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283 lines
10 KiB
283 lines
10 KiB
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Linq; |
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using System.Reflection.Metadata; |
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using ICSharpCode.Decompiler.Metadata; |
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using ICSharpCode.Decompiler.Util; |
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namespace ICSharpCode.Decompiler.Disassembler |
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{ |
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/// <summary> |
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/// Specifies the type of an IL structure. |
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/// </summary> |
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public enum ILStructureType |
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{ |
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/// <summary> |
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/// The root block of the method |
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/// </summary> |
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Root, |
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/// <summary> |
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/// A nested control structure representing a loop. |
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/// </summary> |
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Loop, |
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/// <summary> |
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/// A nested control structure representing a try block. |
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/// </summary> |
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Try, |
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/// <summary> |
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/// A nested control structure representing a catch, finally, or fault block. |
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/// </summary> |
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Handler, |
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/// <summary> |
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/// A nested control structure representing an exception filter block. |
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/// </summary> |
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Filter |
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} |
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/// <summary> |
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/// An IL structure. |
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/// </summary> |
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public class ILStructure |
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{ |
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public readonly PEFile Module; |
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public readonly MethodDefinitionHandle MethodHandle; |
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public readonly GenericContext GenericContext; |
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public readonly ILStructureType Type; |
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/// <summary> |
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/// Start position of the structure. |
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/// </summary> |
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public readonly int StartOffset; |
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/// <summary> |
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/// End position of the structure. (exclusive) |
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/// </summary> |
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public readonly int EndOffset; |
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/// <summary> |
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/// The exception handler associated with the Try, Filter or Handler block. |
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/// </summary> |
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public readonly ExceptionRegion ExceptionHandler; |
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/// <summary> |
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/// The loop's entry point. |
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/// </summary> |
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public readonly int LoopEntryPointOffset; |
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/// <summary> |
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/// The list of child structures. |
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/// </summary> |
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public readonly List<ILStructure> Children = new List<ILStructure>(); |
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public ILStructure(PEFile module, MethodDefinitionHandle handle, GenericContext genericContext, MethodBodyBlock body) |
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: this(module, handle, genericContext, ILStructureType.Root, 0, body.GetILReader().Length) |
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{ |
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// Build the tree of exception structures: |
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for (int i = 0; i < body.ExceptionRegions.Length; i++) { |
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ExceptionRegion eh = body.ExceptionRegions[i]; |
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if (!body.ExceptionRegions.Take(i).Any(oldEh => oldEh.TryOffset == eh.TryOffset && oldEh.TryLength == eh.TryLength)) |
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Try, eh.TryOffset, eh.TryOffset + eh.TryLength, eh)); |
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if (eh.Kind == ExceptionRegionKind.Filter) |
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Filter, eh.FilterOffset, eh.HandlerOffset, eh)); |
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Handler, eh.HandlerOffset, eh.HandlerOffset + eh.HandlerLength, eh)); |
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} |
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// Very simple loop detection: look for backward branches |
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(var allBranches, var isAfterConditionalBranch) = FindAllBranches(body.GetILReader()); |
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// We go through the branches in reverse so that we find the biggest possible loop boundary first (think loops with "continue;") |
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for (int i = allBranches.Count - 1; i >= 0; i--) { |
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int loopEnd = allBranches[i].Source.End; |
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int loopStart = allBranches[i].Target; |
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if (loopStart < loopEnd) { |
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// We found a backward branch. This is a potential loop. |
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// Check that is has only one entry point: |
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int entryPoint = -1; |
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// entry point is first instruction in loop if prev inst isn't an unconditional branch |
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if (loopStart > 0 && !isAfterConditionalBranch[loopStart]) |
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entryPoint = allBranches[i].Target; |
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bool multipleEntryPoints = false; |
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foreach (var branch in allBranches) { |
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if (branch.Source.Start < loopStart || branch.Source.Start >= loopEnd) { |
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if (loopStart <= branch.Target && branch.Target < loopEnd) { |
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// jump from outside the loop into the loop |
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if (entryPoint < 0) |
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entryPoint = branch.Target; |
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else if (branch.Target != entryPoint) |
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multipleEntryPoints = true; |
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} |
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} |
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} |
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if (!multipleEntryPoints) { |
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AddNestedStructure(new ILStructure(module, handle, genericContext, ILStructureType.Loop, loopStart, loopEnd, entryPoint)); |
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} |
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} |
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} |
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SortChildren(); |
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} |
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public ILStructure(PEFile module, MethodDefinitionHandle handle, GenericContext genericContext, ILStructureType type, int startOffset, int endOffset, ExceptionRegion handler = default) |
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{ |
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Debug.Assert(startOffset < endOffset); |
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this.Module = module; |
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this.MethodHandle = handle; |
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this.GenericContext = genericContext; |
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this.Type = type; |
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this.StartOffset = startOffset; |
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this.EndOffset = endOffset; |
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this.ExceptionHandler = handler; |
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} |
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public ILStructure(PEFile module, MethodDefinitionHandle handle, GenericContext genericContext, ILStructureType type, int startOffset, int endOffset, int loopEntryPoint) |
