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753 lines
24 KiB
753 lines
24 KiB
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) |
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// This code is distributed under the GNU LGPL (for details please see \doc\license.txt) |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Text; |
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using ICSharpCode.AvalonEdit.Utils; |
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namespace ICSharpCode.AvalonEdit.Document |
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{ |
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/// <summary> |
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/// A tree of TextAnchorNodes. |
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/// </summary> |
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sealed class TextAnchorTree |
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{ |
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// The text anchor tree has difficult requirements: |
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// - it must QUICKLY update the offset in all anchors whenever there is a document change |
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// - it must not reference text anchors directly, using weak references instead |
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|
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// Clearly, we cannot afford updating an Offset property on all anchors (that would be O(N)). |
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// So instead, the anchors need to be able to calculate their offset from a data structure |
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// that can be efficiently updated. |
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|
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// This implementation is built using an augmented red-black-tree. |
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// There is a 'TextAnchorNode' for each text anchor. |
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// Such a node represents a section of text (just the length is stored) with a (weakly referenced) text anchor at the end. |
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|
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// Basically, you can imagine the list of text anchors as a sorted list of text anchors, where each anchor |
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// just stores the distance to the previous anchor. |
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// (next node = TextAnchorNode.Successor, distance = TextAnchorNode.length) |
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// Distances are never negative, so this representation means anchors are always sorted by offset |
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// (the order of anchors at the same offset is undefined) |
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|
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// Of course, a linked list of anchors would be way too slow (one would need to traverse the whole list |
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// every time the offset of an anchor is being looked up). |
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// Instead, we use a red-black-tree. We aren't actually using the tree for sorting - it's just a binary tree |
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// as storage format for what's conceptually a list, the red-black properties are used to keep the tree balanced. |
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// Other balanced binary trees would work, too. |
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// What makes the tree-form efficient is that is augments the data by a 'totalLength'. Where 'length' |
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// represents the distance to the previous node, 'totalLength' is the sum of all 'length' values in the subtree |
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// under that node. |
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// This allows computing the Offset from an anchor by walking up the list of parent nodes instead of going |
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// through all predecessor nodes. So computing the Offset runs in O(log N). |
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readonly TextDocument document; |
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readonly List<TextAnchorNode> nodesToDelete = new List<TextAnchorNode>(); |
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TextAnchorNode root; |
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public TextAnchorTree(TextDocument document) |
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{ |
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this.document = document; |
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} |
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[Conditional("DEBUG")] |
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static void Log(string text) |
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{ |
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Debug.WriteLine("TextAnchorTree: " + text); |
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} |
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#region Insert Text |
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void InsertText(int offset, int length, bool defaultAnchorMovementIsBeforeInsertion) |
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{ |
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if (length == 0 || root == null || offset > root.totalLength) |
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return; |
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// find the range of nodes that are placed exactly at offset |
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// beginNode is inclusive, endNode is exclusive |
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if (offset == root.totalLength) { |
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PerformInsertText(FindActualBeginNode(root.RightMost), null, length, defaultAnchorMovementIsBeforeInsertion); |
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} else { |
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TextAnchorNode endNode = FindNode(ref offset); |
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Debug.Assert(endNode.length > 0); |
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if (offset > 0) { |
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// there are no nodes exactly at offset |
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endNode.length += length; |
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UpdateAugmentedData(endNode); |
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} else { |
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PerformInsertText(FindActualBeginNode(endNode.Predecessor), endNode, length, defaultAnchorMovementIsBeforeInsertion); |
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} |
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} |
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DeleteMarkedNodes(); |
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} |
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TextAnchorNode FindActualBeginNode(TextAnchorNode node) |
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{ |
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// now find the actual beginNode |
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while (node != null && node.length == 0) |
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node = node.Predecessor; |
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if (node == null) { |
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// no predecessor = beginNode is first node in tree |
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node = root.LeftMost; |
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} |
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return node; |
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} |
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// Sorts the nodes in the range [beginNode, endNode) by MovementType |
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// and inserts the length between the BeforeInsertion and the AfterInsertion nodes. |
