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679 lines
22 KiB
679 lines
22 KiB
// |
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// AstNode.cs |
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// |
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// Author: |
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// Mike Krüger <mkrueger@novell.com> |
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// |
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// Copyright (c) 2009 Novell, Inc (http://www.novell.com) |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using System.Threading; |
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using ICSharpCode.NRefactory.CSharp.PatternMatching; |
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namespace ICSharpCode.NRefactory.CSharp |
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{ |
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public abstract class AstNode |
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{ |
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#region Null |
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public static readonly AstNode Null = new NullAstNode (); |
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sealed class NullAstNode : AstNode |
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{ |
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public override NodeType NodeType { |
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get { |
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return NodeType.Unknown; |
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} |
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} |
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public override bool IsNull { |
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get { |
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return true; |
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} |
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} |
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public override S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data) |
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{ |
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return default (S); |
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} |
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protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) |
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{ |
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return other == null || other.IsNull; |
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} |
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} |
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#endregion |
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AstNode parent; |
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AstNode prevSibling; |
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AstNode nextSibling; |
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AstNode firstChild; |
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AstNode lastChild; |
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Role role = RootRole; |
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public abstract NodeType NodeType { |
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get; |
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} |
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public virtual bool IsNull { |
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get { |
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return false; |
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} |
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} |
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public virtual AstLocation StartLocation { |
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get { |
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var child = firstChild; |
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if (child == null) |
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return AstLocation.Empty; |
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return child.StartLocation; |
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} |
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} |
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public virtual AstLocation EndLocation { |
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get { |
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var child = lastChild; |
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if (child == null) |
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return AstLocation.Empty; |
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return child.EndLocation; |
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} |
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} |
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public AstNode Parent { |
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get { return parent; } |
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} |
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public Role Role { |
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get { return role; } |
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} |
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public AstNode NextSibling { |
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get { return nextSibling; } |
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} |
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public AstNode PrevSibling { |
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get { return prevSibling; } |
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} |
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public AstNode FirstChild { |
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get { return firstChild; } |
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} |
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public AstNode LastChild { |
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get { return lastChild; } |
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} |
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public IEnumerable<AstNode> Children { |
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get { |
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AstNode next; |
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for (AstNode cur = firstChild; cur != null; cur = next) { |
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Debug.Assert(cur.parent == this); |
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// Remember next before yielding cur. |
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// This allows removing/replacing nodes while iterating through the list. |
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next = cur.nextSibling; |
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yield return cur; |
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} |
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} |
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} |
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/// <summary> |
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/// Gets the ancestors of this node (excluding this node itself) |
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/// </summary> |
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public IEnumerable<AstNode> Ancestors { |
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get { |
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for (AstNode cur = parent; cur != null; cur = cur.parent) { |
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yield return cur; |
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} |
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} |
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} |
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/// <summary> |
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/// Gets all descendants of this node (excluding this node itself). |
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/// </summary> |
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public IEnumerable<AstNode> Descendants { |
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get { |
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return Utils.TreeTraversal.PreOrder(this.Children, n => n.Children); |
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} |
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} |
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/// <summary> |
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/// Gets all descendants of this node (including this node itself). |
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/// </summary> |
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public IEnumerable<AstNode> DescendantsAndSelf { |
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get { |
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return Utils.TreeTraversal.PreOrder(this, n => n.Children); |
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} |
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} |
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/// <summary> |
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/// Gets the first child with the specified role. |
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/// Returns the role's null object if the child is not found. |
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/// </summary> |
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public T GetChildByRole<T>(Role<T> role) where T : AstNode |
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{ |
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if (role == null) |
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throw new ArgumentNullException("role"); |
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for (var cur = firstChild; cur != null; cur = cur.nextSibling) { |
