.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty
{
public static class Switch
{
public class SetProperty
{
public readonly PropertyInfo Property;
public int Set {
get;
set;
}
public SetProperty(PropertyInfo property)
{
Property = property;
}
}
public enum State
{
False,
True,
Null
}
public static State SwitchOverNullableBool(bool? value)
{
switch (value) {
case false:
return State.False;
case true:
return State.True;
case null:
return State.Null;
default:
throw new InvalidOperationException();
}
}
public static bool? SwitchOverNullableEnum(State? state)
{
switch (state) {
case State.False:
return false;
case State.True:
return true;
case State.Null:
return null;
default:
throw new InvalidOperationException();
}
}
public static string SparseIntegerSwitch(int i)
{
Console.WriteLine("SparseIntegerSwitch: " + i);
switch (i) {
case -10000000:
return "-10 mln";
case -100:
return "-hundred";
case -1:
return "-1";
case 0:
return "0";
case 1:
return "1";
case 2:
return "2";
case 4:
return "4";
case 100:
return "hundred";
case 10000:
return "ten thousand";
case 10001:
return "ten thousand and one";
case int.MaxValue:
return "int.MaxValue";
default:
return "something else";
}
}
public static void SparseIntegerSwitch2(int i)
{
switch (i) {
case 4:
case 10:
case 11:
case 13:
case 21:
case 29:
case 33:
case 49:
case 50:
case 55:
Console.WriteLine();
break;
}
}
public static bool SparseIntegerSwitch3(int i)
{
switch (i) {
case 0:
case 10:
case 11:
case 12:
case 100:
case 101:
case 200:
return true;
default:
return false;
}
}
public static string SwitchOverNullableInt(int? i)
{
switch (i) {
case null:
return "null";
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntNullCaseCombined(int? i)
{
switch (i) {
case null:
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntShifted(int? i)
{
switch (i + 5) {
case null:
return "null";
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntShiftedNullCaseCombined(int? i)
{
switch (i + 5) {
case null:
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntNoNullCase(int? i)
{
switch (i) {
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "other";
}
}
public static string SwitchOverNullableIntNoNullCaseShifted(int? i)
{
switch (i + 5) {
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "other";
}
}
public static void SwitchOverInt(int i)
{
switch (i) {
case 0:
Console.WriteLine("zero");
break;
case 5:
Console.WriteLine("five");
break;
case 10:
Console.WriteLine("ten");
break;
case 15:
Console.WriteLine("fifteen");
break;
case 20:
Console.WriteLine("twenty");
break;
case 25:
Console.WriteLine("twenty-five");
break;
case 30:
Console.WriteLine("thirty");
break;
}
}
// SwitchDetection.UseCSharpSwitch requires more complex heuristic to identify this when compiled with Roslyn
public static void CompactSwitchOverInt(int i)
{
switch (i) {
case 0:
case 1:
case 2:
Console.WriteLine("012");
break;
case 3:
Console.WriteLine("3");
break;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("end");
}
public static string ShortSwitchOverString(string text)
{
Console.WriteLine("ShortSwitchOverString: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case "Third case":
return "Text3";
default:
return "Default";
}
}
public static string ShortSwitchOverStringWithNullCase(string text)
{
Console.WriteLine("ShortSwitchOverStringWithNullCase: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case null:
return "null";
default:
return "Default";
}
}
public static string SwitchOverString1(string text)
{
Console.WriteLine("SwitchOverString1: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
case "2nd case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
case null:
return null;
default:
return "Default";
}
}
public static string SwitchOverString2()
{
Console.WriteLine("SwitchOverString2:");
