.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Threading;
using ICSharpCode.Decompiler;
namespace ICSharpCode.ILSpy
{
/// <summary>
/// Options passed to <see cref="Languages.Language"/>'s Decompile* methods. Just enough
/// to drive a single decompilation into a text view — project-export and view-state
/// restoration aren't wired up yet.
/// </summary>
public sealed class DecompilationOptions
{
public DecompilerSettings DecompilerSettings { get; }
public CancellationToken CancellationToken { get; set; }
/// <summary>Decompile the whole module rather than just the selected member.</summary>
public bool FullDecompilation { get; set; }
/// <summary>Target directory for project export. Always null today since no save
/// dialog is wired up; kept on the signature for future use.</summary>
public string? SaveAsProjectDirectory { get; set; }
/// <summary>Escape invalid C# identifiers so the output compiles.</summary>
public bool EscapeInvalidIdentifiers { get; set; }
/// <summary>
/// Path to a strong-name key (<c>.snk</c>) for the exported project. When set, the project
/// export copies the key next to the project file and emits an
/// <c>&lt;AssemblyOriginatorKeyFile&gt;</c>. Honoured only on the project-export path
/// (<see cref="SaveAsProjectDirectory"/> set); ignored otherwise. The key file itself
/// lives on <see cref="ICSharpCode.Decompiler.CSharp.ProjectDecompiler.WholeProjectDecompiler.StrongNameKeyFile"/>.
/// </summary>
public string? StrongNameKeyFile { get; set; }
/// <summary>
/// Stop the decompiler pipeline after this many steps. <see cref="int.MaxValue"/> means "run
/// everything". The Debug Steps pane sets this to the index of a chosen step so it can show the
/// partial state at that point. Honoured by the C# language, whose steps span the IL transforms,
/// the ILAst-to-C# conversion and the C# AST transforms; ignored by every other language.
/// A limit landing in the IL phase yields an ILAst dump rather than C#, because the halted
/// member never reaches the C# builders.
/// </summary>
public int StepLimit { get; set; } = int.MaxValue;
/// <summary>
/// Step whose changed node should be highlighted after a debug-stepper re-decompile.
/// This can differ from <see cref="StepLimit"/> when showing the state after a step,
/// because the next recorded step is where the pipeline stops.
/// </summary>
public int? HighlightStep { get; set; }
/// <summary>
/// When true, the pipeline breaks into an attached debugger on reaching <see cref="StepLimit"/>
/// and then carries on, instead of halting there. Only meaningful in combination with
/// <see cref="StepLimit"/> — the Debug Steps pane sets it on the "Debug this step"
/// context-menu action.
/// </summary>
public bool IsDebug { get; set; }
/// <summary>
/// Optional sink for whole-project decompilation progress. Wired onto
/// <see cref="ICSharpCode.Decompiler.CSharp.ProjectDecompiler.WholeProjectDecompiler.ProgressIndicator"/>
/// on the project-export path so the export tab can show a determinate progress bar and the
/// file currently being written; ignored on single-member decompiles.
/// </summary>
public IProgress<DecompilationProgress>? ProgressIndicator { get; set; }
/// <summary>
/// Filled by the project-export path with the members, files and resources the decompiler
/// could not handle. The export writes the error text into the affected sources and runs to
/// completion instead of failing, so the caller's result report is where the user learns
/// that anything went wrong at all - the ITextOutput of an export is discarded.
/// </summary>
public IList<DecompilerException> DecompilationErrors { get; } = new List<DecompilerException>();
// Deliberately no parameterless constructor: every decompilation must make an explicit
// choice of settings. Callers inside the app want the user's current settings (see
// SettingsService.CreateEffectiveDecompilerSettings), and a silent new DecompilerSettings()
// default has repeatedly masked exactly that bug.
public DecompilationOptions(DecompilerSettings settings)
{
DecompilerSettings = settings;
}
}
}