.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace ICSharpCode.ILSpy.Navigation
{
/// <summary>
/// Two-stack browser-style history. A rapid successive <see cref="Record"/> of the SAME entry
/// (within 0.5 s) replaces the current entry instead of pushing, so the double-fire a single
/// click produces -- and tree refreshes that re-select the same node -- don't pollute the back
/// stack with duplicates. A rapid selection of a DIFFERENT entry still records normally.
/// Equality is delegated to the entry's own <see cref="IEquatable{T}.Equals"/> implementation.
/// </summary>
internal sealed class NavigationHistory<T> where T : class, IEquatable<T?>
{
const double NavigationSecondsBeforeNewEntry = 0.5;
readonly List<T> back = new();
readonly List<T> forward = new();
T? current;
DateTime lastNavigationTime = DateTime.MinValue;
public bool CanNavigateBack => back.Count > 0;
public bool CanNavigateForward => forward.Count > 0;
/// <summary>
/// The most recently navigated-to entry, or null if no navigation has happened
/// yet. Mutable callers (e.g. <c>DockWorkspace.CaptureCurrentViewState</c>) reach
/// in here to stamp the editor's caret + scroll state into the entry just before
/// it gets pushed onto the back stack — so a subsequent Back restores the position.
/// </summary>
public T? Current => current;
// Read-only views over the history stacks for the toolbar's split-button dropdowns.
// Both lists are oldest-first (matches push/append order); the UI reverses for "newest
// first" display.
public IReadOnlyList<T> BackEntries => back;
public IReadOnlyList<T> ForwardEntries => forward;
public T GoBack()
{
if (current != null)
forward.Add(current);
current = back[^1];
back.RemoveAt(back.Count - 1);
return current;
}
public T GoForward()
{
if (current != null)
back.Add(current);
current = forward[^1];
forward.RemoveAt(forward.Count - 1);
return current;
}
/// <summary>
/// Pops entries off the matching stack until <paramref name="target"/> becomes the current
/// entry. Lets the dropdown jump multiple steps at once (web-browser style). Returns the
/// new current entry, or null if <paramref name="target"/> isn't on the requested stack.
/// </summary>
public T? GoTo(T target, bool forward)
{
var stack = forward ? this.forward : back;
if (!stack.Contains(target))
return null;
while (!stack[^1].Equals(target))
{
if (forward)
GoForward();
else
GoBack();
}
return forward ? GoForward() : GoBack();
}
public void Clear()
{
back.Clear();
forward.Clear();
current = null;
}
/// <summary>
/// Removes every entry matched by <paramref name="predicate"/> from both stacks
/// AND from <see cref="Current"/>. Used by the assembly-list-changed handler to
/// drop history entries pointing at tree nodes whose containing assembly was
/// just unloaded — without this, Back/Forward could surface a stale entry whose
/// Node reference is now detached from the live tree.
/// </summary>
public void RemoveAll(Predicate<T> predicate)
{
ArgumentNullException.ThrowIfNull(predicate);
back.RemoveAll(predicate);
forward.RemoveAll(predicate);
if (current != null && predicate(current))
current = null;
}
/// <summary>Records a new history entry. Discards the forward stack.</summary>
public void Record(T entry)
{
var navigationTime = DateTime.Now;
var period = navigationTime - lastNavigationTime;
if (period.TotalSeconds < NavigationSecondsBeforeNewEntry && current != null && current.Equals(entry))
{
// A rapid RE-SELECTION of the SAME target collapses into the current entry. This
// swallows the double-fire a single click produces (SelectedItems.CollectionChanged
// and SelectedItem PropertyChanged both fan in) and tree refreshes that re-issue the
// same SelectedItem. A rapid selection of a DIFFERENT node is a genuine navigation
// and must fall through to push the old current onto the back stack -- gating only on
// elapsed time (the previous behaviour) silently dropped fast navigations whenever
// the decompile finished inside the window (cheap targets, fast machines).
current = entry;
}
else
{
if (current != null && !current.Equals(entry))
back.Add(current);
// Avoid duplicate stack entries for the same target.
back.RemoveAll(n => n.Equals(entry));
current = entry;
}
forward.Clear();
lastNavigationTime = navigationTime;
}
}
}