.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

669 lines
13 KiB

// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty
{
public static class Switch
{
public class SetProperty
{
public readonly PropertyInfo Property;
public int Set {
get;
set;
}
public SetProperty(PropertyInfo property)
{
Property = property;
}
}
public enum State
{
False,
True,
Null
}
public static State SwitchOverNullableBool(bool? value)
{
switch (value) {
case false:
return State.False;
case true:
return State.True;
case null:
return State.Null;
default:
throw new InvalidOperationException();
}
}
public static bool? SwitchOverNullableEnum(State? state)
{
switch (state) {
case State.False:
return false;
case State.True:
return true;
case State.Null:
return null;
default:
throw new InvalidOperationException();
}
}
public static string SparseIntegerSwitch(int i)
{
Console.WriteLine("SparseIntegerSwitch: " + i);
switch (i) {
case -10000000:
return "-10 mln";
case -100:
return "-hundred";
case -1:
return "-1";
case 0:
return "0";
case 1:
return "1";
case 2:
return "2";
case 4:
return "4";
case 100:
return "hundred";
case 10000:
return "ten thousand";
case 10001:
return "ten thousand and one";
case int.MaxValue:
return "int.MaxValue";
default:
return "something else";
}
}
public static void SparseIntegerSwitch2(int i)
{
switch (i) {
case 4:
case 10:
case 11:
case 13:
case 21:
case 29:
case 33:
case 49:
case 50:
case 55:
Console.WriteLine();
break;
}
}
public static bool SparseIntegerSwitch3(int i)
{
switch (i) {
case 0:
case 10:
case 11:
case 12:
case 100:
case 101:
case 200:
return true;
default:
return false;
}
}
public static string SwitchOverNullableInt(int? i)
{
switch (i) {
case null:
return "null";
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntNullCaseCombined(int? i)
{
switch (i) {
case null:
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntShifted(int? i)
{
switch (i + 5) {
case null:
return "null";
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntShiftedNullCaseCombined(int? i)
{
switch (i + 5) {
case null:
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "large";
}
}
public static string SwitchOverNullableIntNoNullCase(int? i)
{
switch (i) {
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "other";
}
}
public static string SwitchOverNullableIntNoNullCaseShifted(int? i)
{
switch (i + 5) {
case 0:
return "zero";
case 5:
return "five";
case 10:
return "ten";
default:
return "other";
}
}
public static void SwitchOverInt(int i)
{
switch (i) {
case 0:
Console.WriteLine("zero");
break;
case 5:
Console.WriteLine("five");
break;
case 10:
Console.WriteLine("ten");
break;
case 15:
Console.WriteLine("fifteen");
break;
case 20:
Console.WriteLine("twenty");
break;
case 25:
Console.WriteLine("twenty-five");
break;
case 30:
Console.WriteLine("thirty");
break;
}
}
// SwitchDetection.UseCSharpSwitch requires more complex heuristic to identify this when compiled with Roslyn
public static void CompactSwitchOverInt(int i)
{
switch (i) {
case 0:
case 1:
case 2:
Console.WriteLine("012");
break;
case 3:
Console.WriteLine("3");
break;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("end");
}
public static string ShortSwitchOverString(string text)
{
Console.WriteLine("ShortSwitchOverString: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case "Third case":
return "Text3";
default:
return "Default";
}
}
public static string ShortSwitchOverStringWithNullCase(string text)
{
Console.WriteLine("ShortSwitchOverStringWithNullCase: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case null:
return "null";
default:
return "Default";
}
}
public static string SwitchOverString1(string text)
{
Console.WriteLine("SwitchOverString1: " + text);
switch (text) {
case "First case":
return "Text1";
case "Second case":
case "2nd case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
case null:
return null;
default:
return "Default";
}
}
public static string SwitchOverString2()
{
Console.WriteLine("SwitchOverString2:");
switch (Environment.UserName) {
case "First case":
return "Text1";
case "Second case":
return "Text2";
case "Third case":
return "Text3";
case "Fourth case":
return "Text4";
case "Fifth case":
return "Text5";
case "Sixth case":
return "Text6";
case "Seventh case":
return "Text7";
case "Eighth case":
return "Text8";
case "Ninth case":
return "Text9";
case "Tenth case":
return "Text10";
case "Eleventh case":
return "Text11";
default:
return "Default";
}
}
public static string SwitchOverBool(bool b)
{
Console.WriteLine("SwitchOverBool: " + b.ToString());
switch (b) {
case true:
return bool.TrueString;
case false:
return bool.FalseString;
default:
return null;
}
}
public static void SwitchInLoop(int i)
{
