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							371 lines
						
					
					
						
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				// Copyright (c) 2014 Daniel Grunwald | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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using System; | 
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using System.Collections.Generic; | 
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using System.Diagnostics; | 
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using System.Linq; | 
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using ICSharpCode.Decompiler.Util; | 
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 | 
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namespace ICSharpCode.Decompiler.IL | 
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{ | 
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	/// <summary> | 
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	/// A container of IL blocks. | 
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	/// Each block is an extended basic block (branches may only jump to the beginning of blocks, not into the middle), | 
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	/// and only branches within this container may reference the blocks in this container. | 
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	/// That means that viewed from the outside, the block container has a single entry point (but possibly multiple exit points), | 
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	/// and the same holds for every block within the container. | 
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	///  | 
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	/// All blocks in the container must perform unconditional control flow (falling through to the block end is not allowed). | 
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	/// To exit the block container, use the 'leave' instruction. | 
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	/// </summary> | 
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	partial class BlockContainer : ILInstruction | 
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	{ | 
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		public static readonly SlotInfo BlockSlot = new SlotInfo("Block", isCollection: true); | 
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		public readonly InstructionCollection<Block> Blocks; | 
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 | 
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		public ContainerKind Kind { get; set; } | 
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		public StackType ExpectedResultType { get; set; } | 
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 | 
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		int leaveCount; | 
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 | 
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		/// <summary> | 
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		/// Gets the number of 'leave' instructions that target this BlockContainer. | 
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		/// </summary> | 
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		public int LeaveCount { | 
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			get => leaveCount; | 
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			internal set { | 
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				leaveCount = value; | 
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				InvalidateFlags(); | 
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			} | 
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		} | 
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		 | 
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		Block entryPoint; | 
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 | 
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		/// <summary> | 
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		/// Gets the container's entry point. This is the first block in the Blocks collection. | 
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		/// </summary> | 
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		public Block EntryPoint { | 
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			get { return entryPoint; } | 
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			private set { | 
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				if (entryPoint != null && IsConnected) | 
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					entryPoint.IncomingEdgeCount--; | 
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				entryPoint = value; | 
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				if (entryPoint != null && IsConnected) | 
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					entryPoint.IncomingEdgeCount++; | 
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			} | 
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		} | 
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 | 
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		public BlockContainer(ContainerKind kind = ContainerKind.Normal, StackType expectedResultType = StackType.Void) : base(OpCode.BlockContainer) | 
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		{ | 
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			this.Kind = kind; | 
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			this.Blocks = new InstructionCollection<Block>(this, 0); | 
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			this.ExpectedResultType = expectedResultType; | 
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		} | 
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 | 
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		public override ILInstruction Clone() | 
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		{ | 
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			BlockContainer clone = new BlockContainer(); | 
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			clone.ILRange = this.ILRange; | 
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			clone.Blocks.AddRange(this.Blocks.Select(block => (Block)block.Clone())); | 
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			// Adjust branch instructions to point to the new container | 
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			foreach (var branch in clone.Descendants.OfType<Branch>()) { | 
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				if (branch.TargetBlock != null && branch.TargetBlock.Parent == this) | 
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					branch.TargetBlock = clone.Blocks[branch.TargetBlock.ChildIndex]; | 
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			} | 
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			foreach (var leave in clone.Descendants.OfType<Leave>()) { | 
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				if (leave.TargetContainer == this) | 
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					leave.TargetContainer = clone; | 
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			} | 
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			return clone; | 
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		} | 
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		 | 
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		protected internal override void InstructionCollectionUpdateComplete() | 
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		{ | 
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			base.InstructionCollectionUpdateComplete(); | 
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			this.EntryPoint = this.Blocks.FirstOrDefault(); | 
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		} | 
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		 | 
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		protected override void Connected() | 
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		{ | 
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			base.Connected(); | 
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			if (entryPoint != null) | 
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				entryPoint.IncomingEdgeCount++; | 
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		} | 
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		 | 
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		protected override void Disconnected() | 
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		{ | 
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			base.Disconnected(); | 
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			if (entryPoint != null) | 
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				entryPoint.IncomingEdgeCount--; | 
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		} | 
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		 | 
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		public override void WriteTo(ITextOutput output, ILAstWritingOptions options) | 
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		{ | 
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			ILRange.WriteTo(output, options); | 
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			output.WriteDefinition("BlockContainer", this); | 
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			output.Write(' '); | 
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			switch (Kind) { | 
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				case ContainerKind.Loop: | 
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					output.Write("(while-true) "); | 
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					break; | 
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				case ContainerKind.Switch: | 
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					output.Write("(switch) "); | 
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					break; | 
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				case ContainerKind.While: | 
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					output.Write("(while) "); | 
