.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using ICSharpCode.Decompiler.IL.Transforms;
namespace ICSharpCode.Decompiler.IL.ControlFlow
{
/// <summary>
/// Detect suitable exit points for BlockContainers.
///
/// An "exit point" is an instruction that causes control flow
/// to leave the container (a branch or leave instruction).
///
/// If an "exit point" instruction is placed immediately following a
/// block container, each equivalent exit point within the container
/// can be replaced with a "leave container" instruction.
///
/// This transform performs this replacement: any exit points
/// equivalent to the exit point following the container are
/// replaced with a leave instruction.
/// Additionally, if the container is not yet followed by an exit point,
/// but has room to introduce such an exit point (i.e. iff the container's
/// end point is currently unreachable), we pick one of the non-return
/// exit points within the container, move it to the position following the
/// container, and replace all instances within the container with a leave
/// instruction.
///
/// This makes it easier for the following transforms to construct
/// control flow that falls out of blocks instead of using goto/break statements.
/// </summary>
public class DetectExitPoints : ILVisitor, IILTransform
{
static readonly Nop ExitNotYetDetermined = new Nop { Comment = "ExitNotYetDetermined" };
static readonly Nop NoExit = new Nop { Comment = "NoExit" };
bool canIntroduceExitForReturn;
public DetectExitPoints(bool canIntroduceExitForReturn)
{
this.canIntroduceExitForReturn = canIntroduceExitForReturn;
}
/// <summary>
/// Gets the next instruction after <paramref name="inst"/> is executed.
/// Returns NoExit when the next instruction cannot be identified;
/// returns <c>null</c> when the end of a Block is reached (so that we could insert an arbitrary instruction)
/// </summary>
internal static ILInstruction GetExit(ILInstruction inst)
{
SlotInfo slot = inst.SlotInfo;
if (slot == Block.InstructionSlot)
{
Block block = (Block)inst.Parent;
return block.Instructions.ElementAtOrDefault(inst.ChildIndex + 1) ?? ExitNotYetDetermined;
}
else if (slot == TryInstruction.TryBlockSlot
|| slot == TryCatchHandler.BodySlot
|| slot == TryCatch.HandlerSlot
|| slot == PinnedRegion.BodySlot
|| slot == UsingInstruction.BodySlot
|| slot == LockInstruction.BodySlot)
{
return GetExit(inst.Parent);
}
return NoExit;
}
/// <summary>
/// Returns true iff exit1 and exit2 are both exit instructions
/// (branch or leave) and both represent the same exit.
/// </summary>
internal static bool CompatibleExitInstruction(ILInstruction exit1, ILInstruction exit2)
{
if (exit1 == null || exit2 == null || exit1.OpCode != exit2.OpCode)
return false;
switch (exit1.OpCode)
{
case OpCode.Branch:
Branch br1 = (Branch)exit1;
Branch br2 = (Branch)exit2;
return br1.TargetBlock == br2.TargetBlock;
case OpCode.Leave:
Leave leave1 = (Leave)exit1;
Leave leave2 = (Leave)exit2;
return leave1.TargetContainer == leave2.TargetContainer && leave1.Value.MatchNop() && leave2.Value.MatchNop();
default:
return false;
}
}
CancellationToken cancellationToken;
BlockContainer currentContainer;
/// <summary>
/// The instruction that will be executed next after leaving the currentContainer.
/// <c>ExitNotYetDetermined</c> means the container is last in its parent block, and thus does not
/// yet have any leave instructions. This means we can move any exit instruction of
/// our choice our of the container and replace it with a leave instruction.
/// </summary>
ILInstruction currentExit;
/// <summary>
/// If <c>currentExit==ExitNotYetDetermined</c>, holds the list of potential exit instructions.
/// After the currentContainer was visited completely, one of these will be selected as exit instruction.
/// </summary>
List<ILInstruction> potentialExits;
readonly List<Block> blocksPotentiallyMadeUnreachable = new List<Block>();
public void Run(ILFunction function, ILTransformContext context)
{
cancellationToken = context.CancellationToken;
currentExit = NoExit;
blocksPotentiallyMadeUnreachable.Clear();
function.AcceptVisitor(this);
// It's possible that there are unreachable code blocks which we only
// detect as such during exit point detection.