Console.WriteLine("SwitchInLoop: " + i);
while (true) {
switch (i) {
case 1:
Console.WriteLine("one");
break;
case 2:
Console.WriteLine("two");
break;
//case 3:
// Console.WriteLine("three");
// continue;
case 4:
Console.WriteLine("four");
return;
default:
Console.WriteLine("default");
Console.WriteLine("more code");
return;
}
i++;
}
}
public static void SwitchWithGoto(int i)
{
Console.WriteLine("SwitchWithGoto: " + i);
switch (i) {
case 1:
Console.WriteLine("one");
goto default;
case 2:
Console.WriteLine("two");
goto case 3;
case 3:
Console.WriteLine("three");
break;
case 4:
Console.WriteLine("four");
return;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("End of method");
}
// Needs to be long enough to generate a hashtable
public static void SwitchWithGotoString(string s)
{
Console.WriteLine("SwitchWithGotoString: " + s);
switch (s) {
case "1":
Console.WriteLine("one");
goto default;
case "2":
Console.WriteLine("two");
goto case "3";
case "3":
Console.WriteLine("three");
break;
case "4":
Console.WriteLine("four");
return;
case "5":
Console.WriteLine("five");
return;
case "6":
Console.WriteLine("six");
return;
case "7":
Console.WriteLine("seven");
return;
case "8":
Console.WriteLine("eight");
return;
case "9":
Console.WriteLine("nine");
return;
default:
Console.WriteLine("default");
break;
}
Console.WriteLine("End of method");
}
private static SetProperty[] GetProperties()
{
return new SetProperty[0];
}
public static void SwitchOnStringInForLoop()
{
List<SetProperty> list = new List<SetProperty>();
List<SetProperty> list2 = new List<SetProperty>();
SetProperty[] properties = GetProperties();
for (int i = 0; i < properties.Length; i++) {
Console.WriteLine("In for-loop");
SetProperty setProperty = properties[i];
switch (setProperty.Property.Name) {
case "Name1":
setProperty.Set = 1;
list.Add(setProperty);
break;
case "Name2":
setProperty.Set = 2;
list.Add(setProperty);
break;
case "Name3":
setProperty.Set = 3;
list.Add(setProperty);
break;
case "Name4":
setProperty.Set = 4;
list.Add(setProperty);
break;
case "Name5":
case "Name6":
list.Add(setProperty);
break;
default:
list2.Add(setProperty);
break;
}
}
}
public static void SwitchWithComplexCondition(string[] args)
{
switch ((args.Length == 0) ? "dummy" : args[0]) {
case "a":
Console.WriteLine("a");
break;
case "b":
Console.WriteLine("b");
break;
case "c":
Console.WriteLine("c");
break;
case "d":
Console.WriteLine("d");
break;
}
Console.WriteLine("end");
}
public static void SwitchWithArray(string[] args)
{
switch (args[0]) {
case "a":
Console.WriteLine("a");
break;
case "b":
Console.WriteLine("b");
break;
case "c":
Console.WriteLine("c");
break;
case "d":
Console.WriteLine("d");
break;
}
Console.WriteLine("end");
}
// These decompile poorly into switch statements and should be left as is
#region Overagressive Switch Use
#if ROSLYN || OPT
public static void SingleIf1(int i, bool a)
{
if (i == 1 || (i == 2 && a)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
#endif
public static void SingleIf2(int i, bool a, bool b)
{
if (i == 1 || (i == 2 && a) || (i == 3 && b)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void SingleIf3(int i, bool a, bool b)
{
if (a || i == 1 || (i == 2 && b)) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void SingleIf4(int i, bool a)
{
if (i == 1 || i == 2 || (i != 3 && a) || i != 4) {
Console.WriteLine(1);
}
Console.WriteLine(2);
}
public static void NestedIf(int i)
{
if (i != 1) {
if (i == 2) {
Console.WriteLine(2);
}
Console.WriteLine("default");
}
Console.WriteLine();
}
public static void IfChainWithCondition(int i)
{
if (i == 0) {
Console.WriteLine(0);
} else if (i == 1) {
Console.WriteLine(1);
} else if (i == 2) {
Console.WriteLine(2);
} else if (i == 3) {
Console.WriteLine(3);
} else if (i == 4) {
Console.WriteLine(4);
} else if (i == 5 && Console.CapsLock) {
Console.WriteLine("5A");
} else {
Console.WriteLine("default");
}
Console.WriteLine();
}
#endregion
// Ensure correctness of SwitchDetection.FindBreakTarget
public static void SwitchWithReturnAndBreak(int i, bool b)
{
switch (i) {
case 0:
if (b) {
return;
}
break;
case 1:
if (!b) {
return;
}
break;
}
Console.WriteLine();
}
public static int SwitchWithReturnAndBreak2(int i, bool b)
{
switch (i) {
case 4:
case 33:
Console.WriteLine();
return 1;
case 334:
if (b) {
return 2;
}
break;
case 395:
case 410:
case 455:
Console.WriteLine();
break;
}
Console.WriteLine();
return 0;
}
// Ensure correctness of SwitchDetection.FindBreakTarget (default case has no associated block)
public static void SwitchWithReturnAndBreak3(int i)
{
switch (i) {
default:
return;
case 0:
Console.WriteLine(0);
break;
case 1:
Console.WriteLine(1);
break;
}
Console.WriteLine();
}
}
}