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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using Avalonia.Headless.NUnit;
using AwesomeAssertions;
using ILSpy.Images;
using NUnit.Framework;
namespace ICSharpCode.ILSpy.Tests;
[TestFixture]
public class IconCompositionTests
{
[AvaloniaTest]
public void Public_Method_Has_No_Overlays_And_Full_Sized_Base()
{
// Public members are the unmarked default — no accessibility overlay glyph and no
// shrinkdown; the base image renders 1:1.
// Arrange + Act — request a Public Method icon.
var icon = (LayeredImage)Images.GetIcon(Images.Method, AccessOverlayIcon.Public);
// Assert — base is the Method bitmap, no overlays, full scale.
icon.BaseImage.Should().BeSameAs(Images.Method);
icon.Overlays.Should().BeEmpty();
icon.BaseScale.Should().Be(1.0);
}
[AvaloniaTest]
public void Private_Method_Composes_Method_Plus_OverlayPrivate_At_80_Percent()
{
// Adding an accessibility overlay (Private here) shrinks the base to 80% so the overlay
// glyph has visual room to sit in the bottom-right corner.
// Arrange + Act — request a Private Method icon.
var icon = (LayeredImage)Images.GetIcon(Images.Method, AccessOverlayIcon.Private);
// Assert — base shrinks to 0.8, exactly one overlay (the Private padlock).
icon.BaseImage.Should().BeSameAs(Images.Method);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayPrivate);
}
[AvaloniaTest]
public void Static_Public_Field_Composes_Field_Plus_OverlayStatic_At_80_Percent()
{
// `static` adds a Static overlay glyph even when the member is Public — any non-default
// modifier triggers the 0.8 base shrink.
// Arrange + Act — request a static Public Field icon.
var icon = (LayeredImage)Images.GetIcon(Images.Field, AccessOverlayIcon.Public, isStatic: true);
// Assert — base shrinks to 0.8 with just the Static glyph layered on top.
icon.BaseImage.Should().BeSameAs(Images.Field);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayStatic);
}
[AvaloniaTest]
public void Extension_Method_Composes_Method_Plus_OverlayExtension_At_80_Percent()
{
// Extension methods get the dedicated Extension overlay even when the member is Public.
// Arrange + Act — request a Public extension Method icon.
var icon = (LayeredImage)Images.GetIcon(Images.Method, AccessOverlayIcon.Public, isExtension: true);
// Assert — base shrinks to 0.8 with the Extension glyph as the lone overlay.
icon.BaseImage.Should().BeSameAs(Images.Method);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayExtension);
}
[AvaloniaTest]
public void Static_Private_Method_Layers_Static_Then_Private_Over_Method_At_80_Percent()
{
// Order matters: the layering sequence (extension → static → accessibility) determines
// which glyphs end up on top when corners overlap. A static private method must layer
// Static under Private so the accessibility glyph remains visible.
// Arrange + Act — request a static Private Method icon.
var icon = (LayeredImage)Images.GetIcon(Images.Method, AccessOverlayIcon.Private, isStatic: true);
// Assert — overlays are Static followed by Private (back-to-front draw order).
icon.BaseImage.Should().BeSameAs(Images.Method);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayStatic, Images.OverlayPrivate);
}
[AvaloniaTest]
public void Static_Extension_Method_Layers_Extension_Then_Static_Then_Internal()
{
// All three modifiers at once exercises the full layering rule: extension → static →
// accessibility, in that draw order.
// Arrange + Act — request an internal static extension Method icon.
var icon = (LayeredImage)Images.GetIcon(Images.Method, AccessOverlayIcon.Internal,
isStatic: true, isExtension: true);
// Assert — three overlays in the documented order.
icon.BaseImage.Should().BeSameAs(Images.Method);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayExtension, Images.OverlayStatic, Images.OverlayInternal);
}
[AvaloniaTest]
public void Protected_Event_Composes_Event_Plus_OverlayProtected()
{
// Sanity-check that the same composition rules apply across base bitmaps (Event here,
// not just Method/Field).
// Arrange + Act — request a Protected Event icon.
var icon = (LayeredImage)Images.GetIcon(Images.Event, AccessOverlayIcon.Protected);
// Assert — base shrinks to 0.8 with the Protected glyph as the lone overlay.
icon.BaseImage.Should().BeSameAs(Images.Event);
icon.BaseScale.Should().Be(0.8);
icon.Overlays.Should().Equal(Images.OverlayProtected);
}
[AvaloniaTest]
public void GetIcon_Caches_Same_Composition()
{
// Decompiling a large assembly produces hundreds of identically-decorated members;
// GetIcon must memoise on (base, overlay, isStatic, isExtension) so we don't recreate
// the same LayeredImage repeatedly.
// Arrange + Act — request the same composition twice.
var first = Images.GetIcon(Images.Property, AccessOverlayIcon.Internal);
var second = Images.GetIcon(Images.Property, AccessOverlayIcon.Internal);
// Assert — reference equality proves caching.
first.Should().BeSameAs(second, "GetIcon must memoise by (base, overlay, isStatic, isExtension)");
}
}