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{ |
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Debug.Assert(startOffset < endOffset); |
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this.Module = module; |
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this.MethodHandle = handle; |
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this.GenericContext = genericContext; |
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this.Type = type; |
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this.StartOffset = startOffset; |
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this.EndOffset = endOffset; |
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this.LoopEntryPointOffset = loopEntryPoint; |
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} |
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bool AddNestedStructure(ILStructure newStructure) |
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{ |
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// special case: don't consider the loop-like structure of "continue;" statements to be nested loops |
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if (this.Type == ILStructureType.Loop && newStructure.Type == ILStructureType.Loop && newStructure.StartOffset == this.StartOffset) |
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return false; |
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// use <= for end-offset comparisons because both end and EndOffset are exclusive |
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Debug.Assert(StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= EndOffset); |
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foreach (ILStructure child in this.Children) { |
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if (child.StartOffset <= newStructure.StartOffset && newStructure.EndOffset <= child.EndOffset) { |
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return child.AddNestedStructure(newStructure); |
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} else if (!(child.EndOffset <= newStructure.StartOffset || newStructure.EndOffset <= child.StartOffset)) { |
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// child and newStructure overlap |
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if (!(newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset)) { |
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// Invalid nesting, can't build a tree. -> Don't add the new structure. |
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return false; |
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} |
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} |
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} |
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// Move existing structures into the new structure: |
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for (int i = 0; i < this.Children.Count; i++) { |
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ILStructure child = this.Children[i]; |
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if (newStructure.StartOffset <= child.StartOffset && child.EndOffset <= newStructure.EndOffset) { |
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this.Children.RemoveAt(i--); |
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newStructure.Children.Add(child); |
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} |
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} |
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// Add the structure here: |
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this.Children.Add(newStructure); |
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return true; |
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} |
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struct Branch |
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{ |
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public Interval Source; |
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public int Target; |
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public Branch(int start, int end, int target) |
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{ |
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this.Source = new Interval(start, end); |
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this.Target = target; |
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} |
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public override string ToString() |
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{ |
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return $"[Branch Source={Source}, Target={Target}]"; |
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} |
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} |
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/// <summary> |
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/// Finds all branches. Returns list of source offset->target offset mapping. |
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/// Multiple entries for the same source offset are possible (switch statements). |
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/// The result is sorted by source offset. |
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/// </summary> |
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(List<Branch> Branches, BitSet IsAfterUnconditionalBranch) FindAllBranches(BlobReader body) |
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{ |
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var result = new List<Branch>(); |
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var bitset = new BitSet(body.Length + 1); |
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body.Reset(); |
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int target; |
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while (body.RemainingBytes > 0) { |
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var offset = body.Offset; |
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int endOffset; |
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var thisOpCode = ILParser.DecodeOpCode(ref body); |
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switch (thisOpCode.GetOperandType()) { |
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case OperandType.BrTarget: |
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case OperandType.ShortBrTarget: |
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target = ILParser.DecodeBranchTarget(ref body, thisOpCode); |
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endOffset = body.Offset; |
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result.Add(new Branch(offset, endOffset, target)); |
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bitset[endOffset] = IsUnconditionalBranch(thisOpCode); |
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break; |
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case OperandType.Switch: |
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var targets = ILParser.DecodeSwitchTargets(ref body); |
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foreach (int t in targets) |
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result.Add(new Branch(offset, body.Offset, t)); |
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break; |
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default: |
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ILParser.SkipOperand(ref body, thisOpCode); |
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bitset[body.Offset] = IsUnconditionalBranch(thisOpCode); |
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break; |
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} |
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} |
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return (result, bitset); |
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} |
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static bool IsUnconditionalBranch(ILOpCode opCode) |
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{ |
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switch (opCode) { |
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case ILOpCode.Br: |
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case ILOpCode.Br_s: |
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case ILOpCode.Ret: |
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case ILOpCode.Endfilter: |
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case ILOpCode.Endfinally: |
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case ILOpCode.Throw: |
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case ILOpCode.Rethrow: |
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return true; |
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default: |
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return false; |
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} |
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} |
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void SortChildren() |
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{ |
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Children.Sort((a, b) => a.StartOffset.CompareTo(b.StartOffset)); |
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foreach (ILStructure child in Children) |
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child.SortChildren(); |
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} |
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/// <summary> |
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/// Gets the innermost structure containing the specified offset. |
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/// </summary> |
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public ILStructure GetInnermost(int offset) |
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{ |
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Debug.Assert(StartOffset <= offset && offset < EndOffset); |
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foreach (ILStructure child in this.Children) { |
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if (child.StartOffset <= offset && offset < child.EndOffset) |
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return child.GetInnermost(offset); |
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} |
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return this; |
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} |
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} |
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}
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