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640 lines
24 KiB
640 lines
24 KiB
// Copyright (c) 2016 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using ICSharpCode.Decompiler.IL; |
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namespace ICSharpCode.Decompiler.FlowAnalysis |
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{ |
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/// <summary> |
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/// Interface for use with DataFlowVisitor. |
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/// |
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/// A mutable container for the state tracked by the data flow analysis. |
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/// </summary> |
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/// <remarks> |
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/// States must form a join-semilattice: https://en.wikipedia.org/wiki/Semilattice |
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/// |
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/// To handle <c>try{} finally{}</c> properly, states should implement <c>MeetWith()</c> as well, |
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/// and thus should form a lattice. |
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/// |
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/// <c>DataFlowVisitor</c> expects the state to behave like a mutable reference type. |
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/// It might still be a good idea to use a struct to implement it so that .NET uses static dispatch for |
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/// method calls on the type parameter, but that struct must consist only of a <c>readonly</c> field |
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/// referencing some mutable object, to ensure the type parameter behaves as it if was a mutable reference type. |
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/// </remarks> |
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public interface IDataFlowState<Self> where Self: IDataFlowState<Self> |
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{ |
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/// <summary> |
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/// Gets whether this state is "less than" (or equal to) another state. |
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/// This is the partial order of the semi-lattice. |
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/// </summary> |
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/// <remarks> |
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/// The exact meaning of this relation is up to the concrete implementation, |
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/// but usually "less than" means "has less information than". |
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/// A given position in the code starts at the "bottom state" (=no information) |
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/// and then adds more information as the analysis progresses. |
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/// After each change to the state, the old state must be less than the new state, |
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/// so that the analysis does not run into an infinite loop. |
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/// The partially ordered set must also have finite height (no infinite ascending chains s1 < s2 < ...), |
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/// to ensure the analysis terminates. |
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/// </remarks> |
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/// <example> |
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/// The simplest possible non-trivial state, <c>bool isReachable</c>, would implement <c>LessThanOrEqual</c> as: |
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/// <code>return (this.isReachable ? 1 : 0) <= (otherState.isReachable ? 1 : 0);</code> |
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/// <para>Which can be simpified to:</para> |
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/// <code>return !this.isReachable || otherState.isReachable;</code> |
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/// </example> |
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bool LessThanOrEqual(Self otherState); |
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/// <summary> |
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/// Creates a new object with a copy of the state. |
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/// </summary> |
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/// <remarks> |
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/// Mutating methods such as <c>ReplaceWith</c> or <c>JoinWith</c> modify the contents of a state object. |
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/// Cloning the object allows the analysis to track multiple independent states, |
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/// such as the |
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/// </remarks> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>Clone</c> as: |
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/// <code>return new MyState(this.isReachable);</code> |
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/// </example> |
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Self Clone(); |
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/// <summary> |
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/// Replace the contents of this state object with a copy of those in <paramref name="newContent"/>. |
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/// </summary> |
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/// <remarks> |
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/// <c>x = x.Clone(); x.ReplaceWith(newContent);</c> |
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/// is equivalent to |
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/// <c>x = newContent.Clone();</c> |
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/// |
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/// ReplaceWith() is used to avoid allocating new state objects where possible. |
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/// </remarks> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>ReplaceWith</c> as: |
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/// <code>this.isReachable = newContent.isReachable;</code> |
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/// </example> |
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void ReplaceWith(Self newContent); |
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/// <summary> |
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/// Join the incomingState into this state. |
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/// </summary> |
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/// <remarks> |
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/// Postcondition: <c>old(this).LessThanOrEqual(this) && incomingState.LessThanOrEqual(this)</c> |
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/// This method should set <c>this</c> to the smallest state that is greater than (or equal to) |
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/// both input states. |
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/// |
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/// <c>JoinWith()</c> is used when multiple control flow paths are joined together. |
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/// For example, it is used to combine the <c>thenState</c> with the <c>elseState</c> |
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/// at the end of a if-else construct. |
