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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ICSharpCode.NRefactory.CSharp.PatternMatching
{
/// <summary>
/// Represents an optional node.
/// </summary>
public class Repeat : Pattern
{
public static readonly Role<AstNode> ElementRole = new Role<AstNode>("Element", AstNode.Null);
public int MinCount;
public int MaxCount = int.MaxValue;
public Repeat(AstNode childNode)
{
AddChild(childNode, ElementRole);
}
internal override bool DoMatchCollection(Role role, AstNode pos, Match match, Stack<Pattern.PossibleMatch> backtrackingStack)
{
Debug.Assert(pos == null || pos.Role == role);
int matchCount = 0;
if (this.MinCount <= 0)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
AstNode element = GetChildByRole(ElementRole);
while (matchCount < this.MaxCount && pos != null && element.DoMatch(pos, match)) {
matchCount++;
do {
pos = pos.NextSibling;
} while (pos != null && pos.Role != role);
if (matchCount >= this.MinCount)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
}
return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack.
}
protected internal override bool DoMatch(AstNode other, Match match)
{
if (other == null || other.IsNull)
return this.MinCount <= 0;
else
return this.MaxCount >= 1 && GetChildByRole(ElementRole).DoMatch(other, match);
}
public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data)
{
return ((IPatternAstVisitor<T, S>)visitor).VisitRepeat(this, data);
}
}
}