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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ICSharpCode.NRefactory.PatternMatching
{
/// <summary>
/// Represents an optional node.
/// </summary>
public class Repeat : Pattern
{
readonly INode childNode;
public int MinCount { get; set; }
public int MaxCount { get; set; }
public INode ChildNode {
get { return childNode; }
}
public Repeat(INode childNode)
{
if (childNode == null)
throw new ArgumentNullException("childNode");
this.childNode = childNode;
this.MinCount = 0;
this.MaxCount = int.MaxValue;
}
public override bool DoMatchCollection(CSharp.Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo)
{
var backtrackingStack = backtrackingInfo.backtrackingStack;
Debug.Assert(pos == null || pos.Role == role);
int matchCount = 0;
if (this.MinCount <= 0)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
while (matchCount < this.MaxCount && pos != null && childNode.DoMatch(pos, match)) {
matchCount++;
do {
pos = pos.NextSibling;
} while (pos != null && pos.Role != role);
if (matchCount >= this.MinCount)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
}
return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack.
}
public override bool DoMatch(INode other, Match match)
{
if (other == null || other.IsNull)
return this.MinCount <= 0;
else
return this.MaxCount >= 1 && childNode.DoMatch(other, match);
}
public override S AcceptVisitor<T, S>(IPatternAstVisitor<T, S> visitor, T data)
{
return visitor.VisitRepeat(this, data);
}
}
}