.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.IL;
namespace ICSharpCode.Decompiler.FlowAnalysis
{
/// <summary>
/// Implements the "reaching definitions" analysis.
///
/// https://en.wikipedia.org/wiki/Reaching_definition
///
/// By "definitions", we mean stores to local variables.
/// </summary>
/// <remarks>
/// Possible "definitions" that store to a variable are:
/// * <c>StLoc</c>
/// * <c>TryCatchHandler</c> (for the exception variable)
/// * <c>ReachingDefinitions.UninitializedVariable</c> for uninitialized variables.
/// Note that we do not keep track of <c>LdLoca</c>/references/pointers.
/// The analysis will likely be wrong/incomplete for variables with <c>AddressCount != 0</c>.
/// </remarks>
public class ReachingDefinitions
{
#region State representation
/// <summary>
/// The state during the reaching definitions analysis.
/// </summary>
/// <remarks>
/// A state can either be reachable, or unreachable:
/// 1) unreachable
/// Note that during the analysis, "unreachable" just means we have not yet found a path
/// from the entry point to the node. States transition from unreachable to reachable as
/// the analysis processes more control flow paths.
/// 2) reachable
/// In this case, the state contains, for each variable, the set of stores that might have
/// written to the variable before the control flow reached the state's source code position.
/// This set does not include stores that were definitely overwritten by other stores to the
/// same variable.
/// During the analysis, the set of stores gets extended as the analysis processes more code paths.
///
/// The reachable state could be represented as a `Dictionary{ILVariable, ISet{ILInstruction}}`.
/// To consume less memory, we instead assign an integer index to all stores in the analyzed function ("store index"),
/// and store the state as a `BitSet` instead.
/// Each bit in the set corresponds to one store instruction, and is `true` iff the store is a reaching definition
/// for the variable it is storing to.
/// The `allStores` array has the same length as the bit sets and holds the corresponding `ILInstruction` objects (store instructions).
/// All stores for a single variable occupy a contiguous segment of the `allStores` array (and thus also of the `state`),
/// which allows us to efficient clear out all stores that get overwritten by a new store.
/// </remarks>
[DebuggerDisplay("{bits}")]
struct State : IDataFlowState<State>
{
/// <summary>
/// bit 0: This state's position is reachable from the entry point.
/// bit i+1: There is a code path from the entry point to this state's position
/// that passes through through <c>allStores[i]</c> and does not pass through another
/// store to <c>allStores[i].Variable</c>.
/// </summary>
readonly internal BitSet bits;
public State(BitSet bits)
{
this.bits = bits;
}
public bool LessThanOrEqual(State otherState)
{
return bits.IsSubsetOf(otherState.bits);
}
public State Clone()
{
return new State(bits.Clone());
}
public void ReplaceWith(State newContent)
{
bits.ReplaceWith(newContent.bits);
}
public void JoinWith(State incomingState)
{
bits.UnionWith(incomingState.bits);
}
public void MeetWith(State incomingState)
{
bits.IntersectWith(incomingState.bits);
}
public void MarkUnreachable()
{
bits.ClearAll();
}
public bool IsUnreachable {
get { return !bits[ReachableBit]; }
}
}
/// <summary>
/// To distinguish unreachable from reachable states, we use the first bit in the bitset to store the 'reachable bit'.
/// If this bit is set, the state is reachable, and the remaining bits
/// </summary>
const int ReachableBit = 0;
/// <summary>
/// Because bit number 0 is the ReachableBit, we start counting store indices at 1.
/// </summary>
const int FirstStoreIndex = 1;
#endregion
#region Documentation + member fields
/// <summary>
/// A special Nop instruction that gets used as a fake store if the variable
/// is possibly uninitialized.
/// </summary>
public static readonly ILInstruction UninitializedVariable = new Nop();
/// <summary>
/// The function being analyzed.
/// </summary>
readonly ILVariableScope scope;
/// <summary>
/// All stores for all variables in the scope.
///
/// <c>state[storeIndex]</c> is true iff <c>allStores[storeIndex]</c> is a reaching definition.
/// Invariant: <c>state.bits.Length == allStores.Length</c>.
/// </summary>
readonly ILInstruction[] allStores;
/// <summary>
/// Maps instructions appearing in <c>allStores</c> to their index.
///
/// Invariant: <c>allStores[storeIndexMap[inst]] == inst</c>
///
/// Does not contain <c>UninitializedVariable</c> (as that special instruction has multiple store indices, one per variable)
/// </summary>
readonly Dictionary<ILInstruction, int> storeIndexMap = new Dictionary<ILInstruction, int>();
/// <summary>
/// For all variables <c>v</c>: <c>allStores[firstStoreIndexForVariable[v.IndexInScope]]</c> is the <c>UninitializedVariable</c> entry for <c>v</c>.
/// The next few stores (up to <c>firstStoreIndexForVariable[v.IndexInScope + 1]</c>, exclusive) are the full list of stores for <c>v</c>.
/// </summary>
/// <remarks>
/// Invariant: <c>firstStoreIndexForVariable[scope.Variables.Count] == allStores.Length</c>
/// </remarks>
readonly int[] firstStoreIndexForVariable;
/// <summary>
/// <c>activeVariable[v.IndexInScope]</c> is true iff RD analysis is enabled for the variable.
