When a chained constructor-call argument contains a throwing null-check
(e.g. `value?.Length ?? throw ...`) and the argument is evaluated more
than once, the compiler hoists the null-check in front of the chained
call. The hoisted `if (value == null) throw ...;` then became the first
body statement, so MoveConstructorInitializer could not recognize the
chained call and left it as an illegal in-body `base..ctor(...)` /
`this..ctor(...)` (a parse error).
Fix it in the ILAst, where the `?? throw` shape already lives, rather
than re-deriving it on the C# AST: NullCoalescingTransform folds a guard
that directly precedes the chained call back into the first use of the
parameter as `if.notnull(ldloc param, throw)`. Nothing in a constructor
body can legally run before the chained call, so a statement preceding it
is necessarily compiler-hoisted; matching is by ILVariable identity, not
parameter name. The guard disappears before the AST transforms run, so
they need no change.
Reference types chain via a base/this..ctor CallInstruction; value types
chain via `this = new TSelf(...)`, i.e. stobj(ldthis, newobj TSelf(...)),
which ChainedConstructorCallILOffset does not report -- so the value-type
chain (including the case where this is spilled to a stack slot because
the guard sits between its load and the call) is matched directly.
Assisted-by: Claude:claude-opus-4-8:Claude Code