.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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using ICSharpCode.Decompiler.Disassembler;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ICSharpCode.Decompiler.IL
{
public abstract class CallInstruction(OpCode opCode, MethodReference methodReference) : ILInstruction(opCode)
{
public readonly MethodReference Method = methodReference;
public readonly ILInstruction[] Operands = InitOperands(opCode, methodReference);
static ILInstruction[] InitOperands(OpCode opCode, MethodReference mr)
{
int popCount = mr.Parameters.Count;
if (opCode != OpCode.NewObj && mr.HasThis)
popCount++;
ILInstruction[] operands = new ILInstruction[popCount];
for (int i = 0; i < operands.Length; i++) {
operands[i] = Pop;
}
return operands;
}
/*
public override bool IsPeeking { get { return Operands.Length > 0 && Operands[0].IsPeeking; } }
public override bool NoResult
{
get
{
return OpCode != OpCode.NewObj && Method.ReturnType.GetStackType() == StackType.Void;
}
}
public override void TransformChildren(Func<ILInstruction, ILInstruction> transformFunc)
{
for (int i = 0; i < Operands.Length; i++) {
Operands[i] = transformFunc(Operands[i]);
}
}*/
/// <summary>
/// Gets/Sets whether the call has the 'tail.' prefix.
/// </summary>
public bool IsTail;
/// <summary>
/// Gets/Sets the type specified in the 'constrained.' prefix.
/// Returns null if no 'constrained.' prefix exists for this call.
/// </summary>
public TypeReference ConstrainedTo;
public override void WriteTo(ITextOutput output)
{
if (ConstrainedTo != null) {
output.Write("constrained.");
ConstrainedTo.WriteTo(output, ILNameSyntax.ShortTypeName);
}
if (IsTail)
output.Write("tail.");
output.Write(OpCode);
output.Write(' ');
Method.WriteTo(output);
output.Write('(');
for (int i = 0; i < Operands.Length; i++) {
if (i > 0)
output.Write(", ");
Operands[i].WriteTo(output);
}
output.Write(')');
}
/*
public override InstructionFlags Flags
{
get
{
InstructionFlags flags = InstructionFlags.SideEffects | InstructionFlags.MayThrow;
for (int i = 0; i < Operands.Length; i++) {
flags |= Operands[i].Flags;
}
return flags;
}
}
internal override ILInstruction Inline(InstructionFlags flagsBefore, Stack<ILInstruction> instructionStack, out bool finished)
{
InstructionFlags operandFlags = InstructionFlags.None;
for (int i = 0; i < Operands.Length - 1; i++) {
operandFlags |= Operands[i].Flags;
}
flagsBefore |= operandFlags & ~(InstructionFlags.MayPeek | InstructionFlags.MayPop);
finished = true;
for (int i = Operands.Length - 1; i >= 0; i--) {
Operands[i] = Operands[i].Inline(flagsBefore, instructionStack, out finished);
if (!finished)
break;
}
return this;
}*/
}
}