switch (Environment.UserName) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
case "Seventh case":
return "Text7";
case "Eighth case":
return "Text8";
case "Ninth case":
return "Text9";
case "Tenth case":
return "Text10";
case "Eleventh case":
return "Text11";
default:
return "Default";
}
}
public static string SwitchOverBool(bool b)
{
Console.WriteLine("SwitchOverBool: " + b.ToString());
switch (b) {
case true:
return bool.TrueString;
case false:
return bool.FalseString;
default:
return null;
}
}
public static void SwitchInLoop(int i)
{
Console.WriteLine("SwitchInLoop: " + i);
while (true) {
switch (i) {
case 1:
Console.WriteLine("one");
break;
case 2:
Console.WriteLine("two");
break;
//case 3:
// Console.WriteLine("three");
// continue;
case 4:
Console.WriteLine("four");
return;
default:
Console.WriteLine("default");
Console.WriteLine("more code");
return;
}
i++;
}
}
public static void SwitchWithGoto(int i)
{
Console.WriteLine("SwitchWithGoto: " + i);
switch (i) {
case 1:
Console.WriteLine("one");
goto default;
case 2:
Console.WriteLine("two");
goto case 3;
case 3:
Console.WriteLine("three");
break;
case 4:
Console.WriteLine("four");
return;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("End of method");
}
// Needs to be long enough to generate a hashtable
public static void SwitchWithGotoString(string s)
{
Console.WriteLine("SwitchWithGotoString: " + s);
switch (s) {
case "1":
Console.WriteLine("one");
goto default;
case "2":
Console.WriteLine("two");
goto case "3";
case "3":
Console.WriteLine("three");
break;
case "4":
Console.WriteLine("four");
return;
case "5":
Console.WriteLine("five");
return;
case "6":
Console.WriteLine("six");
return;
case "7":
Console.WriteLine("seven");
return;
case "8":
Console.WriteLine("eight");
return;
case "9":
Console.WriteLine("nine");
return;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("End of method");
}
public static void SwitchWithGotoComplex(string s)
{
Console.WriteLine("SwitchWithGotoComplex: " + s);
switch (s) {
case "1":
Console.WriteLine("one");
goto case "8";
case "2":
Console.WriteLine("two");
goto case "3";
case "3":
Console.WriteLine("three");
if (s.Length != 2) {
break;
}
goto case "5";
case "4":
Console.WriteLine("four");
goto case "5";
case "5":
Console.WriteLine("five");
goto case "8";
case "6":
Console.WriteLine("six");
goto case "5";
case "8":
Console.WriteLine("eight");
return;
// add a default case so that case "7": isn't redundant
default:
Console.WriteLine("default");
break;
// note that goto case "7" will decompile as break;
// cases with a single break have the highest IL offset and are moved to the bottom
case "7":
break;
}
Console.WriteLine("End of method");
}
private static SetProperty[] GetProperties()
{
return new SetProperty[0];
}
public static void SwitchOnStringInForLoop()
{
List<SetProperty> list = new List<SetProperty>();
List<SetProperty> list2 = new List<SetProperty>();
SetProperty[] properties = GetProperties();
for (int i = 0; i < properties.Length; i++) {
Console.WriteLine("In for-loop");
SetProperty setProperty = properties[i];
switch (setProperty.Property.Name) {
case "Name1":
setProperty.Set = 1;
list.Add(setProperty);
break;
case "Name2":
setProperty.Set = 2;
list.Add(setProperty);
break;
case "Name3":
setProperty.Set = 3;
list.Add(setProperty);
break;
case "Name4":
setProperty.Set = 4;
list.Add(setProperty);
break;
case "Name5":
case "Name6":
list.Add(setProperty);
break;
default:
list2.Add(setProperty);
break;
}
}
}
public static void SwitchWithComplexCondition(string[] args)
{
switch ((args.Length == 0) ? "dummy" : args[0]) {
case "a":
Console.WriteLine("a");
break;
case "b":
Console.WriteLine("b");
break;
case "c":
Console.WriteLine("c");
break;
case "d":
Console.WriteLine("d");
break;
}
Console.WriteLine("end");
}
public static void SwitchWithArray(string[] args)
