.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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#nullable enable
// Copyright (c) 2014-2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using ICSharpCode.Decompiler.IL.Transforms;
using ICSharpCode.Decompiler.TypeSystem;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>
/// A block consists of a list of IL instructions.
///
/// <para>
/// Note: if execution reaches the end of the instruction list,
/// the FinalInstruction (which is not part of the list) will be executed.
/// The block returns returns the result value of the FinalInstruction.
/// For blocks returning void, the FinalInstruction will usually be 'nop'.
/// </para>
///
/// There are three different uses for blocks:
/// 1) Blocks in block containers. Used as targets for Branch instructions.
/// 2) Blocks to group a bunch of statements, e.g. the TrueInst of an IfInstruction.
/// 3) Inline blocks that evaluate to a value, e.g. for array initializers.
/// </summary>
partial class Block : ILInstruction
{
public static readonly SlotInfo InstructionSlot = new SlotInfo("Instruction", isCollection: true);
public static readonly SlotInfo FinalInstructionSlot = new SlotInfo("FinalInstruction");
public readonly BlockKind Kind;
public readonly InstructionCollection<ILInstruction> Instructions;
ILInstruction finalInstruction = null!;
/// <summary>
/// For blocks in a block container, this field holds
/// the number of incoming control flow edges to this block.
/// </summary>
/// <remarks>
/// This variable is automatically updated when adding/removing branch instructions from the ILAst,
/// or when adding the block as an entry point to a BlockContainer.
/// </remarks>
public int IncomingEdgeCount { get; internal set; }
/// <summary>
/// A 'final instruction' that gets executed after the <c>Instructions</c> collection.
/// Provides the return value for the block.
/// </summary>
/// <remarks>
/// Blocks in containers must have 'Nop' as a final instruction.
///
/// Note that the FinalInstruction is included in Block.Children,
/// but not in Block.Instructions!
/// </remarks>
public ILInstruction FinalInstruction {
get {
return finalInstruction;
}
set {
ValidateChild(value);
SetChildInstruction(ref finalInstruction, value, Instructions.Count);
}
}
protected internal override void InstructionCollectionUpdateComplete()
{
base.InstructionCollectionUpdateComplete();
if (finalInstruction.Parent == this)
finalInstruction.ChildIndex = Instructions.Count;
}
public Block(BlockKind kind = BlockKind.ControlFlow) : base(OpCode.Block)
{
this.Kind = kind;
this.Instructions = new InstructionCollection<ILInstruction>(this, 0);
this.FinalInstruction = new Nop();
}
public override ILInstruction Clone()
{
Block clone = new Block(Kind);
clone.AddILRange(this);
clone.Instructions.AddRange(this.Instructions.Select(inst => inst.Clone()));
clone.FinalInstruction = this.FinalInstruction.Clone();
return clone;
}
internal override void CheckInvariant(ILPhase phase)
{
base.CheckInvariant(phase);
for (int i = 0; i < Instructions.Count - 1; i++)
{
// only the last instruction may have an unreachable endpoint
Debug.Assert(!Instructions[i].HasFlag(InstructionFlags.EndPointUnreachable));
}
switch (this.Kind)
{
case BlockKind.ControlFlow:
Debug.Assert(finalInstruction.OpCode == OpCode.Nop);
break;
case BlockKind.CallInlineAssign:
Debug.Assert(MatchInlineAssignBlock(out _, out _));
break;
case BlockKind.CallWithNamedArgs:
Debug.Assert(finalInstruction is CallInstruction);
foreach (var inst in Instructions)
{
var stloc = inst as StLoc;
Debug.Assert(stloc != null, "Instructions in CallWithNamedArgs must be assignments");
Debug.Assert(stloc!.Variable.Kind == VariableKind.NamedArgument);
Debug.Assert(stloc.Variable.IsSingleDefinition && stloc.Variable.LoadCount == 1);
Debug.Assert(stloc.Variable.LoadInstructions.Single().Parent == finalInstruction);
}
var call = (CallInstruction)finalInstruction;
if (call.IsInstanceCall)
{
// special case: with instance calls, Instructions[0] must be for the this parameter
ILVariable v = ((StLoc)Instructions[0]).Variable;
Debug.Assert(call.Arguments[0].MatchLdLoc(v));
}
break;
case BlockKind.ArrayInitializer:
var final = finalInstruction as LdLoc;
Debug.Assert(final != null && final.Variable.IsSingleDefinition && final.Variable.Kind == VariableKind.InitializerTarget);
IType? type = null;
