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85 lines
2.9 KiB
85 lines
2.9 KiB
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Windows; |
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using System.Windows.Input; |
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using System.Windows.Media; |
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namespace ICSharpCode.AvalonEdit.Rendering |
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{ |
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/// <summary> |
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/// The control that contains the text. |
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/// |
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/// This control is used to allow other UIElements to be placed inside the TextView but |
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/// behind the text. |
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/// The text rendering process (VisualLine creation) is controlled by the TextView, this |
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/// class simply displays the created Visual Lines. |
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/// </summary> |
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/// <remarks> |
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/// This class does not contain any input handling and is invisible to hit testing. Input |
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/// is handled by the TextView. |
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/// This allows UIElements that are displayed behind the text, but still can react to mouse input. |
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/// </remarks> |
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sealed class TextLayer : Layer |
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{ |
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/// <summary> |
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/// the index of the text layer in the layers collection |
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/// </summary> |
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internal int index; |
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public TextLayer(TextView textView) : base(textView, KnownLayer.Text) |
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{ |
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} |
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List<VisualLineDrawingVisual> visuals = new List<VisualLineDrawingVisual>(); |
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internal void SetVisualLines(ICollection<VisualLine> visualLines) |
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{ |
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foreach (VisualLineDrawingVisual v in visuals) { |
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if (v.VisualLine.IsDisposed) |
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RemoveVisualChild(v); |
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} |
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visuals.Clear(); |
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foreach (VisualLine newLine in visualLines) { |
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VisualLineDrawingVisual v = newLine.Render(); |
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if (!v.IsAdded) { |
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AddVisualChild(v); |
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v.IsAdded = true; |
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} |
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visuals.Add(v); |
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} |
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InvalidateArrange(); |
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} |
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protected override int VisualChildrenCount { |
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get { return visuals.Count; } |
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} |
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protected override Visual GetVisualChild(int index) |
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{ |
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return visuals[index]; |
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} |
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protected override void ArrangeCore(Rect finalRect) |
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{ |
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textView.ArrangeTextLayer(visuals); |
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} |
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} |
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}
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