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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under MIT X11 license (for details please see \doc\license.txt)
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace ICSharpCode.NRefactory.CSharp.PatternMatching
{
/// <summary>
/// Base class for all patterns.
/// </summary>
public abstract class Pattern : AstNode
{
public override NodeType NodeType {
get { return NodeType.Pattern; }
}
internal struct PossibleMatch
{
public readonly AstNode NextOther; // next node after the last matched node
public readonly int Checkpoint; // checkpoint
public PossibleMatch(AstNode nextOther, int checkpoint)
{
this.NextOther = nextOther;
this.Checkpoint = checkpoint;
}
}
internal virtual bool DoMatchCollection(Role role, AstNode pos, Match match, Stack<PossibleMatch> backtrackingStack)
{
return DoMatch(pos, match);
}
public AstType ToType()
{
return new TypePlaceholder(this);
}
public Expression ToExpression()
{
return new ExpressionPlaceholder(this);
}
public Statement ToStatement()
{
return new StatementPlaceholder(this);
}
public BlockStatement ToBlock()
{
return new BlockStatementPlaceholder(this);
}
public VariableInitializer ToVariable()
{
return new VariablePlaceholder(this);
}
// Make debugging easier by giving Patterns a ToString() implementation
public override string ToString()
{
StringWriter w = new StringWriter();
AcceptVisitor(new OutputVisitor(w, new CSharpFormattingPolicy()), null);
return w.ToString();
}
}
}