// Clean them up.
foreach (var block in blocksPotentiallyMadeUnreachable)
{
if (block.IncomingEdgeCount == 0 || block.IncomingEdgeCount == 1 && IsInfiniteLoop(block))
{
block.Remove();
}
}
blocksPotentiallyMadeUnreachable.Clear();
}
static bool IsInfiniteLoop(Block block)
{
return block.Instructions.Count == 1
&& block.Instructions[0] is Branch b
&& b.TargetBlock == block;
}
protected override void Default(ILInstruction inst)
{
foreach (var child in inst.Children)
child.AcceptVisitor(this);
}
protected internal override void VisitBlockContainer(BlockContainer container)
{
var oldExit = currentExit;
var oldContainer = currentContainer;
var oldPotentialExits = potentialExits;
var thisExit = GetExit(container);
currentExit = thisExit;
currentContainer = container;
potentialExits = (thisExit == ExitNotYetDetermined ? new List<ILInstruction>() : null);
base.VisitBlockContainer(container);
if (thisExit == ExitNotYetDetermined && potentialExits.Count > 0)
{
// This transform determined an exit point.
currentExit = ChooseExit(potentialExits);
foreach (var exit in potentialExits)
{
if (CompatibleExitInstruction(currentExit, exit))
{
exit.ReplaceWith(new Leave(currentContainer).WithILRange(exit));
}
}
Debug.Assert(!currentExit.MatchLeave(currentContainer));
ILInstruction inst = container;
// traverse up to the block (we'll always find one because GetExit
// only returns ExitNotYetDetermined if there's a block)
while (inst.Parent.OpCode != OpCode.Block)
inst = inst.Parent;
Block block = (Block)inst.Parent;
if (block.HasFlag(InstructionFlags.EndPointUnreachable))
{
// Special case: despite replacing the exits with leave(currentContainer),
// we still have an unreachable endpoint.
// The appended currentExit instruction would not be reachable!
// This happens in test case ExceptionHandling.ThrowInFinally()
if (currentExit is Branch b)
{
blocksPotentiallyMadeUnreachable.Add(b.TargetBlock);
}
}
else
{
block.Instructions.Add(currentExit);
}
}
else
{
Debug.Assert(thisExit == currentExit);
}
currentExit = oldExit;
currentContainer = oldContainer;
potentialExits = oldPotentialExits;
}
static ILInstruction ChooseExit(List<ILInstruction> potentialExits)
{
ILInstruction first = potentialExits[0];
if (first is Leave l && l.IsLeavingFunction)
{
for (int i = 1; i < potentialExits.Count; i++)
{
var exit = potentialExits[i];
if (!(exit is Leave l2 && l2.IsLeavingFunction))
return exit;
}
}
return first;
}
protected internal override void VisitBlock(Block block)
{
cancellationToken.ThrowIfCancellationRequested();
// Don't use foreach loop, because the children might add to the block
for (int i = 0; i < block.Instructions.Count; i++)
{
block.Instructions[i].AcceptVisitor(this);
}
}
void HandleExit(ILInstruction inst)
{
if (currentExit == ExitNotYetDetermined && CanIntroduceAsExit(inst))
{
potentialExits.Add(inst);
}
else if (CompatibleExitInstruction(inst, currentExit))
{
inst.ReplaceWith(new Leave(currentContainer).WithILRange(inst));
}
}
private bool CanIntroduceAsExit(ILInstruction inst)
{
if (currentContainer.LeaveCount > 0)
{
// if we're re-running on a block container that already has an exit,
// we can't introduce any additional exits
return false;
}
if (inst is Leave l && l.IsLeavingFunction)
{
return canIntroduceExitForReturn;
}
else
{
return true;
}
}
protected internal override void VisitBranch(Branch inst)
{
if (!inst.TargetBlock.IsDescendantOf(currentContainer))
{
HandleExit(inst);
}
}
protected internal override void VisitLeave(Leave inst)
{
base.VisitLeave(inst);
if (!inst.Value.MatchNop())
return;
HandleExit(inst);
}
}
}