceTreeNode));
}
[AvaloniaTest]
public void Resources_File_Decompile_Emits_UIElements_For_String_And_Object_Tables()
{
// A .resources file should render inline as two DataGrids (one for string entries, one
// for non-string objects) sitting alongside the inherited Save button. Drives the
// ResourcesFileTreeNode.Decompile implementation that emits AddUIElement calls instead
// of plain comment lines.
// Arrange — boot composition, build a fixture .resources stream with mixed string and
// numeric entries, force lazy children, grab the active language for WriteCommentLine.
EnsureComposition();
var node = (ResourcesFileTreeNode)ResourceEntryNode.Create(
new ByteArrayResource("strings.resources", BuildResources(
new (string, object)[] {
("stringKey", "hello"),
("anotherKey", "world"),
("intKey", 42),
("doubleKey", 3.14),
})));
node.EnsureLazyChildren();
var output = new AvaloniaEditTextOutput();
var language = AppComposition.Current.GetExport<LanguageService>().CurrentLanguage;
// Act — decompile the resource node into the AvaloniaEdit text output.
node.Decompile(language, output, new DecompilationOptions());
// Assert — exactly three UI elements (string grid + object grid + inherited Save button)
// and they all materialise as Avalonia Controls.
output.UIElements.Should().HaveCount(3,
".resources should render a string table + object table inline alongside the Save button");
var realised = output.UIElements.Select(kv => kv.Value.Value).ToList();
realised.Should().ContainItemsAssignableTo<Control>();
}
[AvaloniaTest]
public void Resources_File_WriteResX_Round_Trips_String_And_Object_Entries()
{
// ResourcesFileTreeNode.WriteResX is the format converter behind the "Save as ResX"
// option in the resource Save dialog. Verifies it produces well-formed ResX XML with
// both string and non-string entries faithfully serialised.
// Arrange — boot composition; build a fixture .resources stream with one string and one
// integer entry; force lazy children so the resource enumeration is realised.
EnsureComposition();
var node = (ResourcesFileTreeNode)ResourceEntryNode.Create(
new ByteArrayResource("strings.resources", BuildResources(
new (string, object)[] {
("greeting", "hello"),
("answer", 42),
})));
node.EnsureLazyChildren();
// Act — write the ResX XML into a memory stream and decode it.
var ms = new MemoryStream();
node.WriteResX(ms);
var resx = Encoding.UTF8.GetString(ms.ToArray());
// Assert — both entries land with proper name + value markup (ResX is XML).
resx.Should().Contain("<data name=\"greeting\"");
resx.Should().Contain("<value>hello</value>");
resx.Should().Contain("<data name=\"answer\"");
resx.Should().Contain("<value>42</value>");
}
[Test]
public void FilePickers_ParseFilter_Splits_Pipe_Separated_Display_And_Patterns()
{
// FilePickers.ParseFilter translates the legacy WPF "Display|*.ext|Display|*.ext"
// filter string into Avalonia FilePickerFileType records. Verifies the splitter pairs
// up display name with the matching glob pattern correctly.
// Arrange + Act — feed a two-format filter string through the parser.
var types = global::ILSpy.Commands.FilePickers.ParseFilter(
"Resources file (*.resources)|*.resources|Resource XML (*.resx)|*.resx");
// Assert — two file types come back, each with the right display name and pattern.
types.Should().HaveCount(2);
types[0].Name.Should().Be("Resources file (*.resources)");
types[0].Patterns.Should().BeEquivalentTo(new[] { "*.resources" });
types[1].Name.Should().Be("Resource XML (*.resx)");
types[1].Patterns.Should().BeEquivalentTo(new[] { "*.resx" });
}
static byte[] BuildResources((string Key, object Value)[] entries)
{
var ms = new MemoryStream();
using (var writer = new ResourceWriter(ms))
{
foreach (var (k, v) in entries)
writer.AddResource(k, v);
}
return ms.ToArray();
}
}