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/// </remarks> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>JoinWith</c> as: |
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/// <code>this.isReachable |= incomingState.isReachable;</code> |
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/// </example> |
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void JoinWith(Self incomingState); |
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/// <summary> |
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/// A special operation to merge the end-state of the finally-block with the end state of |
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/// a branch leaving the try-block. |
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/// |
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/// If either input state is unreachable, this call must result in an unreachable state. |
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/// </summary> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>TriggerFinally</c> as: |
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/// <code>this.isReachable &= finallyState.isReachable;</code> |
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/// </example> |
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void TriggerFinally(Self finallyState); |
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/// <summary> |
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/// Gets whether this is the bottom state. |
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/// |
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/// The bottom state represents that the data flow analysis has not yet |
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/// found a code path from the entry point to this state's position. |
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/// It thus contains no information, and is "less than" all other states. |
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/// </summary> |
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/// <remarks> |
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/// The bottom state is the bottom element in the semi-lattice. |
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/// |
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/// Initially, all code blocks not yet visited by the analysis will be in the bottom state. |
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/// Unreachable code will always remain in the bottom state. |
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/// Some analyses may also use the bottom state for reachable code after it was processed by the analysis. |
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/// For example, in <c>DefiniteAssignmentVisitor</c> the bottom states means |
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/// "either this code is unreachable, or all variables are definitely initialized". |
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/// </remarks> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>IsBottom</c> as: |
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/// <code>return !this.isReachable;</code> |
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/// </example> |
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bool IsBottom { get; } |
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/// <summary> |
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/// Equivalent to <c>this.ReplaceWith(bottomState)</c>, but may be implemented more efficiently. |
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/// </summary> |
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/// <remarks> |
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/// Since the <c>DataFlowVisitor</c> can only create states by cloning from the initial state, |
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/// this method is necessary for the <c>DataFlowVisitor</c> to gain access to the bottom element in |
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/// the first place. |
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/// </remarks> |
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/// <example> |
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/// The simple state "<c>bool isReachable</c>", would implement <c>ReplaceWithBottom</c> as: |
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/// <code>this.isReachable = false;</code> |
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/// </example> |
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void ReplaceWithBottom(); |
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} |
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/// <summary> |
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/// Generic base class for forward data flow analyses. |
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/// </summary> |
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/// <typeparam name="State"> |
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/// The state type used for the data flow analysis. See <see cref="IDataFlowState{Self}"/> for details. |
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/// </typeparam> |
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public abstract class DataFlowVisitor<State> : ILVisitor |
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where State : IDataFlowState<State> |
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{ |
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// The data flow analysis tracks a 'state'. |
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// There are many states (one per source code position, i.e. ILInstruction), but we don't store all of them. |
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// We only keep track of: |
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// a) the current state in the RDVisitor |
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// This state corresponds to the instruction currently being visited, |
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// and gets mutated as we traverse the ILAst. |
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// b) the input state for each control flow node |
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// These also gets mutated as the analysis learns about new control flow edges. |
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/// <summary> |
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/// The bottom state. |
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/// Must not be mutated. |
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/// </summary> |
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State bottomState; |
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/// <summary> |
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/// Current state. |
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/// |
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/// Caution: any state object assigned to this member gets mutated as the visitor traverses the ILAst! |
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/// </summary> |
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protected State state; |
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/// <summary> |
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/// Combined state of all possible exceptional control flow paths in the current try block. |
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/// Serves as input state for catch blocks. |
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/// |
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/// Caution: any state object assigned to this member gets mutated as the visitor encounters instructions that may throw exceptions! |
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/// |
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/// Within a try block, <c>currentStateOnException == stateOnException[tryBlock.Parent]</c>. |