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void PerformInsertText(TextAnchorNode beginNode, TextAnchorNode endNode, int length, bool defaultAnchorMovementIsBeforeInsertion) |
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{ |
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Debug.Assert(beginNode != null); |
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// endNode may be null at the end of the anchor tree |
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|
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// now we need to sort the nodes in the range [beginNode, endNode); putting those with |
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// MovementType.BeforeInsertion in front of those with MovementType.AfterInsertion |
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List<TextAnchorNode> beforeInsert = new List<TextAnchorNode>(); |
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//List<TextAnchorNode> afterInsert = new List<TextAnchorNode>(); |
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TextAnchorNode temp = beginNode; |
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while (temp != endNode) { |
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TextAnchor anchor = (TextAnchor)temp.Target; |
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if (anchor == null) { |
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// afterInsert.Add(temp); |
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MarkNodeForDelete(temp); |
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} else if (defaultAnchorMovementIsBeforeInsertion |
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? anchor.MovementType != AnchorMovementType.AfterInsertion |
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: anchor.MovementType == AnchorMovementType.BeforeInsertion) |
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{ |
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beforeInsert.Add(temp); |
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// } else { |
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// afterInsert.Add(temp); |
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} |
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temp = temp.Successor; |
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} |
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// now again go through the range and swap the nodes with those in the beforeInsert list |
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temp = beginNode; |
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foreach (TextAnchorNode node in beforeInsert) { |
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SwapAnchors(node, temp); |
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temp = temp.Successor; |
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} |
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// now temp is pointing to the first node that is afterInsert, |
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// or to endNode, if there is no afterInsert node at the offset |
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// So add the length to temp |
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if (temp == null) { |
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// temp might be null if endNode==null and no afterInserts |
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Debug.Assert(endNode == null); |
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} else { |
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temp.length += length; |
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UpdateAugmentedData(temp); |
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} |
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} |
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/// <summary> |
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/// Swaps the anchors stored in the two nodes. |
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/// </summary> |
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void SwapAnchors(TextAnchorNode n1, TextAnchorNode n2) |
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{ |
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if (n1 != n2) { |
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TextAnchor anchor1 = (TextAnchor)n1.Target; |
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TextAnchor anchor2 = (TextAnchor)n2.Target; |
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if (anchor1 == null && anchor2 == null) { |
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// -> no swap required |
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return; |
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} |
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n1.Target = anchor2; |
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n2.Target = anchor1; |
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if (anchor1 == null) { |
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// unmark n1 from deletion, mark n2 for deletion |
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nodesToDelete.Remove(n1); |
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MarkNodeForDelete(n2); |
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anchor2.node = n1; |
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} else if (anchor2 == null) { |
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// unmark n2 from deletion, mark n1 for deletion |
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nodesToDelete.Remove(n2); |
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MarkNodeForDelete(n1); |
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anchor1.node = n2; |
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} else { |
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anchor1.node = n2; |
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anchor2.node = n1; |
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} |
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} |
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} |
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#endregion |
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#region Remove or Replace text |
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public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents) |
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{ |
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//Log("HandleTextChange(" + entry + ")"); |
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if (entry.RemovalLength == 0) { |
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// This is a pure insertion. |
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// Unlike a replace with removal, a pure insertion can result in nodes at the same location |
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// to split depending on their MovementType. |
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// Thus, we handle this case on a separate code path |
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// (the code below looks like it does something similar, but it can only split |
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// the set of deletion survivors, not all nodes at an offset) |
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InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion); |
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return; |
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} |
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// When handling a replacing text change, we need to: |
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// - find all anchors in the deleted segment and delete them / move them to the appropriate |
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// surviving side. |
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// - adjust the segment size between the left and right side |
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int offset = entry.Offset; |
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int remainingRemovalLength = entry.RemovalLength; |
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// if the text change is happening after the last anchor, we don't have to do anything |
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if (root == null || offset >= root.totalLength) |
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return; |