Debug.Assert(Instructions[0].MatchStLoc(final!.Variable, out var init) && init.MatchNewArr(out type));
for (int i = 1; i < Instructions.Count; i++)
{
Debug.Assert(Instructions[i].MatchStObj(out ILInstruction? target, out _, out var t) && type != null && type.Equals(t));
Debug.Assert(target.MatchLdElema(out t, out ILInstruction? array) && type!.Equals(t));
Debug.Assert(array.MatchLdLoc(out ILVariable? v) && v == final.Variable);
}
break;
case BlockKind.CollectionInitializer:
case BlockKind.ObjectInitializer:
var final2 = finalInstruction as LdLoc;
Debug.Assert(final2 != null);
var initVar2 = final2!.Variable;
Debug.Assert(initVar2.StoreCount == 1 && initVar2.Kind == VariableKind.InitializerTarget);
IType? type2 = null;
bool condition = Instructions[0].MatchStLoc(final2.Variable, out var init2);
Debug.Assert(condition);
Debug.Assert(init2 is NewObj
|| init2 is DefaultValue
|| (init2 is CallInstruction c && c.Method.FullNameIs("System.Activator", "CreateInstance") && c.Method.TypeArguments.Count == 1)
|| (init2 is Block named && named.Kind == BlockKind.CallWithNamedArgs));
switch (init2)
{
case NewObj newObj:
type2 = newObj.Method.DeclaringType;
break;
case DefaultValue defaultValue:
type2 = defaultValue.Type;
break;
case Block callWithNamedArgs when callWithNamedArgs.Kind == BlockKind.CallWithNamedArgs:
type2 = ((CallInstruction)callWithNamedArgs.FinalInstruction).Method.ReturnType;
break;
case CallInstruction ci2 when TransformCollectionAndObjectInitializers.IsRecordCloneMethodCall(ci2):
type2 = ci2.Method.DeclaringType;
break;
case Call c2 when c2.Method.FullNameIs("System.Activator", "CreateInstance") && c2.Method.TypeArguments.Count == 1:
type2 = c2.Method.TypeArguments[0];
break;
default:
Debug.Assert(false);
break;
}
for (int i = 1; i < Instructions.Count; i++)
{
Debug.Assert(Instructions[i] is StLoc || AccessPathElement.GetAccessPath(Instructions[i], type2).Kind != AccessPathKind.Invalid);
}
break;
case BlockKind.DeconstructionConversions:
Debug.Assert(this.SlotInfo == DeconstructInstruction.ConversionsSlot);
break;
case BlockKind.DeconstructionAssignments:
Debug.Assert(this.SlotInfo == DeconstructInstruction.AssignmentsSlot);
break;
}
}
public override StackType ResultType {
get {
return finalInstruction.ResultType;
}
}
/// <summary>
/// Gets the name of this block.
/// </summary>
public string Label {
get { return Disassembler.DisassemblerHelpers.OffsetToString(this.StartILOffset); }
}
public override void WriteTo(ITextOutput output, ILAstWritingOptions options)
{
WriteILRange(output, options);
output.Write("Block ");
output.WriteLocalReference(Label, this, isDefinition: true);
if (Kind != BlockKind.ControlFlow)
output.Write($" ({Kind})");
if (Parent is BlockContainer)
output.Write(" (incoming: {0})", IncomingEdgeCount);
output.Write(' ');
output.MarkFoldStart("{...}");
output.WriteLine("{");
output.Indent();
int index = 0;
foreach (var inst in Instructions)
{
if (options.ShowChildIndexInBlock)
{
output.Write("[" + index + "] ");
index++;
}
inst.WriteTo(output, options);
output.WriteLine();
}
if (finalInstruction.OpCode != OpCode.Nop)
{
output.Write("final: ");
finalInstruction.WriteTo(output, options);
output.WriteLine();
}
output.Unindent();
output.Write("}");
output.MarkFoldEnd();
}
protected override int GetChildCount()
{
return Instructions.Count + 1;
}
protected override ILInstruction GetChild(int index)
{
if (index == Instructions.Count)
return finalInstruction;
return Instructions[index];
}
protected override void SetChild(int index, ILInstruction value)
{
if (index == Instructions.Count)
FinalInstruction = value;
else
Instructions[index] = value;
}
protected override SlotInfo GetChildSlot(int index)
{
if (index == Instructions.Count)
return FinalInstructionSlot;
else
return InstructionSlot;
}
protected override InstructionFlags ComputeFlags()
{
var flags = InstructionFlags.None;
foreach (var inst in Instructions)
{
flags |= inst.Flags;
}
flags |= FinalInstruction.Flags;
return flags;
}
public override InstructionFlags DirectFlags {
get {
return InstructionFlags.None;
}
}
/// <summary>
/// Deletes this block from its parent container.
/// This may cause the indices of other blocks in that container to change.
///
/// It is an error to call this method on blocks that are not directly within a container.
/// It is also an error to call this method on the entry-point block.
