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							111 lines
						
					
					
						
							3.3 KiB
						
					
					
				
			
		
		
	
	
							111 lines
						
					
					
						
							3.3 KiB
						
					
					
				// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team | 
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//  | 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this | 
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// software and associated documentation files (the "Software"), to deal in the Software | 
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// without restriction, including without limitation the rights to use, copy, modify, merge, | 
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons | 
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// to whom the Software is furnished to do so, subject to the following conditions: | 
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//  | 
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// The above copyright notice and this permission notice shall be included in all copies or | 
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// substantial portions of the Software. | 
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//  | 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | 
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | 
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | 
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | 
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// DEALINGS IN THE SOFTWARE. | 
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 | 
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#nullable enable | 
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 | 
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using System; | 
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using System.Threading; | 
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 | 
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namespace ICSharpCode.Decompiler.CSharp.Syntax | 
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{ | 
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	/// <summary> | 
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	/// Represents the role a node plays within its parent. | 
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	/// </summary> | 
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	public abstract class Role | 
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	{ | 
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		public const int RoleIndexBits = 9; | 
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 | 
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		static readonly Role[] roles = new Role[1 << RoleIndexBits]; | 
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		static int nextRoleIndex = 0; | 
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 | 
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		readonly uint index; | 
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 | 
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		public uint Index { | 
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			get { return index; } | 
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		} | 
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 | 
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		// don't allow NRefactory consumers to derive from Role | 
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		internal Role() | 
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		{ | 
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			this.index = (uint)Interlocked.Increment(ref nextRoleIndex); | 
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			if (this.index >= roles.Length) | 
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				throw new InvalidOperationException("Too many roles"); | 
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			roles[this.index] = this; | 
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		} | 
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 | 
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		/// <summary> | 
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		/// Gets whether the specified node is valid in this role. | 
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		/// </summary> | 
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		public abstract bool IsValid(object node); | 
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 | 
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		/// <summary> | 
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		/// Gets the role with the specified index. | 
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		/// </summary> | 
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		public static Role GetByIndex(uint index) | 
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		{ | 
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			return roles[index]; | 
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		} | 
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	} | 
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 | 
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	/// <summary> | 
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	/// Represents the role a node plays within its parent. | 
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	/// All nodes with this role have type T. | 
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	/// </summary> | 
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	public class Role<T> : Role where T : class? | 
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	{ | 
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		readonly string name; // helps with debugging the AST | 
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		readonly T nullObject; | 
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 | 
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		/// <summary> | 
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		/// Gets the null object used when there's no node with this role. | 
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		/// Not every role has a null object; this property returns null for roles without a null object. | 
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		/// </summary> | 
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		/// <remarks> | 
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		/// Roles used for non-collections should always have a null object, so that no AST property returns null. | 
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		/// However, if a role used for collections only, it may leave out the null object. | 
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		/// </remarks> | 
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		public T NullObject { | 
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			get { return nullObject; } | 
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		} | 
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 | 
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		public override bool IsValid(object node) | 
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		{ | 
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			return node is T; | 
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		} | 
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 | 
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		[Obsolete("Use the other overload explicitly specifying the nullObject.")] | 
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		public Role(string name) | 
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		{ | 
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			if (name == null) | 
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				throw new ArgumentNullException(nameof(name)); | 
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			this.name = name; | 
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			this.nullObject = null!; | 
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		} | 
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 | 
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		public Role(string name, T nullObject) | 
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		{ | 
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			this.name = name ?? throw new ArgumentNullException(nameof(name)); | 
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			this.nullObject = nullObject; | 
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		} | 
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 | 
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		public override string ToString() | 
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		{ | 
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			return name; | 
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		} | 
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	} | 
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}
 | 
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 |