.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2026 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System;
namespace ICSharpCode.Decompiler.CSharp.Syntax
{
/// <summary>
/// Describes one child slot of a node type: its name, the declared child type, and whether it is a
/// collection. Each slot has a single generated static instance (e.g.
/// <c>BinaryOperatorExpression.LeftSlot</c>); <c>node.Slot</c> returns the slot a node occupies in
/// its parent, so <c>node.Slot == X.YSlot</c> identifies a node's position by object identity (the
/// successor to <c>node.Role == X.YRole</c>).
/// </summary>
public class CSharpSlotInfo
{
/// <summary>The slot's property name, e.g. "Left", "Body", "Parameters".</summary>
public string Name { get; }
/// <summary>The declared child type (the element type for a collection slot).</summary>
public Type ChildType { get; }
/// <summary>Whether the slot holds a collection of children rather than a single child.</summary>
public bool IsCollection { get; }
/// <summary>
/// The slot's kind, shared across node types (so <c>node.Slot.Kind == SlotKind.X</c> identifies a
/// node's position the way <c>node.Role == Roles.X</c> did, including polymorphically).
/// </summary>
public SlotKind Kind { get; }
/// <summary>
/// Whether the slot may be empty: a single slot whose child is nullable, or any collection slot
/// (a collection may hold zero children). A non-optional single slot must always hold a child in a
/// well-formed tree; <see cref="AstNode.CheckInvariant"/> asserts this.
/// </summary>
public bool IsOptional { get; }
internal CSharpSlotInfo(string name, Type childType, bool isCollection, SlotKind kind, bool isOptional)
{
Name = name;
ChildType = childType;
IsCollection = isCollection;
Kind = kind;
IsOptional = isOptional;
}
public override string ToString() => Name;
}
/// <summary>
/// A <see cref="CSharpSlotInfo"/> that carries its child type as a type parameter, so the typed
/// child accessors (<c>node.GetChild(SomeNode.XSlot)</c>) infer the result type from the slot
/// instead of needing an explicit type argument. <typeparamref name="T"/> is the child type (the
/// element type for a collection slot).
/// </summary>
public sealed class CSharpSlotInfo<T> : CSharpSlotInfo where T : AstNode
{
internal CSharpSlotInfo(string name, bool isCollection, SlotKind kind, bool isOptional)
: base(name, typeof(T), isCollection, kind, isOptional)
{
}
}
}