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// C:\Users\Siegfried\Documents\Visual Studio 2017\Projects\ConsoleApp13\ConsoleApplication1\bin\Debug\ConsoleApplication1.exe
// ConsoleApplication1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
// Global type: <Module>
// Entry point: Program.main
// Architecture: AnyCPU (32-bit preferred)
// Runtime: .NET 4.0
using Microsoft.FSharp.Collections;
using Microsoft.FSharp.Core;
using Microsoft.FSharp.Core.CompilerServices;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
[assembly: FSharpInterfaceDataVersion(2, 0, 0)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
[assembly: AssemblyTitle("ConsoleApplication1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConsoleApplication1")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("e0674ff5-5e8f-4d4e-a88f-e447192454c7")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations)]
[assembly: AssemblyVersion("1.0.0.0")]
[CompilationMapping(SourceConstructFlags.Module)]
public static class Program
{
[Serializable]
[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
[CompilationMapping(SourceConstructFlags.Closure)]
internal sealed class disposable@3 : IDisposable
{
public disposable@3()
{
((object)this)..ctor();
}
private void System-IDisposable-Dispose()
{
}
void IDisposable.Dispose()
{
//ILSpy generated this explicit interface implementation from .override directive in System-IDisposable-Dispose
this.System-IDisposable-Dispose();
}
}
[Serializable]
[StructLayout(LayoutKind.Auto, CharSet = CharSet.Auto)]
[CompilationMapping(SourceConstructFlags.Closure)]
internal sealed class getSeq@5 : GeneratedSequenceBase<int>
{
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
[CompilerGenerated]
[DebuggerNonUserCode]
public int pc = pc;
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
[CompilerGenerated]
[DebuggerNonUserCode]
public int current = current;
public getSeq@5(int pc, int current)
{
}
public override int GenerateNext(ref IEnumerable<int> next)
{
switch (this.pc)
{
default:
this.pc = 1;
this.current = 1;
return 1;
case 1:
this.pc = 2;
break;
case 2:
break;
}
this.current = 0;
return 0;
}
public override void Close()
{
this.pc = 2;
}
public override bool get_CheckClose()
{
switch (this.pc)
{
default:
return false;
case 0:
case 2:
return false;
}
}
[CompilerGenerated]
[DebuggerNonUserCode]
public override int get_LastGenerated()
{
return this.current;
}
[CompilerGenerated]
[DebuggerNonUserCode]
public override IEnumerator<int> GetFreshEnumerator()
{
return new getSeq@5(0, 0);
}
}
public static IDisposable disposable()
{
return new disposable@3();
}
public static IEnumerable<int> getSeq()
{
return new getSeq@5(0, 0);
}
public static FSharpList<int> getList()
{
return FSharpList<int>.Cons(1, FSharpList<int>.Empty);
}
public static int[] getArray()
{
return new int[1]
{
1
};
}
[EntryPoint]
public static int main(string[] argv)
{
IDisposable disposable = default(IDisposable);
using (Program.disposable())
{
Console.WriteLine("Hello 1");
disposable = Program.disposable();
}
using (disposable)
{
IEnumerable<int> seq = Program.getSeq();
using (IEnumerator<int> enumerator = seq.GetEnumerator())
{
while (true)
{
if (!enumerator.MoveNext())
break;
int k = enumerator.Current;
Console.WriteLine(k);
}
}
FSharpList<int> fSharpList = Program.getList();
FSharpList<int> tailOrNull = fSharpList.TailOrNull;
while (true)
{
if (tailOrNull == null)
break;
int j = fSharpList.HeadOrDefault;
Console.WriteLine(j);
fSharpList = tailOrNull;
tailOrNull = fSharpList.TailOrNull;
}
int[] array = Program.getArray();
for (int l = 0; l < array.Length; l++)
{
int i = array[l];
Console.WriteLine(i);
}
return 0;
}
}
}
namespace <StartupCode$ConsoleApplication1>
{
internal static class $Program
{
}
internal static class $AssemblyInfo
{
}
}
namespace <StartupCode$ConsoleApplication1>.$.NETFramework,Version=v4.6.1
{
internal static class AssemblyAttributes
{
}
}