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198 lines
6.2 KiB
198 lines
6.2 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System; |
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using System.Collections.Generic; |
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using System.Collections.Immutable; |
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using System.Diagnostics; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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using ICSharpCode.NRefactory.TypeSystem; |
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using ICSharpCode.NRefactory.TypeSystem.Implementation; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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/// <summary> |
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/// A block consists of a list of IL instructions. |
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/// |
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/// <para> |
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/// Note: if execution reaches the end of the instruction list, |
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/// the FinalInstruction (which is not part of the list) will be executed. |
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/// The block returns returns the result value of the FinalInstruction. |
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/// For blocks returning void, the FinalInstruction will usually be 'nop'. |
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/// </para> |
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/// |
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/// There are three different uses for blocks: |
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/// 1) Blocks in block containers. Used as targets for Branch instructions. |
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/// 2) Blocks to group a bunch of statements, e.g. the TrueInst of an IfInstruction. |
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/// 3) Inline blocks that evaluate to a value, e.g. for array initializers. |
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/// |
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/// TODO: consider splitting inline blocks (with FinalInstruction) from those |
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/// used in containers for control flow purposes -- these are very different things |
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/// which should not share a class. |
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/// </summary> |
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partial class Block : ILInstruction |
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{ |
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public static readonly SlotInfo InstructionSlot = new SlotInfo("Instruction", isCollection: true); |
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public static readonly SlotInfo FinalInstructionSlot = new SlotInfo("FinalInstruction"); |
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public readonly InstructionCollection<ILInstruction> Instructions; |
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ILInstruction finalInstruction; |
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/// <summary> |
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/// For blocks in a block container, this field holds |
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/// the number of incoming control flow edges to this block. |
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/// </summary> |
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/// <remarks> |
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/// This variable is automatically updated when adding/removing branch instructions from the ILAst, |
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/// or when adding the block as an entry point to a BlockContainer. |
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/// </remarks> |
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public int IncomingEdgeCount { get; internal set; } |
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/// <summary> |
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/// A 'final instruction' that gets executed after the <c>Instructions</c> collection. |
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/// Provides the return value for the block. |
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/// </summary> |
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/// <remarks> |
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/// Blocks in containers must have 'Nop' as a final instruction. |
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/// </remarks> |
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public ILInstruction FinalInstruction { |
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get { |
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return finalInstruction; |
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} |
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set { |
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ValidateChild(value); |
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SetChildInstruction(ref finalInstruction, value, Instructions.Count); |
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} |
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} |
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protected internal override void InstructionCollectionUpdateComplete() |
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{ |
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base.InstructionCollectionUpdateComplete(); |
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if (finalInstruction.Parent == this) |
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finalInstruction.ChildIndex = Instructions.Count; |
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} |
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public Block() : base(OpCode.Block) |
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{ |
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this.Instructions = new InstructionCollection<ILInstruction>(this, 0); |
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this.FinalInstruction = new Nop(); |
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} |
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public override ILInstruction Clone() |
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{ |
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Block clone = new Block(); |
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clone.ILRange = this.ILRange; |
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clone.Instructions.AddRange(this.Instructions.Select(inst => inst.Clone())); |
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clone.FinalInstruction = this.FinalInstruction.Clone(); |
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return clone; |
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} |
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internal override void CheckInvariant(ILPhase phase) |
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{ |
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base.CheckInvariant(phase); |
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for (int i = 0; i < Instructions.Count - 1; i++) { |
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// only the last instruction may have an unreachable endpoint |
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Debug.Assert(!Instructions[i].HasFlag(InstructionFlags.EndPointUnreachable)); |
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} |
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} |
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public override StackType ResultType { |
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get { |
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return finalInstruction.ResultType; |
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} |
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} |
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/// <summary> |
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/// Gets the name of this block. |
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/// </summary> |
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public string Label |
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{ |
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get { return Disassembler.DisassemblerHelpers.OffsetToString(this.ILRange.Start); } |
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} |
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public override void WriteTo(ITextOutput output) |
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{ |
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output.Write("Block "); |
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output.WriteDefinition(Label, this); |
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if (Parent is BlockContainer) |
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output.Write(" (incoming: {0})", IncomingEdgeCount); |
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output.Write(' '); |
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output.MarkFoldStart("{...}"); |
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output.WriteLine(" {"); |
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output.Indent(); |
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foreach (var inst in Instructions) { |
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inst.WriteTo(output); |
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output.WriteLine(); |
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} |
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if (finalInstruction.OpCode != OpCode.Nop) { |
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output.Write("final: "); |
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finalInstruction.WriteTo(output); |
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output.WriteLine(); |
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} |
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output.Unindent(); |
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output.Write("}"); |
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output.MarkFoldEnd(); |
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} |
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protected override int GetChildCount() |
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{ |
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return Instructions.Count + 1; |
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} |
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protected override ILInstruction GetChild(int index) |
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{ |
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if (index == Instructions.Count) |
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return finalInstruction; |
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return Instructions[index]; |
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} |
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protected override void SetChild(int index, ILInstruction value) |
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{ |
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if (index == Instructions.Count) |
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FinalInstruction = value; |
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else |
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Instructions[index] = value; |
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} |
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protected override SlotInfo GetChildSlot(int index) |
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{ |
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if (index == Instructions.Count) |
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return FinalInstructionSlot; |
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else |
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return InstructionSlot; |
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} |
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protected override InstructionFlags ComputeFlags() |
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{ |
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var flags = InstructionFlags.None; |
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foreach (var inst in Instructions) { |
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flags |= inst.Flags; |
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} |
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flags |= FinalInstruction.Flags; |
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return flags; |
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} |
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public override InstructionFlags DirectFlags { |
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get { |
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return InstructionFlags.None; |
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} |
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} |
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} |
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}
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