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if (cur.role == role) |
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return (T)cur; |
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} |
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return role.NullObject; |
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} |
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public AstNodeCollection<T> GetChildrenByRole<T>(Role<T> role) where T : AstNode |
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{ |
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return new AstNodeCollection<T>(this, role); |
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} |
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protected void SetChildByRole<T>(Role<T> role, T newChild) where T : AstNode |
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{ |
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AstNode oldChild = GetChildByRole(role); |
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if (oldChild.IsNull) |
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AddChild(newChild, role); |
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else |
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oldChild.ReplaceWith(newChild); |
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} |
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public void AddChild<T>(T child, Role<T> role) where T : AstNode |
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{ |
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if (role == null) |
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throw new ArgumentNullException("role"); |
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if (child == null || child.IsNull) |
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return; |
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if (this.IsNull) |
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throw new InvalidOperationException("Cannot add children to null nodes"); |
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if (child.parent != null) |
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throw new ArgumentException ("Node is already used in another tree.", "child"); |
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AddChildUnsafe(child, role); |
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} |
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/// <summary> |
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/// Adds a child without performing any safety checks. |
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/// </summary> |
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void AddChildUnsafe(AstNode child, Role role) |
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{ |
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child.parent = this; |
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child.role = role; |
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if (firstChild == null) { |
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lastChild = firstChild = child; |
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} else { |
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lastChild.nextSibling = child; |
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child.prevSibling = lastChild; |
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lastChild = child; |
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} |
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} |
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public void InsertChildBefore<T>(AstNode nextSibling, T child, Role<T> role) where T : AstNode |
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{ |
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if (role == null) |
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throw new ArgumentNullException("role"); |
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if (nextSibling == null || nextSibling.IsNull) { |
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AddChild(child, role); |
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return; |
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} |
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if (child == null || child.IsNull) |
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return; |
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if (child.parent != null) |
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throw new ArgumentException ("Node is already used in another tree.", "child"); |
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if (nextSibling.parent != this) |
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throw new ArgumentException ("NextSibling is not a child of this node.", "nextSibling"); |
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// No need to test for "Cannot add children to null nodes", |
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// as there isn't any valid nextSibling in null nodes. |
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InsertChildBeforeUnsafe(nextSibling, child, role); |
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} |
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void InsertChildBeforeUnsafe(AstNode nextSibling, AstNode child, Role role) |
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{ |
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child.parent = this; |
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child.role = role; |
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child.nextSibling = nextSibling; |
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child.prevSibling = nextSibling.prevSibling; |
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if (nextSibling.prevSibling != null) { |
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Debug.Assert(nextSibling.prevSibling.nextSibling == nextSibling); |
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nextSibling.prevSibling.nextSibling = child; |
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} else { |
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Debug.Assert(firstChild == nextSibling); |
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firstChild = child; |
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} |
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nextSibling.prevSibling = child; |
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} |
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public void InsertChildAfter<T>(AstNode prevSibling, T child, Role<T> role) where T : AstNode |
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{ |
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InsertChildBefore((prevSibling == null || prevSibling.IsNull) ? firstChild : prevSibling.nextSibling, child, role); |
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} |
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/// <summary> |
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/// Removes this node from its parent. |
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/// </summary> |
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public void Remove() |
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{ |
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if (parent != null) { |
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if (prevSibling != null) { |
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Debug.Assert(prevSibling.nextSibling == this); |
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prevSibling.nextSibling = nextSibling; |
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} else { |
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Debug.Assert(parent.firstChild == this); |
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parent.firstChild = nextSibling; |
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} |
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if (nextSibling != null) { |
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Debug.Assert(nextSibling.prevSibling == this); |
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nextSibling.prevSibling = prevSibling; |
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} else { |
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Debug.Assert(parent.lastChild == this); |
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parent.lastChild = prevSibling; |
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} |
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parent = null; |
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role = Roles.Root; |
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prevSibling = null; |
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nextSibling = null; |
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} |
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} |
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/// <summary> |
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/// Replaces this node with the new node. |
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/// </summary> |
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public void ReplaceWith(AstNode newNode) |
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{ |
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if (newNode == null || newNode.IsNull) { |
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Remove(); |
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return; |
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} |
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if (newNode == this) |
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return; // nothing to do... |
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if (parent == null) { |
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throw new InvalidOperationException(this.IsNull ? "Cannot replace the null nodes" : "Cannot replace the root node"); |
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} |
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// Because this method doesn't statically check the new node's type with the role, |