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/// </summary> |
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/// <seealso cref="PropagateStateOnException"/> |
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protected State currentStateOnException; |
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bool initialized; |
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/// <summary> |
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/// Initializes the DataFlowVisitor. |
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/// This method must be called once before any Visit()-methods can be called. |
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/// It must not be called more than once. |
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/// </summary> |
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/// <param name="initialState">The initial state at the entry point of the analysis.</param> |
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/// <remarks> |
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/// This is a method instead of a constructor because derived classes might need complex initialization |
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/// before they can construct the initial state. |
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/// </remarks> |
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protected void Initialize(State initialState) |
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{ |
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Debug.Assert(!initialized); |
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initialized = true; |
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this.state = initialState.Clone(); |
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this.bottomState = initialState.Clone(); |
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this.bottomState.ReplaceWithBottom(); |
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Debug.Assert(bottomState.IsBottom); |
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this.currentStateOnException = state.Clone(); |
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} |
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#if DEBUG |
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// For debugging, capture the input + output state at every instruction. |
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readonly Dictionary<ILInstruction, State> debugInputState = new Dictionary<ILInstruction, State>(); |
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readonly Dictionary<ILInstruction, State> debugOutputState = new Dictionary<ILInstruction, State>(); |
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void DebugPoint(Dictionary<ILInstruction, State> debugDict, ILInstruction inst) |
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{ |
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#if DEBUG |
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Debug.Assert(initialized, "Initialize() was not called"); |
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State previousOutputState; |
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if (debugDict.TryGetValue(inst, out previousOutputState)) { |
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Debug.Assert(previousOutputState.LessThanOrEqual(state)); |
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} else { |
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// limit the number of tracked instructions to make memory usage in debug builds less horrible |
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if (debugDict.Count < 1000) { |
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debugDict.Add(inst, state.Clone()); |
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} |
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} |
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// currentStateOnException should be all states within the try block joined together |
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// -> state should already have been joined into currentStateOnException. |
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Debug.Assert(state.LessThanOrEqual(currentStateOnException)); |
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#endif |
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} |
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#endif |
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[Conditional("DEBUG")] |
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void DebugStartPoint(ILInstruction inst) |
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{ |
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#if DEBUG |
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DebugPoint(debugInputState, inst); |
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#endif |
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} |
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[Conditional("DEBUG")] |
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void DebugEndPoint(ILInstruction inst) |
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{ |
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#if DEBUG |
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DebugPoint(debugOutputState, inst); |
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#endif |
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} |
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/// <summary> |
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/// Derived classes may add to this set of flags to ensure they don't forget to override an interesting method. |
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/// </summary> |
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protected InstructionFlags flagsRequiringManualImpl = InstructionFlags.ControlFlow | InstructionFlags.MayBranch | InstructionFlags.MayUnwrapNull | InstructionFlags.EndPointUnreachable; |
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protected sealed override void Default(ILInstruction inst) |
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{ |
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DebugStartPoint(inst); |
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// This method assumes normal control flow and no branches. |
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if ((inst.DirectFlags & flagsRequiringManualImpl) != 0) { |
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throw new NotImplementedException(GetType().Name + " is missing implementation for " + inst.GetType().Name); |
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} |
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// Since this instruction has normal control flow, we can evaluate our children left-to-right. |
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foreach (var child in inst.Children) { |
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child.AcceptVisitor(this); |
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Debug.Assert(state.IsBottom || !child.HasFlag(InstructionFlags.EndPointUnreachable), |
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"Unreachable code must be in the bottom state."); |
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} |
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DebugEndPoint(inst); |
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} |
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/// <summary> |
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/// Handle control flow when the current instruction throws an exception: |
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/// joins the current state into the "exception state" of the current try block. |
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/// </summary> |
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/// <remarks> |
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/// This should not only be called for instructions that may throw an exception, |