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TextAnchorNode node = FindNode(ref offset); |
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TextAnchorNode firstDeletionSurvivor = null; |
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// go forward through the tree and delete all nodes in the removal segment |
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while (node != null && offset + remainingRemovalLength > node.length) { |
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TextAnchor anchor = (TextAnchor)node.Target; |
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if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion)) { |
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if (firstDeletionSurvivor == null) |
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firstDeletionSurvivor = node; |
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// This node should be deleted, but it wants to survive. |
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// We'll just remove the deleted length segment, so the node will be positioned |
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// in front of the removed segment. |
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remainingRemovalLength -= node.length - offset; |
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node.length = offset; |
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offset = 0; |
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UpdateAugmentedData(node); |
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node = node.Successor; |
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} else { |
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// delete node |
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TextAnchorNode s = node.Successor; |
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remainingRemovalLength -= node.length; |
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RemoveNode(node); |
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// we already deleted the node, don't delete it twice |
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nodesToDelete.Remove(node); |
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if (anchor != null) |
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anchor.OnDeleted(delayedEvents); |
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node = s; |
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} |
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} |
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// 'node' now is the first anchor after the deleted segment. |
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// If there are no anchors after the deleted segment, 'node' is null. |
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// firstDeletionSurvivor was set to the first node surviving deletion. |
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// Because all non-surviving nodes up to 'node' were deleted, the node range |
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// [firstDeletionSurvivor, node) now refers to the set of all deletion survivors. |
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// do the remaining job of the removal |
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if (node != null) { |
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node.length -= remainingRemovalLength; |
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Debug.Assert(node.length >= 0); |
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} |
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if (entry.InsertionLength > 0) { |
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// we are performing a replacement |
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if (firstDeletionSurvivor != null) { |
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// We got deletion survivors which need to be split into BeforeInsertion |
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// and AfterInsertion groups. |
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// Take care that we don't regroup everything at offset, but only the deletion |
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// survivors - from firstDeletionSurvivor (inclusive) to node (exclusive). |
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// This ensures that nodes immediately before or after the replaced segment |
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// stay where they are (independent from their MovementType) |
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PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion); |
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} else if (node != null) { |
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// No deletion survivors: |
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// just perform the insertion |
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node.length += entry.InsertionLength; |
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} |
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} |
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if (node != null) { |
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UpdateAugmentedData(node); |
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} |
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DeleteMarkedNodes(); |
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} |
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#endregion |
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#region Node removal when TextAnchor was GC'ed |
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void MarkNodeForDelete(TextAnchorNode node) |
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{ |
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if (!nodesToDelete.Contains(node)) |
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nodesToDelete.Add(node); |
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} |
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void DeleteMarkedNodes() |
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{ |
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CheckProperties(); |
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while (nodesToDelete.Count > 0) { |
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int pos = nodesToDelete.Count - 1; |
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TextAnchorNode n = nodesToDelete[pos]; |
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// combine section of n with the following section |
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TextAnchorNode s = n.Successor; |
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if (s != null) { |
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s.length += n.length; |
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} |
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RemoveNode(n); |
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if (s != null) { |
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UpdateAugmentedData(s); |
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} |
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nodesToDelete.RemoveAt(pos); |
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CheckProperties(); |
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} |
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CheckProperties(); |
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} |
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#endregion |
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#region FindNode |
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/// <summary> |
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/// Finds the node at the specified offset. |
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/// After the method has run, offset is relative to the beginning of the returned node. |
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/// </summary> |
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TextAnchorNode FindNode(ref int offset) |
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{ |
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TextAnchorNode n = root; |
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while (true) { |
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if (n.left != null) { |
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if (offset < n.left.totalLength) { |
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n = n.left; // descend into left subtree |