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					break; | 
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				case ContainerKind.DoWhile: | 
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					output.Write("(do-while) "); | 
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					break; | 
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				case ContainerKind.For: | 
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					output.Write("(for) "); | 
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					break; | 
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			} | 
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			output.MarkFoldStart("{...}"); | 
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			output.WriteLine("{"); | 
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			output.Indent(); | 
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			foreach (var inst in Blocks) { | 
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				if (inst.Parent == this) { | 
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					inst.WriteTo(output, options); | 
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				} else { | 
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					output.Write("stale reference to "); | 
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					output.WriteReference(inst.Label, inst, isLocal: true); | 
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				} | 
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				output.WriteLine(); | 
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				output.WriteLine(); | 
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			} | 
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			output.Unindent(); | 
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			output.Write("}"); | 
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			output.MarkFoldEnd(); | 
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		} | 
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		 | 
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		protected override int GetChildCount() | 
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		{ | 
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			return Blocks.Count; | 
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		} | 
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		 | 
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		protected override ILInstruction GetChild(int index) | 
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		{ | 
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			return Blocks[index]; | 
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		} | 
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		 | 
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		protected override void SetChild(int index, ILInstruction value) | 
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		{ | 
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			if (Blocks[index] != value) | 
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				throw new InvalidOperationException("Cannot replace blocks in BlockContainer"); | 
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		} | 
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 | 
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		protected override SlotInfo GetChildSlot(int index) | 
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		{ | 
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			return BlockSlot; | 
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		} | 
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 | 
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		internal override void CheckInvariant(ILPhase phase) | 
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		{ | 
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			base.CheckInvariant(phase); | 
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			Debug.Assert(Blocks.Count > 0 && EntryPoint == Blocks[0]); | 
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			Debug.Assert(!IsConnected || EntryPoint?.IncomingEdgeCount >= 1); | 
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			Debug.Assert(Blocks.All(b => b.HasFlag(InstructionFlags.EndPointUnreachable))); | 
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			Debug.Assert(Blocks.All(b => b.Kind == BlockKind.ControlFlow)); // this also implies that the blocks don't use FinalInstruction | 
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			Block bodyStartBlock; | 
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			switch (Kind) { | 
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				case ContainerKind.Normal: | 
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					break; | 
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				case ContainerKind.Loop: | 
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					Debug.Assert(EntryPoint.IncomingEdgeCount > 1); | 
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					break; | 
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				case ContainerKind.Switch: | 
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					Debug.Assert(EntryPoint.Instructions.Count == 1); | 
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					Debug.Assert(EntryPoint.Instructions[0] is SwitchInstruction); | 
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					Debug.Assert(EntryPoint.IncomingEdgeCount == 1); | 
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					break; | 
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				case ContainerKind.While: | 
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					Debug.Assert(EntryPoint.IncomingEdgeCount > 1); | 
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					Debug.Assert(Blocks.Count >= 2); | 
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					Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock)); | 
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					Debug.Assert(bodyStartBlock == Blocks[1]); | 
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					break; | 
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				case ContainerKind.DoWhile: | 
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					Debug.Assert(EntryPoint.IncomingEdgeCount > 1); | 
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					Debug.Assert(Blocks.Count >= 2); | 
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					Debug.Assert(MatchConditionBlock(Blocks.Last(), out _, out bodyStartBlock)); | 
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					Debug.Assert(bodyStartBlock == EntryPoint); | 
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					break; | 
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				case ContainerKind.For: | 
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					Debug.Assert(EntryPoint.IncomingEdgeCount == 2); | 
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					Debug.Assert(Blocks.Count >= 3); | 
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					Debug.Assert(MatchConditionBlock(EntryPoint, out _, out bodyStartBlock)); | 
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					Debug.Assert(MatchIncrementBlock(Blocks.Last())); | 
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					Debug.Assert(bodyStartBlock == Blocks[1]); | 
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					break; | 
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			} | 
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		} | 
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 | 
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		protected override InstructionFlags ComputeFlags() | 
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		{ | 
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			InstructionFlags flags = InstructionFlags.ControlFlow; | 
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			foreach (var block in Blocks) { | 
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				flags |= block.Flags; | 
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			} | 
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			// The end point of the BlockContainer is only reachable if there's a leave instruction | 
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			if (LeaveCount == 0) | 
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				flags |= InstructionFlags.EndPointUnreachable; | 
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			else | 
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				flags &= ~InstructionFlags.EndPointUnreachable; | 
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			return flags; | 
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		} | 
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		 | 
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		public override InstructionFlags DirectFlags { | 
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			get { | 
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				return InstructionFlags.ControlFlow; | 
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			} | 
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		} | 
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		 | 
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		/// <summary> | 
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		/// Sort the blocks in reverse post-order over the control flow graph between the blocks. | 
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		/// </summary> | 
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		public void SortBlocks(bool deleteUnreachableBlocks = false) | 
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		{ | 
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			if (Blocks.Count < 2) | 
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				return; | 
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 | 
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			// Visit blocks in post-order | 