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/// but for all instructions (due to async exceptions like ThreadAbortException)! |
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/// |
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/// To avoid redundant calls, every Visit() call may assume that the current state |
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/// is already propagated, and has to guarantee the same at the end. |
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/// This means this method should be called after every state change. |
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/// Alternatively, derived classes may directly modify both <c>state</c> |
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/// and <c>currentStateOnException</c>, so that a full <c>JoinWith()</c> call |
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/// is not necessary. |
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/// </remarks> |
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protected void PropagateStateOnException() |
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{ |
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currentStateOnException.JoinWith(state); |
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} |
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/// <summary> |
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/// Replace the current state with the bottom state. |
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/// </summary> |
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protected void MarkUnreachable() |
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{ |
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state.ReplaceWithBottom(); |
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} |
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/// <summary> |
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/// Holds the state for incoming branches. |
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/// </summary> |
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/// <remarks> |
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/// Only used for blocks in block containers; not for inline blocks. |
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/// </remarks> |
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readonly Dictionary<Block, State> stateOnBranch = new Dictionary<Block, State>(); |
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/// <summary> |
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/// Holds the state at the block container end-point. (=state for incoming 'leave' instructions) |
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/// </summary> |
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readonly Dictionary<BlockContainer, State> stateOnLeave = new Dictionary<BlockContainer, State>(); |
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/// <summary> |
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/// Gets the state object that holds the state for incoming branches to the block. |
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/// </summary> |
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/// <remarks> |
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/// Returns the a clone of the bottom state on the first call for a given block, |
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/// then returns the same object instance on further calls. |
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/// The caller is expected to mutate the returned state by calling <c>JoinWith()</c>. |
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/// </remarks> |
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State GetBlockInputState(Block block) |
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{ |
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State s; |
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if (stateOnBranch.TryGetValue(block, out s)) { |
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return s; |
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} else { |
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s = bottomState.Clone(); |
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stateOnBranch.Add(block, s); |
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return s; |
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} |
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} |
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/// <summary> |
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/// For each block container, stores the set of blocks (via Block.ChildIndex) |
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/// that had their incoming state changed and were not processed yet. |
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/// </summary> |
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readonly Dictionary<BlockContainer, SortedSet<int>> workLists = new Dictionary<BlockContainer, SortedSet<int>>(); |
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protected internal override void VisitBlockContainer(BlockContainer container) |
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{ |
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DebugStartPoint(container); |
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SortedSet<int> worklist = new SortedSet<int>(); |
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// register work list so that branches within this container can add to it |
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workLists.Add(container, worklist); |
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var stateOnEntry = GetBlockInputState(container.EntryPoint); |
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if (!state.LessThanOrEqual(stateOnEntry)) { |
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// If we have new information for the container's entry point, |
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// add the container entry point to the work list. |
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stateOnEntry.JoinWith(state); |
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worklist.Add(0); |
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} |
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// To handle loops, we need to analyze the loop body before we can know the state for the loop backedge, |
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// but we need to know the input state for the loop body (to which the backedge state contributes) |
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// before we can analyze the loop body. |
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// Solution: we repeat the analysis of the loop body multiple times, until the state no longer changes. |
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// To make it terminate reasonably quickly, we need to process the control flow nodes in the correct order: |
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// reverse post-order. We use a SortedSet<int> for this, and assume that the block indices used in the SortedSet |
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// are ordered appropriately. The caller can use BlockContainer.SortBlocks() for this. |
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while (worklist.Count > 0) { |
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int blockIndex = worklist.Min; |
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worklist.Remove(blockIndex); |
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Block block = container.Blocks[blockIndex]; |
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state.ReplaceWith(stateOnBranch[block]); |
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block.AcceptVisitor(this); |
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} |
