mirror of https://github.com/icsharpcode/ILSpy.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
294 lines
11 KiB
294 lines
11 KiB
// Copyright (c) 2016 Daniel Grunwald |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
|
// software and associated documentation files (the "Software"), to deal in the Software |
|
// without restriction, including without limitation the rights to use, copy, modify, merge, |
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
|
// to whom the Software is furnished to do so, subject to the following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included in all copies or |
|
// substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
// DEALINGS IN THE SOFTWARE. |
|
|
|
using System; |
|
using System.Collections.Generic; |
|
using System.Diagnostics; |
|
using System.Linq; |
|
|
|
namespace ICSharpCode.Decompiler.IL.ControlFlow |
|
{ |
|
/// <summary> |
|
/// IL uses 'pinned locals' to prevent the GC from moving objects. |
|
/// |
|
/// C#: |
|
/// <code> |
|
/// fixed (int* s = &arr[index]) { use(s); use(s); } |
|
/// </code> |
|
/// |
|
/// <para>Gets translated into IL:</para> |
|
/// <code> |
|
/// pinned local P : System.Int32& |
|
/// |
|
/// stloc(P, ldelema(arr, index)) |
|
/// call use(conv ref->i(ldloc P)) |
|
/// call use(conv ref->i(ldloc P)) |
|
/// stloc(P, conv i4->u(ldc.i4 0)) |
|
/// </code> |
|
/// |
|
/// In C#, the only way to pin something is to use a fixed block |
|
/// (or to mess around with GCHandles). |
|
/// But fixed blocks are scoped, so we need to detect the region affected by the pin. |
|
/// To ensure we'll be able to collect all blocks in that region, we perform this transform |
|
/// early, before building any other control flow constructs that aren't as critical for correctness. |
|
/// |
|
/// This means this transform must run before LoopDetection. |
|
/// To make our detection job easier, we must run after variable inlining. |
|
/// </summary> |
|
public class DetectPinRegions : IILTransform |
|
{ |
|
public void Run(ILFunction function, ILTransformContext context) |
|
{ |
|
foreach (var container in function.Descendants.OfType<BlockContainer>()) { |
|
SplitBlocksAtWritesToPinnedLocals(container); |
|
DetectNullSafeArrayToPointer(container); |
|
foreach (var block in container.Blocks) |
|
Run(block); |
|
container.Blocks.RemoveAll(b => b.Instructions.Count == 0); // remove dummy blocks |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Ensures that every write to a pinned local is followed by a branch instruction. |
|
/// This ensures the 'pinning region' does not involve any half blocks, which makes it easier to extract. |
|
/// </summary> |
|
void SplitBlocksAtWritesToPinnedLocals(BlockContainer container) |
|
{ |
|
for (int i = 0; i < container.Blocks.Count; i++) { |
|
var block = container.Blocks[i]; |
|
for (int j = 0; j < block.Instructions.Count - 1; j++) { |
|
var inst = block.Instructions[j]; |
|
ILVariable v; |
|
if (inst.MatchStLoc(out v) && v.Kind == VariableKind.PinnedLocal && block.Instructions[j + 1].OpCode != OpCode.Branch) { |
|
// split block after j: |
|
var newBlock = new Block(); |
|
for (int k = j + 1; k < block.Instructions.Count; k++) { |
|
newBlock.Instructions.Add(block.Instructions[k]); |
|
} |
|
newBlock.ILRange = newBlock.Instructions[0].ILRange; |
|
block.Instructions.RemoveRange(j + 1, newBlock.Instructions.Count); |
|
block.Instructions.Add(new Branch(newBlock)); |
|
container.Blocks.Insert(i + 1, newBlock); |
|
} |
|
} |
|
} |
|
} |
|
|
|
#region null-safe array to pointer |
|
void DetectNullSafeArrayToPointer(BlockContainer container) |
|
{ |
|
// Detect the following pattern: |
|
// ... |
|
// stloc V(ldloc S) |
|
// if (comp(ldloc S == ldnull)) br B_null_or_empty |
|
// br B_not_null |
|
// } |
|
