mirror of https://github.com/icsharpcode/ILSpy.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
257 lines
5.3 KiB
257 lines
5.3 KiB
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
|
// software and associated documentation files (the "Software"), to deal in the Software |
|
// without restriction, including without limitation the rights to use, copy, modify, merge, |
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
|
// to whom the Software is furnished to do so, subject to the following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included in all copies or |
|
// substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
// DEALINGS IN THE SOFTWARE. |
|
|
|
#pragma warning disable 1998 |
|
using System; |
|
using System.Collections.Generic; |
|
using System.Runtime.CompilerServices; |
|
using System.Threading.Tasks; |
|
|
|
namespace ICSharpCode.Decompiler.Tests.TestCases.Pretty |
|
{ |
|
public class Async |
|
{ |
|
private int memberField; |
|
|
|
public async void SimpleVoidMethod() |
|
{ |
|
Console.WriteLine("Before"); |
|
await Task.Delay(TimeSpan.FromSeconds(1.0)); |
|
Console.WriteLine("After"); |
|
} |
|
|
|
public async void VoidMethodWithoutAwait() |
|
{ |
|
Console.WriteLine("No Await"); |
|
} |
|
|
|
public async void EmptyVoidMethod() |
|
{ |
|
} |
|
|
|
public async void AwaitYield() |
|
{ |
|
await Task.Yield(); |
|
} |
|
|
|
public async void AwaitDefaultYieldAwaitable() |
|
{ |
|
await default(YieldAwaitable); |
|
} |
|
|
|
public async void AwaitDefaultHopToThreadPool() |
|
{ |
|
// unlike YieldAwaitable which implements ICriticalNotifyCompletion, |
|
// the HopToThreadPoolAwaitable struct only implements |
|
// INotifyCompletion, so this results in different codegen |
|
await default(HopToThreadPoolAwaitable); |
|
} |
|
|
|
public async Task SimpleVoidTaskMethod() |
|
{ |
|
Console.WriteLine("Before"); |
|
await Task.Delay(TimeSpan.FromSeconds(1.0)); |
|
Console.WriteLine("After"); |
|
} |
|
|
|
public async Task TaskMethodWithoutAwait() |
|
{ |
|
Console.WriteLine("No Await"); |
|
} |
|
|
|
public async Task CapturingThis() |
|
{ |
|
await Task.Delay(memberField); |
|
} |
|
|
|
public async Task CapturingThisWithoutAwait() |
|
{ |
|
Console.WriteLine(memberField); |
|
} |
|
|
|
public async Task<bool> SimpleBoolTaskMethod() |
|
{ |
|
Console.WriteLine("Before"); |
|
await Task.Delay(TimeSpan.FromSeconds(1.0)); |
|
Console.WriteLine("After"); |
|
return true; |
|
} |
|
|
|
public async void TwoAwaitsWithDifferentAwaiterTypes() |
|
{ |
|
Console.WriteLine("Before"); |
|
if (await SimpleBoolTaskMethod()) { |
|
await Task.Delay(TimeSpan.FromSeconds(1.0)); |
|
} |
|
Console.WriteLine("After"); |
|
} |
|
|
|
public async void AwaitInLoopCondition() |
|
{ |
|
while (await SimpleBoolTaskMethod()) { |
|
Console.WriteLine("Body"); |
|
} |
|
} |
|
|
|
#if CS60 |
|
public async Task AwaitInCatch(bool b, Task<int> task1, Task<int> task2) |
|
{ |
|
try { |
|
Console.WriteLine("Start try"); |
|
await task1; |
|
Console.WriteLine("End try"); |
|
} catch (Exception) { |
|
if (!b) { |
|
await task2; |
|
} else { |
|
Console.WriteLine("No await"); |
|
} |
|
} |
|
} |
|
|
|
public async Task AwaitInFinally(bool b, Task<int> task1, Task<int> task2) |
|
{ |
|
try { |
|
Console.WriteLine("Start try"); |
|
await task1; |
|
Console.WriteLine("End try"); |
|
} finally { |
|
if (!b) { |
|
await task2; |
|
} else { |
|
Console.WriteLine("No await"); |
|
} |
|
} |
|
} |
|
#endif |
|
|
|
public static async Task<int> GetIntegerSumAsync(IEnumerable<int> items) |
|
{ |
|
await Task.Delay(100); |
|
int num = 0; |
|
foreach (int item in items) { |
|
num += item; |
|
} |
|
return num; |
|
} |
|
|
|
public static Func<Task<int>> AsyncLambda() |
|
{ |
|
return async () => await GetIntegerSumAsync(new int[3] { |
|
1, |
|
2, |
|
3 |
|
}); |
|
} |
|
|
|
public static Func<Task<int>> AsyncDelegate() |
|
{ |
|
return async delegate { |
|
await Task.Delay(10); |
|
return 2; |
|
}; |
|
} |
|
|
|
public static async Task AlwaysThrow() |
|
{ |
|
throw null; |
|
} |
|
|
|
public static async Task InfiniteLoop() |
|
{ |
|
while (true) { |
|
} |
|
} |
|
|
|
public static async Task InfiniteLoopWithAwait() |
|
{ |
|
while (true) { |
|
await Task.Delay(10); |
|
} |
|
} |
|
|
|
public async Task AsyncWithLocalVar() |
|
{ |
|
object a = new object(); |
|
#if CS70 |
|
(object, string) tuple = (new object(), "abc"); |
|
#endif |
|
await UseObj(a); |
|
await UseObj(a); |
|
#if CS70 |
|
await UseObj(tuple); |
|
#endif |
|
} |
|
|
|
public static async Task UseObj(object a) |
|
{ |
|
} |
|
|
|
#if CS70 |
|
public static async Task<int> AsyncLocalFunctions() |
|
{ |
|
return await Nested(1) + await Nested(2); |
|
|
|
#if CS80 |
|
static async Task<int> Nested(int i) |
|
#else |
|
async Task<int> Nested(int i) |
|
#endif |
|
{ |
|
await Task.Delay(i); |
|
return i; |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
public struct AsyncInStruct |
|
{ |
|
private int i; |
|
|
|
public async Task<int> Test(AsyncInStruct xx) |
|
{ |
|
xx.i++; |
|
i++; |
|
await Task.Yield(); |
|
return i + xx.i; |
|
} |
|
} |
|
|
|
public struct HopToThreadPoolAwaitable : INotifyCompletion |
|
{ |
|
public bool IsCompleted { |
|
get; |
|
set; |
|
} |
|
|
|
public HopToThreadPoolAwaitable GetAwaiter() |
|
{ |
|
return this; |
|
} |
|
|
|
public void OnCompleted(Action continuation) |
|
{ |
|
Task.Run(continuation); |
|
} |
|
|
|
public void GetResult() |
|
{ |
|
} |
|
} |
|
}
|
|
|