mirror of https://github.com/icsharpcode/ILSpy.git
93 lines
3.1 KiB
93 lines
3.1 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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class BlockBuilder(Mono.Cecil.Cil.MethodBody body, bool instructionInlining) |
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{ |
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BlockContainer currentContainer; |
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Block currentBlock; |
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Stack<ILInstruction> instructionStack = (instructionInlining ? new Stack<ILInstruction>() : null); |
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public BlockContainer CreateBlocks(List<ILInstruction> instructions, BitArray incomingBranches) |
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{ |
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currentContainer = new BlockContainer(); |
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incomingBranches[0] = true; // see entrypoint as incoming branch |
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foreach (var inst in instructions) { |
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int start = inst.ILRange.Start; |
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if (incomingBranches[start]) { |
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// Finish up the previous block |
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FinalizeCurrentBlock(start, fallthrough: true); |
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// Create the new block |
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currentBlock = new Block(); |
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currentContainer.Blocks.Add(currentBlock); |
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currentBlock.ILRange = new Interval(start, start); |
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} |
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if (currentBlock != null) { |
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if (instructionStack == null) { |
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// inlining disabled |
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currentBlock.Instructions.Add(inst); |
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} else { |
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var inlinedInst = inst.Inline(InstructionFlags.None, instructionStack, out bool finished); |
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if (inlinedInst is Branch) { |
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// Values currently on the stack might be used on both sides of the branch, |
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// so we can't inline them. |
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FlushInstructionStack(); |
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} |
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if (inlinedInst.NoResult) { |
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// We cannot directly push instructions onto the stack if they don't produce |
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// a result. |
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if (finished && instructionStack.Count > 0) { |
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// Wrap the instruction on top of the stack into an inline block, |
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// and append our void-typed instruction to the end of that block. |
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var headInst = instructionStack.Pop(); |
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var block = headInst as Block ?? new Block { Instructions = { headInst } }; |
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block.Instructions.Add(inlinedInst); |
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instructionStack.Push(block); |
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} else { |
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// We can't move incomplete instructions into a nested block |
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// or the instruction stack was empty |
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FlushInstructionStack(); |
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currentBlock.Instructions.Add(inst); |
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} |
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} else { |
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// Instruction has a result, so we can push it on the stack normally |
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instructionStack.Push(inlinedInst); |
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} |
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} |
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if (!inst.IsEndReachable) |
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FinalizeCurrentBlock(inst.ILRange.End, fallthrough: false); |
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} |
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} |
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FinalizeCurrentBlock(body.CodeSize, fallthrough: false); |
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return currentContainer; |
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} |
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private void FinalizeCurrentBlock(int currentILOffset, bool fallthrough) |
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{ |
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if (currentBlock == null) |
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return; |
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FlushInstructionStack(); |
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currentBlock.ILRange = new Interval(currentBlock.ILRange.Start, currentILOffset); |
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if (fallthrough) |
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currentBlock.Instructions.Add(new Branch(OpCode.Branch, currentILOffset)); |
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currentBlock = null; |
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} |
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private void FlushInstructionStack() |
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{ |
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if (instructionStack != null && instructionStack.Count > 0) { |
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// Flush instruction stack |
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currentBlock.Instructions.AddRange(instructionStack.Reverse()); |
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instructionStack.Clear(); |
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} |
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} |
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} |
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}
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