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State stateOnExit; |
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if (stateOnLeave.TryGetValue(container, out stateOnExit)) { |
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state.ReplaceWith(stateOnExit); |
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} else { |
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MarkUnreachable(); |
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} |
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DebugEndPoint(container); |
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workLists.Remove(container); |
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} |
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readonly List<(IBranchOrLeaveInstruction, State)> branchesTriggeringFinally = new List<(IBranchOrLeaveInstruction, State)>(); |
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protected internal override void VisitBranch(Branch inst) |
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{ |
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if (inst.TriggersFinallyBlock) { |
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Debug.Assert(state.LessThanOrEqual(currentStateOnException)); |
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branchesTriggeringFinally.Add((inst, state.Clone())); |
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} else { |
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MergeBranchStateIntoTargetBlock(inst, state); |
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} |
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MarkUnreachable(); |
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} |
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void MergeBranchStateIntoTargetBlock(Branch inst, State branchState) |
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{ |
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var targetBlock = inst.TargetBlock; |
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var targetState = GetBlockInputState(targetBlock); |
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if (!branchState.LessThanOrEqual(targetState)) { |
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targetState.JoinWith(branchState); |
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BlockContainer container = (BlockContainer)targetBlock.Parent; |
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workLists[container].Add(targetBlock.ChildIndex); |
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} |
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} |
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protected internal override void VisitLeave(Leave inst) |
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{ |
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inst.Value.AcceptVisitor(this); |
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if (inst.TriggersFinallyBlock) { |
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Debug.Assert(state.LessThanOrEqual(currentStateOnException)); |
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branchesTriggeringFinally.Add((inst, state.Clone())); |
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} else { |
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MergeBranchStateIntoStateOnLeave(inst, state); |
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} |
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MarkUnreachable(); |
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} |
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void MergeBranchStateIntoStateOnLeave(Leave inst, State branchState) |
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{ |
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if (stateOnLeave.TryGetValue(inst.TargetContainer, out State targetState)) { |
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targetState.JoinWith(branchState); |
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} else { |
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stateOnLeave.Add(inst.TargetContainer, branchState.Clone()); |
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} |
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// Note: We don't have to put the block container onto the work queue, |
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// because it's an ancestor of the Leave instruction, and hence |
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// we are currently somewhere within the VisitBlockContainer() call. |
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} |
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protected internal override void VisitThrow(Throw inst) |
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{ |
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inst.Argument.AcceptVisitor(this); |
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MarkUnreachable(); |
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} |
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protected internal override void VisitRethrow(Rethrow inst) |
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{ |
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MarkUnreachable(); |
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} |
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protected internal override void VisitInvalidBranch(InvalidBranch inst) |
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{ |
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MarkUnreachable(); |
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} |
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/// <summary> |
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/// Stores the stateOnException per try instruction. |
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/// </summary> |
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readonly Dictionary<TryInstruction, State> stateOnException = new Dictionary<TryInstruction, State>(); |
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/// <summary> |
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/// Visits the TryBlock. |
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/// |
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/// Returns a new State object representing the exceptional control flow transfer out of the try block. |
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/// </summary> |
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protected State HandleTryBlock(TryInstruction inst) |
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{ |
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State oldStateOnException = currentStateOnException; |
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State newStateOnException; |
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if (stateOnException.TryGetValue(inst, out newStateOnException)) { |
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newStateOnException.JoinWith(state); |
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} else { |
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newStateOnException = state.Clone(); |
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stateOnException.Add(inst, newStateOnException); |
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} |
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currentStateOnException = newStateOnException; |
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inst.TryBlock.AcceptVisitor(this); |
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// swap back to the old object instance |
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currentStateOnException = oldStateOnException; |
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// No matter what kind of try-instruction this is, it's possible |
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// that an async exception is thrown immediately in the handler block, |
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// so propagate the state: |