/// </summary>
readonly BitSet activeVariables;
#endregion
#region Constructor
/// <summary>
/// Run reaching definitions analysis for the specified variable scope.
/// </summary>
public ReachingDefinitions(ILVariableScope scope, Predicate<ILVariable> pred)
: this(scope, GetActiveVariableBitSet(scope, pred))
{
}
static BitSet GetActiveVariableBitSet(ILVariableScope scope, Predicate<ILVariable> pred)
{
if (scope == null)
throw new ArgumentNullException("scope");
BitSet activeVariables = new BitSet(scope.Variables.Count);
for (int vi = 0; vi < scope.Variables.Count; vi++) {
activeVariables[vi] = pred(scope.Variables[vi]);
}
return activeVariables;
}
/// <summary>
/// Run reaching definitions analysis for the specified variable scope.
/// </summary>
public ReachingDefinitions(ILVariableScope scope, BitSet activeVariables)
{
if (scope == null)
throw new ArgumentNullException("scope");
if (activeVariables == null)
throw new ArgumentNullException("activeVariables");
this.scope = scope;
this.activeVariables = activeVariables;
// Fill `allStores` and `storeIndexMap` and `firstStoreIndexForVariable`.
var storesByVar = FindAllStoresByVariable(scope, activeVariables);
allStores = new ILInstruction[FirstStoreIndex + storesByVar.Sum(l => l != null ? l.Count : 0)];
firstStoreIndexForVariable = new int[scope.Variables.Count + 1];
int si = FirstStoreIndex;
for (int vi = 0; vi < storesByVar.Length; vi++) {
firstStoreIndexForVariable[vi] = si;
var stores = storesByVar[vi];
if (stores != null) {
int expectedStoreCount = scope.Variables[vi].StoreCount;
if (!scope.Variables[vi].HasInitialValue) {
// Extra store for UninitializedVariable
expectedStoreCount += 1;
// Note that for variables with HasInitialValue=true,
// this extra store is already accounted for in ILVariable.StoreCount.
}
Debug.Assert(stores.Count == expectedStoreCount);
stores.CopyTo(allStores, si);
// Add all stores except for UninitializedVariable to storeIndexMap.
for (int i = 1; i < stores.Count; i++) {
storeIndexMap.Add(stores[i], si + i);
}
si += stores.Count;
}
}
firstStoreIndexForVariable[scope.Variables.Count] = si;
Debug.Assert(si == allStores.Length);
RDVisitor visitor = new RDVisitor(this);
scope.Children.Single().AcceptVisitor(visitor);
}
/// <summary>
/// Fill <c>allStores</c> and <c>storeIndexMap</c>.
/// </summary>
static List<ILInstruction>[] FindAllStoresByVariable(ILVariableScope scope, BitSet activeVariables)
{
// For each variable, find the list of ILInstructions storing to that variable
List<ILInstruction>[] storesByVar = new List<ILInstruction>[scope.Variables.Count];
for (int vi = 0; vi < storesByVar.Length; vi++) {
if (activeVariables[vi])
storesByVar[vi] = new List<ILInstruction> { UninitializedVariable };
}
foreach (var inst in scope.Descendants) {
ILVariable v;
if (inst.MatchStLoc(out v) || inst.MatchTryCatchHandler(out v)) {
if (v.Scope == scope && activeVariables[v.IndexInScope]) {
storesByVar[v.IndexInScope].Add(inst);
}
}
}
return storesByVar;
}
#endregion
#region CreateInitialState
/// <summary>
/// Create the initial state (reachable + all variables uninitialized).
/// </summary>
State CreateInitialState()
{
BitSet initialState = new BitSet(allStores.Length);
initialState.Set(ReachableBit);
for (int vi = 0; vi < scope.Variables.Count; vi++) {
if (activeVariables[vi]) {
Debug.Assert(allStores[firstStoreIndexForVariable[vi]] == UninitializedVariable);
initialState.Set(firstStoreIndexForVariable[vi]);
}
}
return new State(initialState);
}
#endregion
/// <summary>
/// Visitor that traverses the ILInstruction tree.
/// </summary>
class RDVisitor : DataFlowVisitor<State>
{
readonly ReachingDefinitions rd;
internal RDVisitor(ReachingDefinitions rd) : base(rd.CreateInitialState())
{
this.rd = rd;
}
void HandleStore(ILInstruction inst, ILVariable v)
{
if (v.Scope == rd.scope && rd.activeVariables[v.IndexInScope] && !state.IsUnreachable) {
// Clear the set of stores for this variable:
state.bits.Clear(rd.firstStoreIndexForVariable[v.IndexInScope], rd.firstStoreIndexForVariable[v.IndexInScope + 1]);
// And replace it with this store:
state.bits.Set(rd.storeIndexMap[inst]);
}
}
protected internal override void VisitStLoc(StLoc inst)
{
base.VisitStLoc(inst);
HandleStore(inst, inst.Variable);
}
protected override void BeginTryCatchHandler(TryCatchHandler inst)
{
HandleStore(inst, inst.Variable);
}
}
}
}