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			BitSet visited = new BitSet(Blocks.Count); | 
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			List<Block> postOrder = new List<Block>(); | 
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			 | 
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			Action<Block> visit = null; | 
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			visit = delegate(Block block) { | 
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				Debug.Assert(block.Parent == this); | 
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				if (!visited[block.ChildIndex]) { | 
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					visited[block.ChildIndex] = true; | 
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 | 
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					foreach (var branch in block.Descendants.OfType<Branch>()) { | 
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						if (branch.TargetBlock.Parent == this) { | 
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							visit(branch.TargetBlock); | 
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						} | 
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					} | 
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					postOrder.Add(block); | 
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				} | 
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			}; | 
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			visit(EntryPoint); | 
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			 | 
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			postOrder.Reverse(); | 
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			if (!deleteUnreachableBlocks) { | 
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				for (int i = 0; i < Blocks.Count; i++) { | 
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					if (!visited[i]) | 
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						postOrder.Add(Blocks[i]); | 
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				} | 
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			} | 
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			Debug.Assert(postOrder[0] == Blocks[0]); | 
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			Blocks.ReplaceList(postOrder); | 
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		} | 
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 | 
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		public static BlockContainer FindClosestContainer(ILInstruction inst) | 
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		{ | 
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			while (inst != null) { | 
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				if (inst is BlockContainer bc) | 
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					return bc; | 
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				inst = inst.Parent; | 
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			} | 
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			return null; | 
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		} | 
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 | 
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		public static BlockContainer FindClosestSwitchContainer(ILInstruction inst) | 
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		{ | 
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			while (inst != null) { | 
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				if (inst is BlockContainer bc && bc.entryPoint.Instructions.FirstOrDefault() is SwitchInstruction) | 
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					return bc; | 
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				inst = inst.Parent; | 
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			} | 
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			return null; | 
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		} | 
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		public bool MatchConditionBlock(Block block, out ILInstruction condition, out Block bodyStartBlock) | 
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		{ | 
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			condition = null; | 
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			bodyStartBlock = null; | 
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			if (block.Instructions.Count != 1) | 
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				return false; | 
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			if (!block.Instructions[0].MatchIfInstruction(out condition, out var trueInst, out var falseInst)) | 
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				return false; | 
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			return falseInst.MatchLeave(this) && trueInst.MatchBranch(out bodyStartBlock); | 
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		} | 
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		public bool MatchIncrementBlock(Block block) | 
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		{ | 
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			if (block.Instructions.Count == 0) | 
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				return false; | 
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			if (!block.Instructions.Last().MatchBranch(EntryPoint)) | 
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				return false; | 
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			return true; | 
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		} | 
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	} | 
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	public enum ContainerKind | 
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	{ | 
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		/// <summary> | 
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		/// Normal container that contains control-flow blocks. | 
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		/// </summary> | 
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		Normal, | 
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		/// <summary> | 
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		/// A while-true loop. | 
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		/// Continue is represented as branch to entry-point. | 
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		/// Return/break is represented as leave. | 
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		/// </summary> | 
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		Loop, | 
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		/// <summary> | 
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		/// Container that has a switch instruction as entry-point. | 
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		/// Goto case is represented as branch. | 
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		/// Break is represented as leave. | 
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		/// </summary> | 
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		Switch, | 
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		/// <summary> | 
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		/// while-loop. | 
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		/// The entry-point is a block consisting of a single if instruction | 
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		/// that if true: jumps to the head of the loop body, | 
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		/// if false: leaves the block. | 
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		/// Continue is a branch to the entry-point. | 
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		/// Break is a leave. | 
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		/// </summary> | 
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		While, | 
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		/// <summary> | 
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		/// do-while-loop. | 
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		/// The entry-point is a block that is the head of the loop body. | 
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		/// The last block consists of a single if instruction | 
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		/// that if true: jumps to the head of the loop body, | 
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		/// if false: leaves the block. | 
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		/// Only the last block is allowed to jump to the entry-point. | 
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		/// Continue is a branch to the last block. | 
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		/// Break is a leave. | 
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		/// </summary> | 
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		DoWhile, | 
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		/// <summary> | 
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		/// for-loop. | 
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		/// The entry-point is a block consisting of a single if instruction | 
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		/// that if true: jumps to the head of the loop body, | 
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		/// if false: leaves the block. | 
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		/// The last block is the increment block. | 
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		/// Only the last block is allowed to jump to the entry-point. | 
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		/// Continue is a branch to the last block. | 
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		/// Break is a leave. | 
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		/// </summary> | 
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		For | 
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	} | 
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}
 | 
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 |