// Block B_not_null { |
|
// if (conv i->i4 (ldlen(ldloc V))) br B_not_null_and_not_empty |
|
// br B_null_or_empty |
|
// } |
|
// Block B_not_null_and_not_empty { |
|
// stloc P(ldelema(ldloc V, ldc.i4 0, ...)) |
|
// br B_target |
|
// } |
|
// Block B_null_or_empty { |
|
// stloc P(conv i4->u(ldc.i4 0)) |
|
// br B_target |
|
// } |
|
// And convert the whole thing into: |
|
// ... |
|
// stloc P(array.to.pointer(V)) |
|
// br B_target |
|
bool modified = false; |
|
for (int i = 0; i < container.Blocks.Count; i++) { |
|
var block = container.Blocks[i]; |
|
ILVariable v, p; |
|
Block targetBlock; |
|
if (IsNullSafeArrayToPointerPattern(block, out v, out p, out targetBlock)) { |
|
block.Instructions[block.Instructions.Count - 2] = new StLoc(p, new ArrayToPointer(new LdLoc(v))); |
|
((Branch)block.Instructions.Last()).TargetBlock = targetBlock; |
|
modified = true; |
|
} |
|
} |
|
if (modified) { |
|
container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0); // remove blocks made unreachable |
|
} |
|
} |
|
|
|
bool IsNullSafeArrayToPointerPattern(Block block, out ILVariable v, out ILVariable p, out Block targetBlock) |
|
{ |
|
v = null; |
|
p = null; |
|
targetBlock = null; |
|
// ... |
|
// if (comp(ldloc V == ldnull)) br B_null_or_empty |
|
// br B_not_null |
|
var ifInst = block.Instructions.SecondToLastOrDefault() as IfInstruction; |
|
if (ifInst == null) |
|
return false; |
|
var condition = ifInst.Condition as Comp; |
|
if (!(condition != null && condition.Kind == ComparisonKind.Equality && condition.Left.MatchLdLoc(out v) && condition.Right.MatchLdNull())) |
|
return false; |
|
if (v.Kind == VariableKind.StackSlot) { |
|
// If the variable is a stack slot, that might be due to an inline assignment, |
|
// so check the previous instruction: |
|
var previous = block.Instructions.ElementAtOrDefault(block.Instructions.Count - 3) as StLoc; |
|
if (previous.Value.MatchLdLoc(v)) { |
|
// stloc V(ldloc S) |
|
// if (comp(ldloc S == ldnull)) ... |
|
v = previous.Variable; |
|
} |
|
} |
|
Block nullOrEmptyBlock, notNullBlock; |
|
return ifInst.TrueInst.MatchBranch(out nullOrEmptyBlock) |
|
&& ifInst.FalseInst.MatchNop() |
|
&& nullOrEmptyBlock.Parent == block.Parent |
|
&& IsNullSafeArrayToPointerNullOrEmptyBlock(nullOrEmptyBlock, out p, out targetBlock) |
|
&& block.Instructions.Last().MatchBranch(out notNullBlock) |
|
&& notNullBlock.Parent == block.Parent |
|
&& IsNullSafeArrayToPointerNotNullBlock(notNullBlock, v, p, nullOrEmptyBlock, targetBlock); |
|
} |
|
|
|
bool IsNullSafeArrayToPointerNotNullBlock(Block block, ILVariable v, ILVariable p, Block nullOrEmptyBlock, Block targetBlock) |
|
{ |
|
// Block B_not_null { |
|
// if (conv i->i4 (ldlen(ldloc V))) br B_not_null_and_not_empty |
|
// br B_null_or_empty |
|
// } |
|
ILInstruction condition, trueInst, array; |
|
Block notNullAndNotEmptyBlock; |
|
return block.Instructions.Count == 2 |
|
&& block.Instructions[0].MatchIfInstruction(out condition, out trueInst) |
|
&& condition.UnwrapConv().MatchLdLen(StackType.I, out array) |
|
&& array.MatchLdLoc(v) |
|
&& trueInst.MatchBranch(out notNullAndNotEmptyBlock) |
|
&& notNullAndNotEmptyBlock.Parent == block.Parent |
|
&& IsNullSafeArrayToPointerNotNullAndNotEmptyBlock(notNullAndNotEmptyBlock, v, p, targetBlock) |
|
&& block.Instructions[1].MatchBranch(nullOrEmptyBlock); |
|
} |
|
|
|
bool IsNullSafeArrayToPointerNotNullAndNotEmptyBlock(Block block, ILVariable v, ILVariable p, Block targetBlock) |
|
{ |
|
// Block B_not_null_and_not_empty { |
|
// stloc P(ldelema(ldloc V, ldc.i4 0, ...)) |
|
// br B_target |
|
// } |
|
ILInstruction value; |
|
return block.Instructions.Count == 2 |
|
&& block.Instructions[0].MatchStLoc(p, out value) |
|
&& value.OpCode == OpCode.LdElema |
|
&& ((LdElema)value).Array.MatchLdLoc(v) |
|