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// we perform a runtime test: |
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if (!role.IsValid(newNode)) { |
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throw new ArgumentException (string.Format("The new node '{0}' is not valid in the role {1}", newNode.GetType().Name, role.ToString()), "newNode"); |
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} |
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if (newNode.parent != null) { |
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// newNode is used within this tree? |
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if (newNode.Ancestors.Contains(this)) { |
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// e.g. "parenthesizedExpr.ReplaceWith(parenthesizedExpr.Expression);" |
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// enable automatic removal |
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newNode.Remove(); |
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} else { |
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throw new ArgumentException ("Node is already used in another tree.", "newNode"); |
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} |
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} |
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newNode.parent = parent; |
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newNode.role = role; |
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newNode.prevSibling = prevSibling; |
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newNode.nextSibling = nextSibling; |
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if (parent != null) { |
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if (prevSibling != null) { |
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Debug.Assert(prevSibling.nextSibling == this); |
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prevSibling.nextSibling = newNode; |
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} else { |
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Debug.Assert(parent.firstChild == this); |
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parent.firstChild = newNode; |
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} |
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if (nextSibling != null) { |
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Debug.Assert(nextSibling.prevSibling == this); |
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nextSibling.prevSibling = newNode; |
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} else { |
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Debug.Assert(parent.lastChild == this); |
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parent.lastChild = newNode; |
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} |
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parent = null; |
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prevSibling = null; |
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nextSibling = null; |
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role = Roles.Root; |
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} |
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} |
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public AstNode ReplaceWith(Func<AstNode, AstNode> replaceFunction) |
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{ |
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if (replaceFunction == null) |
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throw new ArgumentNullException("replaceFunction"); |
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if (parent == null) { |
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throw new InvalidOperationException(this.IsNull ? "Cannot replace the null nodes" : "Cannot replace the root node"); |
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} |
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AstNode oldParent = parent; |
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AstNode oldSuccessor = nextSibling; |
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Role oldRole = role; |
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Remove(); |
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AstNode replacement = replaceFunction(this); |
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if (oldSuccessor != null && oldSuccessor.parent != oldParent) |
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throw new InvalidOperationException("replace function changed nextSibling of node being replaced?"); |
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if (!(replacement == null || replacement.IsNull)) { |
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if (replacement.parent != null) |
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throw new InvalidOperationException("replace function must return the root of a tree"); |
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if (!oldRole.IsValid(replacement)) { |
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throw new InvalidOperationException (string.Format("The new node '{0}' is not valid in the role {1}", replacement.GetType().Name, oldRole.ToString())); |
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} |
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if (oldSuccessor != null) |
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oldParent.InsertChildBeforeUnsafe(oldSuccessor, replacement, oldRole); |
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else |
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oldParent.AddChildUnsafe(replacement, oldRole); |
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} |
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return replacement; |
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} |
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/// <summary> |
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/// Clones the whole subtree starting at this AST node. |
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/// </summary> |
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/// <remarks>Annotations are copied over to the new nodes; and any annotations implementing ICloneable will be cloned.</remarks> |
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public AstNode Clone() |
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{ |
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AstNode copy = (AstNode)MemberwiseClone(); |
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// First, reset the shallow pointer copies |
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copy.parent = null; |
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copy.role = Roles.Root; |
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copy.firstChild = null; |
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copy.lastChild = null; |
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copy.prevSibling = null; |
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copy.nextSibling = null; |
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// Then perform a deep copy: |
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for (AstNode cur = firstChild; cur != null; cur = cur.nextSibling) { |
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copy.AddChildUnsafe(cur.Clone(), cur.role); |
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} |
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// Finally, clone the annotation, if necessary |
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ICloneable copiedAnnotations = copy.annotations as ICloneable; // read from copy (for thread-safety) |
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if (copiedAnnotations != null) |
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copy.annotations = copiedAnnotations.Clone(); |
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return copy; |
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} |
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#region Annotation support |
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// Annotations: points either null (no annotations), to the single annotation, |
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// or to an AnnotationList. |
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// Once it is pointed at an AnnotationList, it will never change (this allows thread-safety support by locking the list) |
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object annotations; |
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sealed class AnnotationList : List<object>, ICloneable |
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{ |
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// There are two uses for this custom list type: |
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// 1) it's private, and thus (unlike List<object>) cannot be confused with real annotations |
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// 2) It allows us to simplify the cloning logic by making the list behave the same as a clonable annotation. |
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public AnnotationList(int initialCapacity) : base(initialCapacity) |
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{ |
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} |
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public object Clone() |
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{ |
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lock (this) { |
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AnnotationList copy = new AnnotationList(this.Count); |
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for (int i = 0; i < this.Count; i++) { |
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object obj = this[i]; |
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ICloneable c = obj as ICloneable; |
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copy.Add(c != null ? c.Clone() : obj); |
