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							129 lines
						
					
					
						
							5.3 KiB
						
					
					
				// Copyright (c) 2018 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System.Diagnostics; | 
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using System.Linq; | 
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 | 
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namespace ICSharpCode.Decompiler.IL | 
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{ | 
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	/// <summary> | 
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	/// For a nullable input, gets the underlying value. | 
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	///  | 
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	/// There are three possible input types: | 
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	///  * reference type: if input!=null, evaluates to the input | 
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	///  * nullable value type: if input.Has_Value, evaluates to input.GetValueOrDefault() | 
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	///  * generic type: behavior depends on the type at runtime. | 
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	///    If non-nullable value type, unconditionally evaluates to the input. | 
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	/// | 
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	/// If the input is null, control-flow is tranferred to the nearest surrounding nullable.rewrap | 
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	/// instruction. | 
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	/// </summary> | 
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	partial class NullableUnwrap | 
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	{ | 
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		/// <summary> | 
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		/// Whether the argument is dereferenced before checking for a null input. | 
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		/// If true, the argument must be a managed reference to a valid input type. | 
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		/// </summary> | 
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		/// <remarks> | 
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		/// This mode exists because the C# compiler sometimes avoids copying the whole Nullable{T} struct | 
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		/// before the null-check. | 
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		/// The underlying struct T is still copied by the GetValueOrDefault() call, but only in the non-null case. | 
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		/// </remarks> | 
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		public readonly bool RefInput; | 
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 | 
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		/// <summary> | 
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		/// Consider the following code generated for <code>t?.Method()</code> on a generic t: | 
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		/// <code>if (comp(box ``0(ldloc t) != ldnull)) newobj Nullable..ctor(constrained[``0].callvirt Method(ldloca t)) else default.value Nullable</code> | 
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		/// Here, the method is called on the original reference, and any mutations performed by the method will be visible in the original variable. | 
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		///  | 
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		/// To represent this, we use a nullable.unwrap with ResultType==Ref: instead of returning the input value, | 
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		/// the input reference is returned in the non-null case. | 
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		/// Note that in case the generic type ends up being <c>Nullable{T}</c>, this means methods will end up being called on | 
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		/// the nullable type, not on the underlying type. However, this ends up making no difference, because the only methods | 
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		/// that can be called that way are those on System.Object. All the virtual methods are overridden in <c>Nullable{T}</c> | 
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		/// and end up forwarding to <c>T</c>; and the non-virtual methods cause boxing which strips the <c>Nullable{T}</c> wrapper. | 
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		///  | 
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		/// RefOutput can only be used if RefInput is also used. | 
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		/// </summary> | 
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		public bool RefOutput { get => ResultType == StackType.Ref; } | 
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 | 
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		public NullableUnwrap(StackType unwrappedType, ILInstruction argument, bool refInput=false) | 
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			: base(OpCode.NullableUnwrap, argument) | 
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		{ | 
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			this.ResultType = unwrappedType; | 
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			this.RefInput = refInput; | 
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			if (unwrappedType == StackType.Ref) { | 
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				Debug.Assert(refInput); | 
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			} | 
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		} | 
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 | 
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		internal override void CheckInvariant(ILPhase phase) | 
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		{ | 
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			base.CheckInvariant(phase); | 
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			if (this.RefInput) { | 
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				Debug.Assert(Argument.ResultType == StackType.Ref, "nullable.unwrap expects reference to nullable type as input"); | 
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			} else { | 
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				Debug.Assert(Argument.ResultType == StackType.O, "nullable.unwrap expects nullable type as input"); | 
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			} | 
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			Debug.Assert(Ancestors.Any(a => a is NullableRewrap)); | 
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		} | 
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 | 
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		public override void WriteTo(ITextOutput output, ILAstWritingOptions options) | 
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		{ | 
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			output.Write("nullable.unwrap."); | 
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			if (RefInput) { | 
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				output.Write("refinput."); | 
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			} | 
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			output.Write(ResultType); | 
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			output.Write('('); | 
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			Argument.WriteTo(output, options); | 
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			output.Write(')'); | 
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		} | 
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 | 
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		public override StackType ResultType { get; } | 
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	} | 
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 | 
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	partial class NullableRewrap | 
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	{ | 
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		internal override void CheckInvariant(ILPhase phase) | 
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		{ | 
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			base.CheckInvariant(phase); | 
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			Debug.Assert(Argument.HasFlag(InstructionFlags.MayUnwrapNull)); | 
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		} | 
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 | 
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		public override InstructionFlags DirectFlags => InstructionFlags.ControlFlow; | 
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 | 
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		protected override InstructionFlags ComputeFlags() | 
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		{ | 
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			// Convert MayUnwrapNull flag to ControlFlow flag. | 
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			// Also, remove EndpointUnreachable flag, because the end-point is reachable through | 
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			// the implicit nullable.unwrap branch. | 
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			const InstructionFlags flagsToRemove = InstructionFlags.MayUnwrapNull | InstructionFlags.EndPointUnreachable; | 
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			return (Argument.Flags & ~flagsToRemove) | InstructionFlags.ControlFlow; | 
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		} | 
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 | 
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		public override StackType ResultType { | 
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			get { | 
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				if (Argument.ResultType == StackType.Void) | 
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					return StackType.Void; | 
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				else | 
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					return StackType.O; | 
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			} | 
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		} | 
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	} | 
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}
 | 
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 |