&& ((LdElema)value).Indices.All(i => i.MatchLdcI4(0)) |
|
&& block.Instructions[1].MatchBranch(targetBlock); |
|
} |
|
|
|
bool IsNullSafeArrayToPointerNullOrEmptyBlock(Block block, out ILVariable p, out Block targetBlock) |
|
{ |
|
p = null; |
|
targetBlock = null; |
|
// Block B_null_or_empty { |
|
// stloc P(conv i4->u(ldc.i4 0)) |
|
// br B_target |
|
// } |
|
ILInstruction value; |
|
return block.Instructions.Count == 2 |
|
&& block.Instructions[0].MatchStLoc(out p, out value) |
|
&& p.Kind == VariableKind.PinnedLocal |
|
&& IsNullOrZero(value) |
|
&& block.Instructions[1].MatchBranch(out targetBlock); |
|
} |
|
#endregion |
|
|
|
void Run(Block block) |
|
{ |
|
// After SplitBlocksAtWritesToPinnedLocals(), only the second-to-last instruction in each block |
|
// can be a write to a pinned local. |
|
var stLoc = block.Instructions.SecondToLastOrDefault() as StLoc; |
|
if (stLoc == null || stLoc.Variable.Kind != VariableKind.PinnedLocal) |
|
return; |
|
// stLoc is a store to a pinned local. |
|
if (IsNullOrZero(stLoc.Value)) |
|
return; // ignore unpin instructions |
|
// stLoc is a store that starts a new pinned region |
|
|
|
// Collect the blocks to be moved into the region: |
|
BlockContainer sourceContainer = (BlockContainer)block.Parent; |
|
int[] reachedEdgesPerBlock = new int[sourceContainer.Blocks.Count]; |
|
Queue<Block> workList = new Queue<Block>(); |
|
Block entryBlock = ((Branch)block.Instructions.Last()).TargetBlock; |
|
if (entryBlock.Parent == sourceContainer) { |
|
reachedEdgesPerBlock[entryBlock.ChildIndex]++; |
|
workList.Enqueue(entryBlock); |
|
while (workList.Count > 0) { |
|
Block workItem = workList.Dequeue(); |
|
StLoc workStLoc = workItem.Instructions.SecondToLastOrDefault() as StLoc; |
|
int instructionCount; |
|
if (workStLoc != null && workStLoc.Variable == stLoc.Variable && IsNullOrZero(workStLoc.Value)) { |
|
// found unpin instruction: only consider branches prior to that instruction |
|
instructionCount = workStLoc.ChildIndex; |
|
} else { |
|
instructionCount = workItem.Instructions.Count; |
|
} |
|
for (int i = 0; i < instructionCount; i++) { |
|
foreach (var branch in workItem.Instructions[i].Descendants.OfType<Branch>()) { |
|
if (branch.TargetBlock.Parent == sourceContainer) { |
|
Debug.Assert(branch.TargetBlock != block); |
|
if (reachedEdgesPerBlock[branch.TargetBlock.ChildIndex]++ == 0) { |
|
// detected first edge to that block: add block as work item |
|
workList.Enqueue(branch.TargetBlock); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Validate that all uses of a block consistently are inside or outside the pinned region. |
|
// (we cannot do this anymore after we start moving blocks around) |
|
for (int i = 0; i < sourceContainer.Blocks.Count; i++) { |
|
if (reachedEdgesPerBlock[i] != 0 && reachedEdgesPerBlock[i] != sourceContainer.Blocks[i].IncomingEdgeCount) { |
|
return; |
|
} |
|
} |
|
|
|
BlockContainer body = new BlockContainer(); |
|
for (int i = 0; i < sourceContainer.Blocks.Count; i++) { |
|
if (reachedEdgesPerBlock[i] > 0) { |
|
body.Blocks.Add(sourceContainer.Blocks[i]); // move block into body |
|
sourceContainer.Blocks[i] = new Block(); // replace with dummy block |
|
// we'll delete the dummy block later |
|
} |
|
} |
|
|
|
block.Instructions[block.Instructions.Count - 2] = new PinnedRegion(stLoc, body); |
|
} else { |
|
// we didn't find a single block to be added to the pinned region |
|
block.Instructions[block.Instructions.Count - 2] = new PinnedRegion(stLoc, new Nop()); |
|
} |
|
block.Instructions.RemoveAt(block.Instructions.Count - 1); |
|
} |
|
|
|
static bool IsNullOrZero(ILInstruction inst) |
|
{ |
|
var conv = inst as Conv; |
|
if (conv != null) { |
|
inst = conv.Argument; |
|
} |
|
return inst.MatchLdcI4(0) || inst.MatchLdNull(); |
|
} |
|
} |
|
}
|
|
|