.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using ICSharpCode.Decompiler.IL.Transforms;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;
using ICSharpCode.Decompiler.FlowAnalysis;
using ICSharpCode.Decompiler.Util;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL.ControlFlow
{
/// <summary>
/// C# switch statements are not necessarily compiled into
/// IL switch instructions (e.g. when the integer values are non-contiguous).
///
/// Detect sequences of conditional branches that all test a single integer value,
/// and simplify them into a ILAst switch instruction (which like C# does not require contiguous values).
/// </summary>
class SwitchDetection : IILTransform
{
private ILTransformContext context;
private BlockContainer currentContainer;
private ControlFlowGraph controlFlowGraph;
SwitchAnalysis analysis = new SwitchAnalysis();
public void Run(ILFunction function, ILTransformContext context)
{
this.context = context;
foreach (var container in function.Descendants.OfType<BlockContainer>()) {
currentContainer = container;
controlFlowGraph = null;
bool blockContainerNeedsCleanup = false;
foreach (var block in container.Blocks) {
context.CancellationToken.ThrowIfCancellationRequested();
ProcessBlock(block, ref blockContainerNeedsCleanup);
}
if (blockContainerNeedsCleanup) {
Debug.Assert(container.Blocks.All(b => b.Instructions.Count != 0 || b.IncomingEdgeCount == 0));
container.Blocks.RemoveAll(b => b.Instructions.Count == 0);
}
}
}
void ProcessBlock(Block block, ref bool blockContainerNeedsCleanup)
{
bool analysisSuccess = analysis.AnalyzeBlock(block);
KeyValuePair<LongSet, ILInstruction> defaultSection;
if (analysisSuccess && UseCSharpSwitch(out defaultSection)) {
// complex multi-block switch that can be combined into a single SwitchInstruction
ILInstruction switchValue = new LdLoc(analysis.SwitchVariable);
if (switchValue.ResultType == StackType.Unknown) {
// switchValue must have a result type of either I4 or I8
switchValue = new Conv(switchValue, PrimitiveType.I8, false, TypeSystem.Sign.Signed);
}
var sw = new SwitchInstruction(switchValue);
foreach (var section in analysis.Sections) {
sw.Sections.Add(new SwitchSection {
Labels = section.Key,
Body = section.Value
});
}
if (block.Instructions.Last() is SwitchInstruction) {
// we'll replace the switch
} else {
Debug.Assert(block.Instructions.SecondToLastOrDefault() is IfInstruction);
// Remove branch/leave after if; it's getting moved into a section.
block.Instructions.RemoveAt(block.Instructions.Count - 1);
}
block.Instructions[block.Instructions.Count - 1] = sw;
// mark all inner blocks that were converted to the switch statement for deletion
foreach (var innerBlock in analysis.InnerBlocks) {
Debug.Assert(innerBlock.Parent == block.Parent);
Debug.Assert(innerBlock != ((BlockContainer)block.Parent).EntryPoint);
innerBlock.Instructions.Clear();
}
controlFlowGraph = null; // control flow graph is no-longer valid
blockContainerNeedsCleanup = true;
SortSwitchSections(sw);
} else {
// 2nd pass of SimplifySwitchInstruction (after duplicating return blocks),
// (1st pass was in ControlFlowSimplification)
SimplifySwitchInstruction(block);
}
}
internal static void SimplifySwitchInstruction(Block block)
{
// due to our of of basic blocks at this point,
// switch instructions can only appear as last insturction
var sw = block.Instructions.LastOrDefault() as SwitchInstruction;
if (sw == null)
return;
// ControlFlowSimplification runs early (before any other control flow transforms).
// Any switch instructions will only have branch instructions in the sections.
// Combine sections with identical branch target:
var dict = new Dictionary<Block, SwitchSection>(); // branch target -> switch section
sw.Sections.RemoveAll(
section => {
if (section.Body.MatchBranch(out Block target)) {
if (dict.TryGetValue(target, out SwitchSection primarySection)) {
primarySection.Labels = primarySection.Labels.UnionWith(section.Labels);
primarySection.HasNullLabel |= section.HasNullLabel;
return true; // remove this section
} else {
dict.Add(target, section);
}
}
return false;
});
AdjustLabels(sw);
SortSwitchSections(sw);
}
static void SortSwitchSections(SwitchInstruction sw)
{
sw.Sections.ReplaceList(sw.Sections.OrderBy(s => (s.Body as Branch)?.TargetILOffset).ThenBy(s => s.Labels.Values.FirstOrDefault()));
}
static void AdjustLabels(SwitchInstruction sw)
{
if (sw.Value is BinaryNumericInstruction bop && !bop.CheckForOverflow && bop.Right.MatchLdcI(out long val)) {
// Move offset into labels:
long offset;
switch (bop.Operator) {
case BinaryNumericOperator.Add:
offset = unchecked(-val);
break;
case BinaryNumericOperator.Sub:
offset = val;
break;
default: // unknown bop.Operator
return;
}
sw.Value = bop.Left;
foreach (var section in sw.Sections) {
section.Labels = section.Labels.AddOffset(offset);
}
}
}
const ulong MaxValuesPerSection = 50;
/// <summary>
/// Tests whether we should prefer a switch statement over an if statement.