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continue; |
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} else { |
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offset -= n.left.totalLength; // skip left subtree |
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} |
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} |
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if (!n.IsAlive) |
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MarkNodeForDelete(n); |
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if (offset < n.length) { |
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return n; // found correct node |
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} else { |
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offset -= n.length; // skip this node |
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} |
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if (n.right != null) { |
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n = n.right; // descend into right subtree |
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} else { |
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// didn't find any node containing the offset |
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return null; |
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} |
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} |
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} |
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#endregion |
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#region UpdateAugmentedData |
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void UpdateAugmentedData(TextAnchorNode n) |
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{ |
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if (!n.IsAlive) |
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MarkNodeForDelete(n); |
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int totalLength = n.length; |
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if (n.left != null) |
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totalLength += n.left.totalLength; |
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if (n.right != null) |
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totalLength += n.right.totalLength; |
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if (n.totalLength != totalLength) { |
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n.totalLength = totalLength; |
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if (n.parent != null) |
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UpdateAugmentedData(n.parent); |
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} |
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} |
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#endregion |
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#region CreateAnchor |
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public TextAnchor CreateAnchor(int offset) |
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{ |
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Log("CreateAnchor(" + offset + ")"); |
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TextAnchor anchor = new TextAnchor(document); |
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anchor.node = new TextAnchorNode(anchor); |
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if (root == null) { |
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// creating the first text anchor |
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root = anchor.node; |
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root.totalLength = root.length = offset; |
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} else if (offset >= root.totalLength) { |
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// append anchor at end of tree |
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anchor.node.totalLength = anchor.node.length = offset - root.totalLength; |
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InsertAsRight(root.RightMost, anchor.node); |
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} else { |
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// insert anchor in middle of tree |
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TextAnchorNode n = FindNode(ref offset); |
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Debug.Assert(offset < n.length); |
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// split segment 'n' at offset |
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anchor.node.totalLength = anchor.node.length = offset; |
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n.length -= offset; |
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InsertBefore(n, anchor.node); |
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} |
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DeleteMarkedNodes(); |
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return anchor; |
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} |
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void InsertBefore(TextAnchorNode node, TextAnchorNode newNode) |
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{ |
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if (node.left == null) { |
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InsertAsLeft(node, newNode); |
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} else { |
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InsertAsRight(node.left.RightMost, newNode); |
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} |
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} |
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#endregion |
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#region Red/Black Tree |
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internal const bool RED = true; |
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internal const bool BLACK = false; |
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void InsertAsLeft(TextAnchorNode parentNode, TextAnchorNode newNode) |
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{ |
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Debug.Assert(parentNode.left == null); |
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parentNode.left = newNode; |
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newNode.parent = parentNode; |
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newNode.color = RED; |
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UpdateAugmentedData(parentNode); |
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FixTreeOnInsert(newNode); |
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} |
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void InsertAsRight(TextAnchorNode parentNode, TextAnchorNode newNode) |
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{ |
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Debug.Assert(parentNode.right == null); |
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parentNode.right = newNode; |
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newNode.parent = parentNode; |
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newNode.color = RED; |
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UpdateAugmentedData(parentNode); |
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FixTreeOnInsert(newNode); |
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} |
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void FixTreeOnInsert(TextAnchorNode node) |
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{ |
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Debug.Assert(node != null); |
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Debug.Assert(node.color == RED); |
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Debug.Assert(node.left == null || node.left.color == BLACK); |
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Debug.Assert(node.right == null || node.right.color == BLACK); |
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TextAnchorNode parentNode = node.parent; |
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if (parentNode == null) { |
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// we inserted in the root -> the node must be black |
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// since this is a root node, making the node black increments the number of black nodes |