/// </summary>
public void Remove()
{
Debug.Assert(ChildIndex > 0);
var container = (BlockContainer)Parent!;
Debug.Assert(container.Blocks[ChildIndex] == this);
container.Blocks.SwapRemoveAt(ChildIndex);
}
/// <summary>
/// Apply a list of transforms to this function.
/// </summary>
public void RunTransforms(IEnumerable<IBlockTransform> transforms, BlockTransformContext context)
{
this.CheckInvariant(ILPhase.Normal);
foreach (var transform in transforms)
{
context.CancellationToken.ThrowIfCancellationRequested();
context.StepStartGroup(transform.GetType().Name);
transform.Run(this, context);
this.CheckInvariant(ILPhase.Normal);
context.StepEndGroup();
}
}
/// <summary>
/// Gets the predecessor of the given instruction.
/// Returns null if inst.Parent is not a block.
/// </summary>
public static ILInstruction? GetPredecessor(ILInstruction inst)
{
if (inst.Parent is Block block && inst.ChildIndex > 0)
{
return block.Instructions[inst.ChildIndex - 1];
}
else
{
return null;
}
}
/// <summary>
/// If inst is a block consisting of a single instruction, returns that instruction.
/// Otherwise, returns the input instruction.
/// </summary>
[return: NotNullIfNotNull("inst")]
public static ILInstruction? Unwrap(ILInstruction? inst)
{
if (inst is Block block)
{
if (block.Instructions.Count == 1 && block.finalInstruction.MatchNop())
return block.Instructions[0];
}
return inst;
}
/// <summary>
/// Gets the closest parent Block.
/// Returns null, if the instruction is not a descendant of a Block.
/// </summary>
public static Block? FindClosestBlock(ILInstruction? inst)
{
var curr = inst;
while (curr != null)
{
if (curr is Block b)
return b;
curr = curr.Parent;
}
return null;
}
public bool MatchInlineAssignBlock([NotNullWhen(true)] out CallInstruction? call, [NotNullWhen(true)] out ILInstruction? value)
{
call = null;
value = null;
if (this.Kind != BlockKind.CallInlineAssign)
return false;
if (this.Instructions.Count != 1)
return false;
call = this.Instructions[0] as CallInstruction;
if (call == null || call.Arguments.Count == 0)
return false;
if (!call.Arguments.Last().MatchStLoc(out var tmp, out value))
return false;
if (!(tmp.IsSingleDefinition && tmp.LoadCount == 1))
return false;
return this.FinalInstruction.MatchLdLoc(tmp);
}
public bool MatchIfAtEndOfBlock([NotNullWhen(true)] out ILInstruction? condition, [NotNullWhen(true)] out ILInstruction? trueInst, [NotNullWhen(true)] out ILInstruction? falseInst)
{
condition = null;
trueInst = null;
falseInst = null;
if (Instructions.Count < 2)
return false;
if (Instructions[Instructions.Count - 2].MatchIfInstruction(out condition, out trueInst))
{
// Swap trueInst<>falseInst for every logic.not in the condition.
falseInst = Instructions.Last();
while (condition.MatchLogicNot(out var arg))
{
condition = arg;
(trueInst, falseInst) = (falseInst, trueInst);
}
return true;
}
return false;
}
}
public enum BlockKind
{
/// <summary>
/// Block is used for control flow.
/// All blocks in block containers must have this type.
/// Control flow blocks cannot evaluate to a value (FinalInstruction must be Nop).
/// </summary>
ControlFlow,
/// <summary>
/// Block is used for array initializers, e.g. `new int[] { expr1, expr2 }`.
/// </summary>
ArrayInitializer,
CollectionInitializer,
ObjectInitializer,
StackAllocInitializer,
/// <summary>
/// Block is used for using the result of a property setter inline.
/// Example: <code>Use(this.Property = value);</code>
/// This is only for inline assignments to property or indexers; other inline assignments work
/// by using the result value of the stloc/stobj instructions.
///
/// Constructed by TransformAssignment.
/// Can be deconstructed using Block.MatchInlineAssignBlock().
/// </summary>
/// <example>
/// Block {
/// call setter(..., stloc s(...))
/// final: ldloc s
/// }
/// </example>
CallInlineAssign,
/// <summary>
/// Call using named arguments.
/// </summary>
/// <remarks>
/// Each instruction is assigning to a new local.
/// The final instruction is a call.
/// The locals for this block have exactly one store and
/// exactly one load, which must be an immediate argument to the call.
/// </remarks>
/// <example>
/// Block {
/// stloc arg0 = ...
/// stloc arg1 = ...
/// final: call M(..., arg1, arg0, ...)
/// }
/// </example>
CallWithNamedArgs,
/// <summary>
/// <see cref="DeconstructInstruction"/>
/// </summary>
DeconstructionConversions,
/// <summary>
/// <see cref="DeconstructInstruction"/>
/// </summary>
DeconstructionAssignments,
WithInitializer,
}
}