/// </summary>
private bool UseCSharpSwitch(out KeyValuePair<LongSet, ILInstruction> defaultSection)
{
if (!analysis.InnerBlocks.Any()) {
defaultSection = default;
return false;
}
defaultSection = analysis.Sections.FirstOrDefault(s => s.Key.Count() > MaxValuesPerSection);
if (defaultSection.Value == null) {
// no default section found?
// This should never happen, as we'd need 2^64/MaxValuesPerSection sections to hit this case...
return false;
}
var defaultSectionKey = defaultSection.Key;
if (analysis.Sections.Any(s => !s.Key.SetEquals(defaultSectionKey) && s.Key.Count() > MaxValuesPerSection)) {
// Only the default section is allowed to have tons of keys.
// C# doesn't support "case 1 to 100000000", and we don't want to generate
// gigabytes of case labels.
return false;
}
// good enough indicator that the surrounding code also forms a switch statement
if (analysis.ContainsILSwitch || MatchRoslynSwitchOnString())
return true;
int ifCount = analysis.InnerBlocks.Count + 1;
int labelCount = analysis.Sections.Where(s => !s.Key.SetEquals(defaultSectionKey)).Sum(s => s.Key.Intervals.Length);
// heuristic to determine if a block would be better represented as an if statement rather than a case statement
if (ifCount < labelCount)
return false;
// if there is no ILSwitch, there's still many control flow patterns that
// match a switch statement but were originally just regular if statements,
// and converting them to switches results in poor quality code with goto statements
//
// If a single break target cannot be identified, then the equivalent switch statement would require goto statements.
// These goto statements may be "goto case x" or "goto default", but these are a hint that the original code was not a switch,
// and that the switch statement may be very poor quality.
// Thus the rule of thumb is no goto statements if the original code didn't include them
if (SwitchUsesGoto(out var breakBlock))
return false;
if (breakBlock == null)
return true;
// The switch has a single break target and there is one more hint
// The break target cannot be inlined, and should have the highest IL offset of everything targetted by the switch
return breakBlock.ILRange.Start >= analysis.Sections.Select(s => s.Value.MatchBranch(out var b) ? b.ILRange.Start : -1).Max();
}
/// <summary>
/// stloc switchValueVar(call ComputeStringHash(switchValue))
///
/// Previously, the roslyn case block heads were added to the flowBlocks for case control flow analysis.
/// This forbade goto case statements (as is the purpose of ValidatePotentialSwitchFlow)
/// Identifying the roslyn string switch head is a better indicator for UseCSharpSwitch
/// </summary>
private bool MatchRoslynSwitchOnString()
{
var insns = analysis.RootBlock.Instructions;
return insns.Count >= 3 && SwitchOnStringTransform.MatchComputeStringHashCall(insns[insns.Count - 3], analysis.SwitchVariable, out var switchLdLoc);
}
/// <summary>
/// Determines if the analysed switch can be constructed without any gotos
/// </summary>
private bool SwitchUsesGoto(out Block breakBlock)
{
if (controlFlowGraph == null)
controlFlowGraph = new ControlFlowGraph(currentContainer, context.CancellationToken);
var switchHead = controlFlowGraph.GetNode(analysis.RootBlock);
// grab the control flow nodes for blocks targetted by each section
var caseNodes = new List<ControlFlowNode>();
foreach (var s in analysis.Sections) {
if (!s.Value.MatchBranch(out var block))
continue;
var node = controlFlowGraph.GetNode(block);
if (!IsContinue(switchHead, node))
caseNodes.Add(node);
}
var flowBlocks = analysis.InnerBlocks.ToHashSet();
flowBlocks.Add(analysis.RootBlock);
AddNullCase(flowBlocks, caseNodes);
// cases with predecessors that aren't part of the switch logic
// must either require "goto case" statements, or consist of a single "break;"
var externalCases = caseNodes.Where(c => c.Predecessors.Any(n => !flowBlocks.Contains(n.UserData))).ToList();
breakBlock = null;
if (externalCases.Count > 1)
return true; // cannot have more than one break case without gotos
// check that case nodes flow through a single point