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} |
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return copy; |
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} |
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} |
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} |
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public void AddAnnotation(object annotation) |
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{ |
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if (annotation == null) |
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throw new ArgumentNullException("annotation"); |
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if (this.IsNull) |
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throw new InvalidOperationException("Cannot add annotations to the null node"); |
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retry: // Retry until successful |
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object oldAnnotation = Interlocked.CompareExchange(ref this.annotations, annotation, null); |
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if (oldAnnotation == null) { |
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return; // we successfully added a single annotation |
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} |
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AnnotationList list = oldAnnotation as AnnotationList; |
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if (list == null) { |
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// we need to transform the old annotation into a list |
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list = new AnnotationList(4); |
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list.Add(oldAnnotation); |
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list.Add(annotation); |
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if (Interlocked.CompareExchange(ref this.annotations, list, oldAnnotation) != oldAnnotation) { |
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// the transformation failed (some other thread wrote to this.annotations first) |
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goto retry; |
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} |
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} else { |
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// once there's a list, use simple locking |
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lock (list) { |
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list.Add(annotation); |
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} |
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} |
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} |
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public void RemoveAnnotations<T>() where T : class |
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{ |
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retry: // Retry until successful |
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object oldAnnotations = this.annotations; |
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AnnotationList list = oldAnnotations as AnnotationList; |
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if (list != null) { |
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lock (list) |
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list.RemoveAll(obj => obj is T); |
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} else if (oldAnnotations is T) { |
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if (Interlocked.CompareExchange(ref this.annotations, null, oldAnnotations) != oldAnnotations) { |
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// Operation failed (some other thread wrote to this.annotations first) |
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goto retry; |
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} |
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} |
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} |
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public void RemoveAnnotations(Type type) |
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{ |
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if (type == null) |
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throw new ArgumentNullException("type"); |
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retry: // Retry until successful |
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object oldAnnotations = this.annotations; |
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AnnotationList list = oldAnnotations as AnnotationList; |
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if (list != null) { |
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lock (list) |
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list.RemoveAll(obj => type.IsInstanceOfType(obj)); |
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} else if (type.IsInstanceOfType(oldAnnotations)) { |
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if (Interlocked.CompareExchange(ref this.annotations, null, oldAnnotations) != oldAnnotations) { |
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// Operation failed (some other thread wrote to this.annotations first) |
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goto retry; |
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} |
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} |
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} |
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public T Annotation<T>() where T: class |
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{ |
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object annotations = this.annotations; |
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AnnotationList list = annotations as AnnotationList; |
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if (list != null) { |
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lock (list) { |
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foreach (object obj in list) { |
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T t = obj as T; |
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if (t != null) |
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return t; |
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} |
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return null; |
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} |
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} else { |
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return annotations as T; |
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} |
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} |
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public object Annotation(Type type) |
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{ |
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if (type == null) |
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throw new ArgumentNullException("type"); |
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object annotations = this.annotations; |
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AnnotationList list = annotations as AnnotationList; |
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if (list != null) { |
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lock (list) { |
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foreach (object obj in list) { |
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if (type.IsInstanceOfType(obj)) |
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return obj; |
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} |
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} |
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} else { |
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if (type.IsInstanceOfType(annotations)) |
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return annotations; |
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} |
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return null; |
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} |
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/// <summary> |
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/// Gets all annotations stored on this AstNode. |
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/// </summary> |
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public IEnumerable<object> Annotations { |
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get { |
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object annotations = this.annotations; |
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AnnotationList list = annotations as AnnotationList; |
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if (list != null) { |
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lock (list) { |
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return list.ToArray(); |
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} |
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} else { |
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if (annotations != null) |
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return new object[] { annotations }; |
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else |
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return Enumerable.Empty<object>(); |
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} |
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} |
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} |
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#endregion |
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|
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public abstract S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data); |
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|
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#region Pattern Matching |
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/// <summary> |
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/// Performs a pattern matching operation. |
