.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System.Collections.Generic;
namespace ICSharpCode.Decompiler.CSharp.Syntax
{
/// <summary>
/// Content that the output visitor emits verbatim but that is not a semantic child of a node:
/// comments (<see cref="Comment"/>) and preprocessor directives (<see cref="PreProcessorDirective"/>).
/// Trivia is attached to the node it annotates as leading or trailing trivia
/// (<see cref="AstNode.AddLeadingTrivia"/> / <see cref="AstNode.AddTrailingTrivia"/>) rather than
/// occupying a child slot, so it stays off the child-index space.
/// </summary>
public abstract class Trivia : AstNode
{
// The Leading or Trailing list of the owning node that currently holds this trivia (null while
// detached). Lives here rather than on AstNode so that plain nodes, which can never be trivia,
// do not pay for the field; AstNode's sibling navigation branches on it via a Trivia type test.
internal List<Trivia>? triviaSiblings;
TextLocation startLocation;
TextLocation endLocation;
protected Trivia()
{
}
protected Trivia(TextLocation startLocation, TextLocation endLocation)
{
this.startLocation = startLocation;
this.endLocation = endLocation;
}
public override TextLocation StartLocation {
get { return startLocation; }
}
public override TextLocation EndLocation {
get { return endLocation; }
}
internal void SetStartLocation(TextLocation value)
{
this.startLocation = value;
}
internal void SetEndLocation(TextLocation value)
{
this.endLocation = value;
}
internal void SetTriviaParent(AstNode newParent, List<Trivia> siblings, int index)
{
SetParent(newParent);
triviaSiblings = siblings;
childIndex = index;
}
}
}