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// on all paths by one, so it is still the same for all paths. |
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node.color = BLACK; |
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return; |
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} |
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if (parentNode.color == BLACK) { |
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// if the parent node where we inserted was black, our red node is placed correctly. |
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// since we inserted a red node, the number of black nodes on each path is unchanged |
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// -> the tree is still balanced |
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return; |
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} |
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// parentNode is red, so there is a conflict here! |
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// because the root is black, parentNode is not the root -> there is a grandparent node |
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TextAnchorNode grandparentNode = parentNode.parent; |
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TextAnchorNode uncleNode = Sibling(parentNode); |
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if (uncleNode != null && uncleNode.color == RED) { |
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parentNode.color = BLACK; |
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uncleNode.color = BLACK; |
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grandparentNode.color = RED; |
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FixTreeOnInsert(grandparentNode); |
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return; |
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} |
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// now we know: parent is red but uncle is black |
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// First rotation: |
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if (node == parentNode.right && parentNode == grandparentNode.left) { |
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RotateLeft(parentNode); |
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node = node.left; |
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} else if (node == parentNode.left && parentNode == grandparentNode.right) { |
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RotateRight(parentNode); |
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node = node.right; |
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} |
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// because node might have changed, reassign variables: |
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parentNode = node.parent; |
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grandparentNode = parentNode.parent; |
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// Now recolor a bit: |
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parentNode.color = BLACK; |
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grandparentNode.color = RED; |
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// Second rotation: |
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if (node == parentNode.left && parentNode == grandparentNode.left) { |
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RotateRight(grandparentNode); |
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} else { |
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// because of the first rotation, this is guaranteed: |
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Debug.Assert(node == parentNode.right && parentNode == grandparentNode.right); |
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RotateLeft(grandparentNode); |
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} |
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} |
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void RemoveNode(TextAnchorNode removedNode) |
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{ |
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if (removedNode.left != null && removedNode.right != null) { |
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// replace removedNode with it's in-order successor |
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TextAnchorNode leftMost = removedNode.right.LeftMost; |
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RemoveNode(leftMost); // remove leftMost from its current location |
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// and overwrite the removedNode with it |
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ReplaceNode(removedNode, leftMost); |
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leftMost.left = removedNode.left; |
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if (leftMost.left != null) leftMost.left.parent = leftMost; |
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leftMost.right = removedNode.right; |
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if (leftMost.right != null) leftMost.right.parent = leftMost; |
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leftMost.color = removedNode.color; |
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UpdateAugmentedData(leftMost); |
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if (leftMost.parent != null) UpdateAugmentedData(leftMost.parent); |
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return; |
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} |
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// now either removedNode.left or removedNode.right is null |
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// get the remaining child |
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TextAnchorNode parentNode = removedNode.parent; |
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TextAnchorNode childNode = removedNode.left ?? removedNode.right; |
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ReplaceNode(removedNode, childNode); |
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if (parentNode != null) UpdateAugmentedData(parentNode); |
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if (removedNode.color == BLACK) { |
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if (childNode != null && childNode.color == RED) { |
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childNode.color = BLACK; |
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} else { |
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FixTreeOnDelete(childNode, parentNode); |
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} |
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} |
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} |
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void FixTreeOnDelete(TextAnchorNode node, TextAnchorNode parentNode) |
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{ |
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Debug.Assert(node == null || node.parent == parentNode); |
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if (parentNode == null) |
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return; |
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// warning: node may be null |
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TextAnchorNode sibling = Sibling(node, parentNode); |
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if (sibling.color == RED) { |
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parentNode.color = RED; |
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sibling.color = BLACK; |
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if (node == parentNode.left) { |
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RotateLeft(parentNode); |
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} else { |
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RotateRight(parentNode); |
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} |
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sibling = Sibling(node, parentNode); // update value of sibling after rotation |
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} |
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if (parentNode.color == BLACK |
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&& sibling.color == BLACK |
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&& GetColor(sibling.left) == BLACK |
