.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

236 lines
6.9 KiB

// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
using System;
using System.Diagnostics;
namespace ICSharpCode.TreeView
{
// This part of SharpTreeNode controls the 'flat list' data structure, which emulates
// a big flat list containing the whole tree; allowing access by visible index.
partial class SharpTreeNode
{
/// <summary>The parent in the flat list</summary>
internal SharpTreeNode listParent;
/// <summary>Left/right nodes in the flat list</summary>
SharpTreeNode left, right;
internal TreeFlattener treeFlattener;
/// <summary>Subtree height in the flat list tree</summary>
byte height = 1;
/// <summary>Length in the flat list, including children (children within the flat list).</summary>
internal int totalListLength = 1;
int Balance {
get { return Height(right) - Height(left); }
}
static int Height(SharpTreeNode node)
{
return node != null ? node.height : 0;
}
[Conditional("DEBUG")]
void CheckInvariants()
{
Debug.Assert(left == null || left.listParent == this);
Debug.Assert(right == null || right.listParent == this);
Debug.Assert(height == 1 + Math.Max(Height(left), Height(right)));
Debug.Assert(Math.Abs(this.Balance) <= 1);
Debug.Assert(totalListLength == (left != null ? left.totalListLength : 0) + (isVisible ? 1 : 0) + (right != null ? right.totalListLength : 0));
if (left != null) left.CheckInvariants();
if (right != null) right.CheckInvariants();
}
#region GetNodeByVisibleIndex / GetVisibleIndexForNode
internal static SharpTreeNode GetNodeByVisibleIndex(SharpTreeNode root, int index)
{
Debug.Assert(index >= 0);
Debug.Assert(index < root.totalListLength);
SharpTreeNode node = root;
while (true) {
if (node.left != null && index < node.left.totalListLength) {
node = node.left;
} else {
if (node.left != null) {
index -= node.left.totalListLength;
}
if (node.isVisible) {
if (index == 0)
return node;
index--;
}
node = node.right;
}
}
}
internal static int GetVisibleIndexForNode(SharpTreeNode node)
{
int index = 0;
while (node.listParent != null) {
if (node == node.listParent.right) {
if (node.listParent.left != null)
index += node.listParent.left.totalListLength;
if (node.isVisible)
index++;
}
node = node.listParent;
}
return index;
}
#endregion
#region Balancing
/// <summary>
/// Balances the subtree rooted in <paramref name="node"/> and recomputes the 'height' field.
/// This method assumes that the children of this node are already balanced and have an up-to-date 'height' value.
/// </summary>
/// <returns>The new root node</returns>
static SharpTreeNode Rebalance(SharpTreeNode node)
{
// Keep looping until it's balanced. Not sure if this is stricly required; this is based on
// the Rope code where node merging made this necessary.
while (Math.Abs(node.Balance) > 1) {
// AVL balancing
// note: because we don't care about the identity of concat nodes, this works a little different than usual
// tree rotations: in our implementation, the "this" node will stay at the top, only its children are rearranged
if (node.Balance > 1) {
if (node.right.Balance < 0) {
node.right = node.right.RotateRight();
node.right.RecalculateAugmentedData();
}
node = node.RotateLeft();
// If 'node' was unbalanced by more than 2, we've shifted some of the inbalance to the left node; so rebalance that.
node.left = Rebalance(node.left);
} else if (node.Balance < -1) {
if (node.left.Balance > 0) {
node.left = node.left.RotateLeft();
node.left.RecalculateAugmentedData();
}
node = node.RotateRight();
// If 'node' was unbalanced by more than 2, we've shifted some of the inbalance to the right node; so rebalance that.
node.right = Rebalance(node.right);
}
}
node.RecalculateAugmentedData();
return node;
}
void RecalculateAugmentedData()
{
Debug.Assert(Math.Abs(this.Balance) <= 1);
this.height = (byte)(1 + Math.Max(Height(this.left), Height(this.right)));
this.totalListLength = (isVisible ? 1 : 0)
+ (left != null ? left.totalListLength : 0)
+ (right != null ? right.totalListLength : 0);
}
SharpTreeNode RotateLeft()
{
/* Rotate tree to the left
*
* this right
* / \ / \
* A right ===> this C
* / \ / \
* B C A B
*/
SharpTreeNode b = right.left;
SharpTreeNode newTop = right;
if (b != null) b.listParent = this;
this.right = b;
newTop.left = this;
newTop.listParent = this.listParent;
RecalculateAugmentedData();
return this.listParent = newTop;
}
SharpTreeNode RotateRight()
{
/* Rotate tree to the right
*
* this left
* / \ / \
* left C ===> A this
* / \ / \
* A B B C
*/
SharpTreeNode b = left.right;
SharpTreeNode newTop = left;
if (b != null) b.listParent = this;
this.left = b;
newTop.right = this;
newTop.listParent = this.listParent;
RecalculateAugmentedData();
return this.listParent = newTop;
}
#endregion
#region Insertion
static void InsertNodeAfter(SharpTreeNode pos, SharpTreeNode newNode)
{
Debug.Assert(newNode.listParent == null);
if (pos.right == null) {
pos.right = newNode;
newNode.listParent = pos;
} else {
// insert before pos.right's leftmost:
pos = pos.right;
while (pos.left != null)
pos = pos.left;
Debug.Assert(pos.left == null);
pos.left = newNode;
newNode.listParent = pos;
}
RebalanceUntilRoot(pos);
}
static void RebalanceUntilRoot(SharpTreeNode pos)
{
while (pos.listParent != null) {
if (pos == pos.listParent.left) {
pos.listParent.left = Rebalance(pos);
} else {
Debug.Assert(pos == pos.listParent.right);
pos.listParent.right = Rebalance(pos);
}
pos = pos.listParent;
}
SharpTreeNode newRoot = Rebalance(pos);
if (newRoot != pos && pos.treeFlattener != null) {
Debug.Assert(newRoot.treeFlattener == null);
newRoot.treeFlattener = pos.treeFlattener;
pos.treeFlattener = null;
newRoot.treeFlattener.root = newRoot;
}
}
[Conditional("DEBUG")]
static void DumpTree(SharpTreeNode node)
{
while (node.listParent != null)
node = node.listParent;
node.DumpTree();
}
[Conditional("DEBUG")]
void DumpTree()
{
Debug.Indent();
if (left != null)
left.DumpTree();
Debug.Unindent();
Debug.WriteLine("{0}, totalListLength={1}, height={2}", ToString(), totalListLength, height);
Debug.Indent();
if (right != null)
right.DumpTree();
Debug.Unindent();
}
#endregion
}
}