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/// <c>this</c> is the pattern, <paramref name="other"/> is the AST that is being matched. |
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/// </summary> |
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/// <returns> |
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/// If successful, a match object containing the matched groups. |
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/// If the match failed, returns <c>null</c>. |
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/// </returns> |
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/// <remarks> |
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/// Patterns are ASTs that contain special pattern nodes (from the PatternMatching namespace). |
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/// However, it is also possible to match two ASTs without any pattern nodes - doing so will produce an empty match object |
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/// if the two ASTs are structurally identical; or will return <c>null</c> if the ASTs are not identical. |
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/// </remarks> |
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public Match Match(AstNode other) |
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{ |
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Match match = new Match(); |
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if (DoMatch(other, match)) |
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return match; |
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else |
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return null; |
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} |
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|
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protected static bool MatchString(string name1, string name2) |
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{ |
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return string.IsNullOrEmpty(name1) || name1 == name2; |
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} |
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protected internal abstract bool DoMatch(AstNode other, Match match); |
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|
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internal virtual bool DoMatchCollection (Role role, AstNode pos, Match match, Stack<Pattern.PossibleMatch> backtrackingStack) |
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{ |
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return DoMatch (pos, match); |
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} |
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#endregion |
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|
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public AstNode GetNextNode () |
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{ |
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if (NextSibling != null) |
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return NextSibling; |
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if (Parent != null) |
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return Parent.GetNextNode (); |
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return null; |
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} |
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|
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public AstNode GetPrevNode () |
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{ |
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if (PrevSibling != null) |
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return PrevSibling; |
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if (Parent != null) |
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return Parent.GetPrevNode (); |
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return null; |
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} |
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|
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// filters all non c# nodes (comments, white spaces or pre processor directives) |
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public AstNode GetCSharpNodeBefore (AstNode node) |
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{ |
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var n = node.PrevSibling; |
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while (n != null) { |
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if (n.Role != Roles.Comment) |
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return n; |
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n = n.GetPrevNode (); |
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} |
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return null; |
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} |
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// the Root role must be available when creating the null nodes, so we can't put it in the Roles class |
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static readonly Role<AstNode> RootRole = new Role<AstNode>("Root"); |
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public static class Roles |
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{ |
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/// <summary> |
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/// Root of an abstract syntax tree. |
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/// </summary> |
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public static readonly Role<AstNode> Root = RootRole; |
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// some pre defined constants for common roles |
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public static readonly Role<Identifier> Identifier = new Role<Identifier>("Identifier", CSharp.Identifier.Null); |
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public static readonly Role<BlockStatement> Body = new Role<BlockStatement>("Body", CSharp.BlockStatement.Null); |
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public static readonly Role<ParameterDeclaration> Parameter = new Role<ParameterDeclaration>("Parameter"); |
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public static readonly Role<Expression> Argument = new Role<Expression>("Argument", CSharp.Expression.Null); |
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public static readonly Role<AstType> Type = new Role<AstType>("Type", CSharp.AstType.Null); |
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public static readonly Role<Expression> Expression = new Role<Expression>("Expression", CSharp.Expression.Null); |
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public static readonly Role<Expression> TargetExpression = new Role<Expression>("Target", CSharp.Expression.Null); |
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public readonly static Role<Expression> Condition = new Role<Expression>("Condition", CSharp.Expression.Null); |
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public static readonly Role<TypeParameterDeclaration> TypeParameter = new Role<TypeParameterDeclaration>("TypeParameter"); |
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public static readonly Role<AstType> TypeArgument = new Role<AstType>("TypeArgument", CSharp.AstType.Null); |
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public readonly static Role<Constraint> Constraint = new Role<Constraint>("Constraint"); |
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public static readonly Role<VariableInitializer> Variable = new Role<VariableInitializer>("Variable"); |
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public static readonly Role<Statement> EmbeddedStatement = new Role<Statement>("EmbeddedStatement", CSharp.Statement.Null); |
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public static readonly Role<CSharpTokenNode> Keyword = new Role<CSharpTokenNode>("Keyword", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> InKeyword = new Role<CSharpTokenNode>("InKeyword", CSharpTokenNode.Null); |
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// some pre defined constants for most used punctuation |
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public static readonly Role<CSharpTokenNode> LPar = new Role<CSharpTokenNode>("LPar", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> RPar = new Role<CSharpTokenNode>("RPar", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> LBracket = new Role<CSharpTokenNode>("LBracket", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> RBracket = new Role<CSharpTokenNode>("RBracket", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> LBrace = new Role<CSharpTokenNode>("LBrace", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> RBrace = new Role<CSharpTokenNode>("RBrace", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> LChevron = new Role<CSharpTokenNode>("LChevron", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> RChevron = new Role<CSharpTokenNode>("RChevron", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> Comma = new Role<CSharpTokenNode>("Comma", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> Dot = new Role<CSharpTokenNode>("Dot", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> Semicolon = new Role<CSharpTokenNode>("Semicolon", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> Assign = new Role<CSharpTokenNode>("Assign", CSharpTokenNode.Null); |
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public static readonly Role<CSharpTokenNode> Colon = new Role<CSharpTokenNode>("Colon", CSharpTokenNode.Null); |
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public static readonly Role<Comment> Comment = new Role<Comment>("Comment"); |
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} |
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} |
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}
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