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42 lines
1.3 KiB
42 lines
1.3 KiB
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) |
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// This code is distributed under the GNU LGPL (for details please see \doc\license.txt) |
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using System; |
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using System.Collections.Generic; |
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using System.Windows; |
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using System.Windows.Input; |
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using System.Windows.Media; |
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namespace ICSharpCode.AvalonEdit.Rendering |
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{ |
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/// <summary> |
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/// The control that contains the text. |
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/// |
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/// This control is used to allow other UIElements to be placed inside the TextView but |
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/// behind the text. |
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/// The text rendering process (VisualLine creation) is controlled by the TextView, this |
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/// class simply displays the created Visual Lines. |
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/// </summary> |
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/// <remarks> |
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/// This class does not contain any input handling and is invisible to hit testing. Input |
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/// is handled by the TextView. |
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/// This allows UIElements that are displayed behind the text, but still can react to mouse input. |
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/// </remarks> |
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sealed class TextLayer : Layer |
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{ |
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/// <summary> |
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/// the index of the text layer in the layers collection |
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/// </summary> |
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internal int index; |
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public TextLayer(TextView textView) : base(textView, KnownLayer.Text) |
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{ |
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} |
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protected override void OnRender(DrawingContext drawingContext) |
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{ |
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base.OnRender(drawingContext); |
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textView.RenderTextLayer(drawingContext); |
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} |
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} |
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}
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