var breakTargets = caseNodes.Except(externalCases).SelectMany(n => GetBreakTargets(switchHead, n)).ToHashSet();
// if there are multiple break targets, then gotos are required
// if there are none, then the external case (if any) can be the break target
if (breakTargets.Count != 1)
return breakTargets.Count > 1;
breakBlock = (Block) breakTargets.Single().UserData;
// external case must consist of a single "break;"
return externalCases.Count == 1 && breakBlock != externalCases.Single().UserData;
}
/// <summary>
/// Does some of the analysis of SwitchOnNullableTransform to add the null case control flow
/// to the results of SwitchAnaylsis
/// </summary>
private void AddNullCase(HashSet<Block> flowBlocks, List<ControlFlowNode> caseNodes)
{
if (analysis.RootBlock.IncomingEdgeCount != 1)
return;
// if (comp(logic.not(call get_HasValue(ldloca nullableVar))) br NullCase
// br RootBlock
var nullableBlock = (Block)controlFlowGraph.GetNode(analysis.RootBlock).Predecessors.SingleOrDefault()?.UserData;
if (nullableBlock == null ||
nullableBlock.Instructions.Count < 2 ||
!nullableBlock.Instructions.Last().MatchBranch(analysis.RootBlock) ||
!nullableBlock.Instructions.SecondToLastOrDefault().MatchIfInstruction(out var cond, out var trueInst) ||
!cond.MatchLogicNot(out var getHasValue) ||
!NullableLiftingTransform.MatchHasValueCall(getHasValue, out ILInstruction nullableInst))
return;
// could check that nullableInst is ldloc or ldloca and that the switch variable matches a GetValueOrDefault
// but the effect of adding an incorrect block to the flowBlock list would only be disasterous if it branched directly
// to a candidate case block
// must branch to a case label, otherwise we can proceed fine and let SwitchOnNullableTransform do all the work
if (!trueInst.MatchBranch(out var nullBlock) || !caseNodes.Exists(n => n.UserData == nullBlock))
return;
//add the null case logic to the incoming flow blocks
flowBlocks.Add(nullableBlock);
}
internal static bool IsContinue(ControlFlowNode innerLoopHead, ControlFlowNode node) =>
IsContinue(node, out var outerLoopHead) && outerLoopHead.Dominates(innerLoopHead);
private static bool IsContinue(ControlFlowNode node, out ControlFlowNode loopHead)
{
bool IsLoopHead(ControlFlowNode n) => n.Predecessors.Any(n.Dominates);
ControlFlowNode OnlyInloopPred(ControlFlowNode n) => n.Predecessors.OnlyOrDefault(p => p != n && n.Dominates(p));
loopHead = null;
// loop head
if (IsLoopHead(node)) {
var preBlock = OnlyInloopPred(node);
if (preBlock != null && IsContinue(preBlock, out var preHead) && preHead == node)
return false;
loopHead = node;
return true;
}
// match for loop increment block
if (node.Successors.Count == 1) {
// potential loop head
loopHead = node.Successors.SingleOrDefault(s => IsLoopHead(s) && OnlyInloopPred(s) == node);
if (loopHead != null &&
HighLevelLoopTransform.MatchIncrementBlock((Block)node.UserData, out var target) &&
target == loopHead.UserData)
return true;
}
// match do-while condition
if (node.Successors.Count <= 2) {
// potential loop head
loopHead = node.Successors.OnlyOrDefault(s => IsLoopHead(s) && OnlyInloopPred(s) == node);
if (loopHead != null &&
HighLevelLoopTransform.MatchDoWhileConditionBlock((Block)node.UserData, out var t1, out var t2) &&
(t1 == loopHead.UserData || t2 == loopHead.UserData))
return true;
}
return false;
}
/// <summary>
/// Lists all potential targets for break; statements from a domination tree,
/// assuming the domination tree must be exited via either break; or continue;
///
/// First list all nodes in the dominator tree (excluding continue nodes)
/// Then return the all successors not contained within said tree.
///
/// Note that node will be returned once for every outgoing edge
/// </summary>
internal static IEnumerable<ControlFlowNode> GetBreakTargets(ControlFlowNode loopHead, ControlFlowNode dominator) =>
TreeTraversal.PreOrder(dominator, n => n.DominatorTreeChildren.Where(c => !IsContinue(loopHead, c)))
.SelectMany(n => n.Successors)
.Where(n => !dominator.Dominates(n) && !IsContinue(loopHead, n));
}
}