{
switch (args[0]) {
case "a":
Console.WriteLine("a");
break;
case "b":
Console.WriteLine("b");
break;
case "c":
Console.WriteLine("c");
break;
case "d":
Console.WriteLine("d");
break;
}
Console.WriteLine("end");
}
public static void SwitchWithContinue1(int i, bool b)
{
while (true) {
switch (i) {
#if OPT
case 1:
continue;
#endif
case 0:
if (b) {
continue;
}
break;
case 2:
if (!b) {
continue;
}
break;
#if !OPT
case 1:
continue;
#endif
}
Console.WriteLine();
}
}
// while condition, return and break cases
public static void SwitchWithContinue2(int i, bool b)
{
while (i < 10) {
switch (i) {
case 0:
if (b) {
Console.WriteLine("0b");
continue;
}
Console.WriteLine("0!b");
break;
case 2:
#if OPT
if (b) {
Console.WriteLine("2b");
return;
}
Console.WriteLine("2!b");
continue;
#else
if (!b) {
Console.WriteLine("2!b");
continue;
}
Console.WriteLine("2b");
return;
#endif
default:
Console.WriteLine("default");
break;
case 3:
break;
case 1:
continue;
}
Console.WriteLine("loop-tail");
i++;
}
}
// for loop version
public static void SwitchWithContinue3(bool b)
{
for (int i = 0; i < 10; i++) {
switch (i) {
case 0:
if (b) {
Console.WriteLine("0b");
continue;
}
Console.WriteLine("0!b");
break;
case 2:
#if OPT
if (b) {
Console.WriteLine("2b");
return;
}
Console.WriteLine("2!b");
continue;
#else
if (!b) {
Console.WriteLine("2!b");
continue;
}
Console.WriteLine("2b");
return;
#endif
default:
Console.WriteLine("default");
break;
case 3:
break;
case 1:
continue;
}
Console.WriteLine("loop-tail");
}
}
// foreach version
public static void SwitchWithContinue4(bool b)
{
foreach (int item in Enumerable.Range(0, 10)) {
Console.WriteLine("loop: " + item);
switch (item) {
case 1:
if (b) {
continue;
}
break;
case 3:
if (!b) {
continue;
}
return;
case 4:
Console.WriteLine(4);
goto case 7;
case 5:
Console.WriteLine(5);
goto default;
case 6:
if (b) {
continue;
}
goto case 3;
case 7:
if (item % 2 == 0) {
goto case 3;
}
if (!b) {
continue;
}
goto case 8;
case 8:
if (b) {
continue;
}
goto case 5;
default:
Console.WriteLine("default");
break;
case 2:
continue;
}
Console.WriteLine("break: " + item);
}
}
// internal if statement, loop increment block not dominated by the switch head
public static void SwitchWithContinue5(bool b)
{
for (int i = 0; i < 10; i++) {
if (i < 5) {
switch (i) {
case 0:
if (b) {
Console.WriteLine("0b");
continue;
}
Console.WriteLine("0!b");
break;
case 2:
#if OPT
if (b) {
Console.WriteLine("2b");
return;
}
Console.WriteLine("2!b");
continue;
#else
if (!b) {
Console.WriteLine("2!b");
continue;
}
Console.WriteLine("2b");
return;
#endif
default:
Console.WriteLine("default");
break;
case 3:
break;
case 1:
continue;
}
Console.WriteLine("break-target");
}
Console.WriteLine("loop-tail");
}
}
// do-while loop version
public static void SwitchWithContinue6(int i, bool b)
{
do {
switch (i) {
case 0:
if (!b) {
Console.WriteLine("0!b");
break;
}
Console.WriteLine("0b");
// ConditionDetection doesn't recognise Do-While continues yet
continue;
case 2:
if (b) {
Console.WriteLine("2b");
return;
}
Console.WriteLine("2!b");
continue;
default:
Console.WriteLine("default");
break;
case 3:
break;
case 1:
continue;
}
Console.WriteLine("loop-tail");
} while (++i < 10);
}
// double break from switch to loop exit requires additional pattern matching in HighLevelLoopTransform
public static void SwitchWithContinue7()
{
for (int num = 0; num >= 0; num--) {
Console.WriteLine("loop-head");
switch (num) {
default:
Console.WriteLine("default");
break;
case 0:
continue;
case 1:
break;
}
break;
}
Console.WriteLine("end");
}
public static void SwitchWithContinueInDoubleLoop()
{
bool value = false;
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
switch (i + j) {
case 1:
case 3:
case 5:
case 7:
case 11:
case 13:
case 17:
break;
default:
continue;
}
value = true;