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oldStateOnException.JoinWith(newStateOnException); |
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return newStateOnException; |
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} |
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protected internal override void VisitTryCatch(TryCatch inst) |
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{ |
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DebugStartPoint(inst); |
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State onException = HandleTryBlock(inst); |
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State endpoint = state.Clone(); |
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foreach (var handler in inst.Handlers) { |
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state.ReplaceWith(onException); |
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BeginTryCatchHandler(handler); |
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handler.Filter.AcceptVisitor(this); |
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// if the filter return false, any mutations done by the filter |
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// will be visible by the remaining handlers |
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// (but it's also possible that the filter didn't get executed at all |
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// because the exception type doesn't match) |
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onException.JoinWith(state); |
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handler.Body.AcceptVisitor(this); |
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endpoint.JoinWith(state); |
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} |
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state = endpoint; |
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DebugEndPoint(inst); |
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} |
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protected virtual void BeginTryCatchHandler(TryCatchHandler inst) |
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{ |
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} |
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/// <summary> |
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/// TryCatchHandler is handled directly in VisitTryCatch |
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/// </summary> |
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protected internal override sealed void VisitTryCatchHandler(TryCatchHandler inst) |
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{ |
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throw new NotSupportedException(); |
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} |
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protected internal override void VisitTryFinally(TryFinally inst) |
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{ |
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DebugStartPoint(inst); |
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int branchesTriggeringFinallyOldCount = branchesTriggeringFinally.Count; |
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// At first, handle 'try { .. } finally { .. }' like 'try { .. } catch {} .. if (?) rethrow; }' |
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State onException = HandleTryBlock(inst); |
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State onSuccess = state.Clone(); |
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state.JoinWith(onException); |
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inst.FinallyBlock.AcceptVisitor(this); |
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//PropagateStateOnException(); // rethrow the exception after the finally block -- should be redundant |
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Debug.Assert(state.LessThanOrEqual(currentStateOnException)); |
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ProcessBranchesLeavingTryFinally(inst, branchesTriggeringFinallyOldCount); |
|
|
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// Use TriggerFinally() to ensure points after the try-finally are reachable only if both the |
|
// try and the finally endpoints are reachable. |
|
onSuccess.TriggerFinally(state); |
|
state = onSuccess; |
|
DebugEndPoint(inst); |
|
} |
|
|
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/// <summary> |
|
/// Process branches leaving the try-finally, |
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/// * Calls TriggerFinally() on each branchesTriggeringFinally |
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/// * Removes entries from branchesTriggeringFinally if they won't trigger additional finally blocks. |
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/// * After all finallies are applied, the branch state is merged into the target block. |
|
/// </summary> |
|
void ProcessBranchesLeavingTryFinally(TryFinally tryFinally, int branchesTriggeringFinallyOldCount) |
|
{ |
|
int outPos = branchesTriggeringFinallyOldCount; |
|
for (int i = branchesTriggeringFinallyOldCount; i < branchesTriggeringFinally.Count; ++i) { |
|
var (branch, stateOnBranch) = branchesTriggeringFinally[i]; |
|
Debug.Assert(((ILInstruction)branch).IsDescendantOf(tryFinally)); |
|
Debug.Assert(tryFinally.IsDescendantOf(branch.TargetContainer)); |
|
stateOnBranch.TriggerFinally(state); |
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bool triggersAnotherFinally = Branch.GetExecutesFinallyBlock(tryFinally, branch.TargetContainer); |
|
if (triggersAnotherFinally) { |
|
branchesTriggeringFinally[outPos++] = (branch, stateOnBranch); |
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} else { |
|
// Merge state into target block. |
|
if (branch is Leave leave) { |
|
MergeBranchStateIntoStateOnLeave((Leave)branch, stateOnBranch); |
|
} else { |
|
MergeBranchStateIntoTargetBlock((Branch)branch, stateOnBranch); |
|
} |
|
} |
|
} |
|
branchesTriggeringFinally.RemoveRange(outPos, branchesTriggeringFinally.Count - outPos); |
|
} |
|
|
|
protected internal override void VisitTryFault(TryFault inst) |
|
{ |
|
DebugStartPoint(inst); |
|
// try-fault executes fault block if an exception occurs in try, |
|
// and always rethrows the exception at the end. |
|
State onException = HandleTryBlock(inst); |
|
State onSuccess = state; |
|
state = onException; |
|
inst.FaultBlock.AcceptVisitor(this); |
|
//PropagateStateOnException(); // rethrow the exception after the fault block |
|
Debug.Assert(state.LessThanOrEqual(currentStateOnException)); |
|
|
|
// try-fault exits normally only if no exception occurred |
|
state = onSuccess; |
|
DebugEndPoint(inst); |
|
} |
|
|
|
protected internal override void VisitIfInstruction(IfInstruction inst) |
|
{ |
|
DebugStartPoint(inst); |
|
inst.Condition.AcceptVisitor(this); |
|
State branchState = state.Clone(); |
|
inst.TrueInst.AcceptVisitor(this); |
|
State afterTrueState = state; |
|
state = branchState; |
|
inst.FalseInst.AcceptVisitor(this); |
|
state.JoinWith(afterTrueState); |
|
DebugEndPoint(inst); |
|
} |
|
|
|
protected internal override void VisitSwitchInstruction(SwitchInstruction inst) |
|
{ |
|
DebugStartPoint(inst); |
|
inst.Value.AcceptVisitor(this); |
|
State beforeSections = state.Clone(); |
|
inst.Sections[0].AcceptVisitor(this); |
|
State afterSections = state.Clone(); |
|
for (int i = 1; i < inst.Sections.Count; ++i) { |
|
state.ReplaceWith(beforeSections); |
|
inst.Sections[i].AcceptVisitor(this); |
|
afterSections.JoinWith(state); |
|
} |
|
state = afterSections; |
|
DebugEndPoint(inst); |
|
} |
|
|
|
protected internal override void VisitYieldReturn(YieldReturn inst) |
|
{ |
|
DebugStartPoint(inst); |
|
inst.Value.AcceptVisitor(this); |
|
DebugEndPoint(inst); |
|
} |
|
|
|
protected internal override void VisitILFunction(ILFunction function) |
|
{ |
|
throw new NotImplementedException(); |
|
} |
|
} |
|
}
|
|
|