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&& GetColor(sibling.right) == BLACK) |
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{ |
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sibling.color = RED; |
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FixTreeOnDelete(parentNode, parentNode.parent); |
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return; |
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} |
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if (parentNode.color == RED |
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&& sibling.color == BLACK |
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&& GetColor(sibling.left) == BLACK |
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&& GetColor(sibling.right) == BLACK) |
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{ |
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sibling.color = RED; |
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parentNode.color = BLACK; |
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return; |
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} |
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if (node == parentNode.left && |
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sibling.color == BLACK && |
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GetColor(sibling.left) == RED && |
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GetColor(sibling.right) == BLACK) |
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{ |
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sibling.color = RED; |
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sibling.left.color = BLACK; |
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RotateRight(sibling); |
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} |
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else if (node == parentNode.right && |
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sibling.color == BLACK && |
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GetColor(sibling.right) == RED && |
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GetColor(sibling.left) == BLACK) |
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{ |
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sibling.color = RED; |
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sibling.right.color = BLACK; |
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RotateLeft(sibling); |
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} |
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sibling = Sibling(node, parentNode); // update value of sibling after rotation |
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sibling.color = parentNode.color; |
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parentNode.color = BLACK; |
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if (node == parentNode.left) { |
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if (sibling.right != null) { |
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Debug.Assert(sibling.right.color == RED); |
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sibling.right.color = BLACK; |
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} |
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RotateLeft(parentNode); |
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} else { |
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if (sibling.left != null) { |
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Debug.Assert(sibling.left.color == RED); |
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sibling.left.color = BLACK; |
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} |
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RotateRight(parentNode); |
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} |
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} |
|
|
|
void ReplaceNode(TextAnchorNode replacedNode, TextAnchorNode newNode) |
|
{ |
|
if (replacedNode.parent == null) { |
|
Debug.Assert(replacedNode == root); |
|
root = newNode; |
|
} else { |
|
if (replacedNode.parent.left == replacedNode) |
|
replacedNode.parent.left = newNode; |
|
else |
|
replacedNode.parent.right = newNode; |
|
} |
|
if (newNode != null) { |
|
newNode.parent = replacedNode.parent; |
|
} |
|
replacedNode.parent = null; |
|
} |
|
|
|
void RotateLeft(TextAnchorNode p) |
|
{ |
|
// let q be p's right child |
|
TextAnchorNode q = p.right; |
|
Debug.Assert(q != null); |
|
Debug.Assert(q.parent == p); |
|
// set q to be the new root |
|
ReplaceNode(p, q); |
|
|
|
// set p's right child to be q's left child |
|
p.right = q.left; |
|
if (p.right != null) p.right.parent = p; |
|
// set q's left child to be p |
|
q.left = p; |
|
p.parent = q; |
|
UpdateAugmentedData(p); |
|
UpdateAugmentedData(q); |
|
} |
|
|
|
void RotateRight(TextAnchorNode p) |
|
{ |
|
// let q be p's left child |
|
TextAnchorNode q = p.left; |
|
Debug.Assert(q != null); |
|
Debug.Assert(q.parent == p); |
|
// set q to be the new root |
|
ReplaceNode(p, q); |
|
|
|
// set p's left child to be q's right child |
|
p.left = q.right; |
|
if (p.left != null) p.left.parent = p; |
|
// set q's right child to be p |
|
q.right = p; |
|
p.parent = q; |
|
UpdateAugmentedData(p); |
|
UpdateAugmentedData(q); |
|
} |
|
|
|
static TextAnchorNode Sibling(TextAnchorNode node) |
|
{ |
|
if (node == node.parent.left) |
|
return node.parent.right; |
|
else |
|
return node.parent.left; |
|
} |
|
|
|
static TextAnchorNode Sibling(TextAnchorNode node, TextAnchorNode parentNode) |
|
{ |
|
Debug.Assert(node == null || node.parent == parentNode); |
|
if (node == parentNode.left) |
|
return parentNode.right; |
|
else |
|
return parentNode.left; |
|
} |
|
|
|
static bool GetColor(TextAnchorNode node) |
|
{ |
|
return node != null ? node.color : BLACK; |
|
} |
|
#endregion |
|
|
|
#region CheckProperties |
|
[Conditional("DATACONSISTENCYTEST")] |
|
internal void CheckProperties() |
|
{ |
|
#if DEBUG |
|
if (root != null) { |
|
CheckProperties(root); |
|
|
|
// check red-black property: |
|
int blackCount = -1; |
|
CheckNodeProperties(root, null, RED, 0, ref blackCount); |
|
} |
|
#endif |
|
} |
|
|
|
#if DEBUG |
|
void CheckProperties(TextAnchorNode node) |
|
{ |
|
int totalLength = node.length; |
|
if (node.left != null) { |
|
CheckProperties(node.left); |
|
totalLength += node.left.totalLength; |
|
} |
|
if (node.right != null) { |
|
CheckProperties(node.right); |
|
totalLength += node.right.totalLength; |
|
} |
|
Debug.Assert(node.totalLength == totalLength); |
|
} |
|
|
|
/* |
|
1. A node is either red or black. |
|
2. The root is black. |
|
3. All leaves are black. (The leaves are the NIL children.) |
|
4. Both children of every red node are black. (So every red node must have a black parent.) |
|
5. Every simple path from a node to a descendant leaf contains the same number of black nodes. (Not counting the leaf node.) |
|
*/ |
|
void CheckNodeProperties(TextAnchorNode node, TextAnchorNode parentNode, bool parentColor, int blackCount, ref int expectedBlackCount) |
|
{ |
|
if (node == null) return; |
|
|
|
Debug.Assert(node.parent == parentNode); |
|
|
|
if (parentColor == RED) { |
|
Debug.Assert(node.color == BLACK); |
|
} |
|
if (node.color == BLACK) { |
|
blackCount++; |
|
} |
|
if (node.left == null && node.right == null) { |
|
// node is a leaf node: |
|
if (expectedBlackCount == -1) |
|
expectedBlackCount = blackCount; |
|
else |
|
Debug.Assert(expectedBlackCount == blackCount); |
|
} |
|
CheckNodeProperties(node.left, node, node.color, blackCount, ref expectedBlackCount); |
|
CheckNodeProperties(node.right, node, node.color, blackCount, ref expectedBlackCount); |
|
} |
|
#endif |
|
#endregion |
|
|
|
#region GetTreeAsString |
|
#if DEBUG |
|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
|
public string GetTreeAsString() |
|
{ |
|
if (root == null) |
|
return "<empty tree>"; |
|
StringBuilder b = new StringBuilder(); |
|
AppendTreeToString(root, b, 0); |
|
return b.ToString(); |
|
} |
|
|
|
static void AppendTreeToString(TextAnchorNode node, StringBuilder b, int indent) |
|
{ |
|
if (node.color == RED) |
|
b.Append("RED "); |
|
else |
|
b.Append("BLACK "); |
|
b.AppendLine(node.ToString()); |
|
indent += 2; |
|
if (node.left != null) { |
|
b.Append(' ', indent); |
|
b.Append("L: "); |
|
AppendTreeToString(node.left, b, indent); |
|
} |
|
if (node.right != null) { |
|
b.Append(' ', indent); |
|
b.Append("R: "); |
|
AppendTreeToString(node.right, b, indent); |
|
} |
|
} |
|
#endif |
|
#endregion |
|
} |
|
}
|
|
|