break;
}
}
Console.WriteLine(value);
}
public static void SwitchLoopNesting()
{
for (int i = 0; i < 10; i++) {
switch (i) {
case 0:
Console.WriteLine(0);
break;
case 1:
Console.WriteLine(1);
break;
default:
if (i % 2 == 0) {
while (i % 3 != 0) {
Console.WriteLine(i++);
}
}
Console.WriteLine();
break;
}
if (i > 4) {
Console.WriteLine("high");
} else {
Console.WriteLine("low");
}
}
}
// These decompile poorly into switch statements and should be left as is
#region Overagressive Switch Use
#if ROSLYN || OPT
public static void SingleIf1(int i, bool a)
{
if (i == 1 || (i == 2 && a)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
#endif
public static void SingleIf2(int i, bool a, bool b)
{
if (i == 1 || (i == 2 && a) || (i == 3 && b)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void SingleIf3(int i, bool a, bool b)
{
if (a || i == 1 || (i == 2 && b)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void SingleIf4(int i, bool a)
{
if (i == 1 || i == 2 || (i != 3 && a) || i != 4) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void NestedIf(int i)
{
if (i != 1) {
if (i == 2) {
Console.WriteLine(2);
}
Console.WriteLine("default");
}
Console.WriteLine();
}
public static void IfChainWithCondition(int i)
{
if (i == 0) {
Console.WriteLine(0);
} else if (i == 1) {
Console.WriteLine(1);
} else if (i == 2) {
Console.WriteLine(2);
} else if (i == 3) {
Console.WriteLine(3);
} else if (i == 4) {
Console.WriteLine(4);
} else if (i == 5 && Console.CapsLock) {
Console.WriteLine("5A");
} else {
Console.WriteLine("default");
}
Console.WriteLine();
}
public static bool SwitchlikeIf(int i, int j)
{
if (i != 0 && j != 0) {
if (i == -1 && j == -1) {
Console.WriteLine("-1, -1");
}
if (i == -1 && j == 1) {
Console.WriteLine("-1, 1");
}
if (i == 1 && j == -1) {
Console.WriteLine("1, -1");
}
if (i == 1 && j == 1) {
Console.WriteLine("1, 1");
}
return false;
}
if (i != 0) {
if (i == -1) {
Console.WriteLine("-1, 0");
}
if (i == 1) {
Console.WriteLine("1, 0");
}
return false;
}
if (j != 0) {
if (j == -1) {
Console.WriteLine("0, -1");
}
if (j == 1) {
Console.WriteLine("0, 1");
}
return false;
}
return true;
}
public static bool SwitchlikeIf2(int i)
{
if (i != 0) {
// note that using else-if in this chain creates a nice-looking switch here (as expected)
if (i == 1) {
Console.WriteLine(1);
}
if (i == 2) {
Console.WriteLine(2);
}
if (i == 3) {
Console.WriteLine(3);
}
return false;
}
return false;
}
public static void SingleIntervalIf(char c)
{
if (c >= 'A' && c <= 'Z') {
Console.WriteLine("alphabet");
}
Console.WriteLine("end");
}
public static bool Loop8(char c, bool b, Func<char> getChar)
{
if (b) {
while ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) {
c = getChar();
}
}
return true;
}
public static void Loop9(Func<char> getChar)
{
char c;
do {
c = getChar();
} while (c != -1 && c != '\n' && c != '\u2028' && c != '\u2029');
}
#endregion
// Ensure correctness of SwitchDetection.UseCSharpSwitch control flow heuristics
public static void SwitchWithBreakCase(int i, bool b)
{
if (b) {
switch (i) {
case 1:
Console.WriteLine(1);
break;
default:
Console.WriteLine("default");
break;
case 2:
break;
}
Console.WriteLine("b");
}
Console.WriteLine("end");
}
public static void SwitchWithReturnAndBreak(int i, bool b)
{
switch (i) {
case 0:
if (b) {
return;
}
break;
case 1:
if (!b) {
return;
}
break;
}
Console.WriteLine();
}
public static int SwitchWithReturnAndBreak2(int i, bool b)
{
switch (i) {
case 4:
case 33:
Console.WriteLine();
return 1;
case 334:
if (b) {
return 2;
}
break;
case 395:
case 410:
case 455:
Console.WriteLine();
break;
}
Console.WriteLine();
return 0;
}
public static void SwitchWithReturnAndBreak3(int i)
{
switch (i) {
default:
return;
case 0:
Console.WriteLine(0);
break;
case 1:
Console.WriteLine(1);
break;
}
Console.WriteLine();
}
}
}