.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
using ICSharpCode.ILSpyX.Extensions;
using ICSharpCode.ILSpyX.FileLoaders;
namespace ICSharpCode.ILSpyX
{
/// <summary>
/// A list of assemblies.
/// </summary>
public sealed class AssemblyList
{
readonly Thread ownerThread;
readonly SynchronizationContext? synchronizationContext;
readonly AssemblyListManager manager;
readonly string listName;
/// <summary>Dirty flag, used to mark modifications so that the list is saved later</summary>
bool dirty;
readonly object lockObj = new object();
/// <summary>
/// The assemblies in this list.
/// Needs locking for multi-threaded access!
/// Write accesses are allowed on the GUI thread only (but still need locking!)
/// </summary>
/// <remarks>
/// Technically read accesses need locking when done on non-GUI threads... but whenever possible, use the
/// thread-safe <see cref="GetAssemblies()"/> method.
/// </remarks>
readonly ObservableCollection<LoadedAssembly> assemblies = new ObservableCollection<LoadedAssembly>();
/// <summary>
/// Assembly lookup by filename.
/// Usually byFilename.Values == assemblies; but when an assembly is loaded by a background thread,
/// that assembly is added to byFilename immediately, and to assemblies only later on the main thread.
/// </summary>
readonly Dictionary<string, LoadedAssembly> byFilename = new Dictionary<string, LoadedAssembly>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// Exists for testing only.
/// </summary>
internal AssemblyList()
{
ownerThread = Thread.CurrentThread;
manager = null!;
listName = "Testing Only";
}
internal AssemblyList(AssemblyListManager manager, string listName)
{
this.manager = manager ?? throw new ArgumentNullException(nameof(manager));
this.listName = listName;
this.ApplyWinRTProjections = manager.ApplyWinRTProjections;
this.UseDebugSymbols = manager.UseDebugSymbols;
ownerThread = Thread.CurrentThread;
synchronizationContext = SynchronizationContext.Current;
assemblies.CollectionChanged += Assemblies_CollectionChanged;
}
/// <summary>
/// Loads an assembly list from XML.
/// </summary>
internal AssemblyList(AssemblyListManager manager, XElement listElement)
: this(manager, (string?)listElement.Attribute("name") ?? AssemblyListManager.DefaultListName)
{
foreach (var asm in listElement.Elements("Assembly"))
{
OpenAssembly((string)asm);
}
this.dirty = false; // OpenAssembly() sets dirty, so reset it afterwards
}
/// <summary>
/// Creates a copy of an assembly list.
/// </summary>
public AssemblyList(AssemblyList list, string newName)
: this(list.manager, newName)
{
lock (lockObj)
{
lock (list.lockObj)
{
this.assemblies.AddRange(list.assemblies);
}
}
this.dirty = false;
}
public event NotifyCollectionChangedEventHandler CollectionChanged {
add {
VerifyAccess();
this.assemblies.CollectionChanged += value;
}
remove {
VerifyAccess();
this.assemblies.CollectionChanged -= value;
}
}
public bool ApplyWinRTProjections { get; set; }
public bool UseDebugSymbols { get; set; }
public FileLoaderRegistry LoaderRegistry => this.manager.LoaderRegistry;
/// <summary>
/// Gets the loaded assemblies. This method is thread-safe.
/// </summary>
public LoadedAssembly[] GetAssemblies()
{
lock (lockObj)
{
return assemblies.ToArray();
}
}
internal AssemblyListSnapshot GetSnapshot()
{
lock (lockObj)
{
return new AssemblyListSnapshot(assemblies.ToImmutableArray());
}
}
/// <summary>
/// Gets all loaded assemblies recursively, including assemblies found in bundles or packages.
/// </summary>
public Task<IList<LoadedAssembly>> GetAllAssemblies()
{
return GetSnapshot().GetAllAssembliesAsync();
}
public int Count {
get {
lock (lockObj)
{
return assemblies.Count;
}
}
}
/// <summary>
/// Saves this assembly list to XML.
/// </summary>
internal XElement SaveAsXml()
{
return new XElement(
"List",
new XAttribute("name", this.ListName),
assemblies.Where(asm => !asm.IsAutoLoaded).Select(asm => new XElement("Assembly", asm.FileName))
);
}
/// <summary>
/// Gets the name of this list.
/// </summary>
public string ListName {
get { return listName; }
}
public void Move(LoadedAssembly[] assembliesToMove, int index)
{
VerifyAccess();
lock (lockObj)
{
foreach (LoadedAssembly asm in assembliesToMove)
{
int nodeIndex = assemblies.IndexOf(asm);
Debug.Assert(nodeIndex >= 0);
if (nodeIndex < index)
index--;
assemblies.RemoveAt(nodeIndex);
}
Array.Reverse(assembliesToMove);
foreach (LoadedAssembly asm in assembliesToMove)
{
assemblies.Insert(index, asm);
}
}
}
void Assemblies_CollectionChanged(object? sender, NotifyCollectionChangedEventArgs e)
{
Debug.Assert(Monitor.IsEntered(lockObj));
if (CollectionChangeHasEffectOnSave(e))
{
RefreshSave();
}
}
static bool CollectionChangeHasEffectOnSave(NotifyCollectionChangedEventArgs e)
{
// Auto-loading dependent assemblies shouldn't trigger saving the assembly list
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
return e.NewItems.EmptyIfNull().Cast<LoadedAssembly>().Any(asm => !asm.IsAutoLoaded);
case NotifyCollectionChangedAction.Remove:
return e.OldItems.EmptyIfNull().Cast<LoadedAssembly>().Any(asm => !asm.IsAutoLoaded);
default:
return true;
}
}
public void RefreshSave()
{
// Whenever the assembly list is modified, mark it as dirty
// and enqueue a task that saves it once the UI has finished modifying the assembly list.
if (!dirty)
{
dirty = true;
BeginInvoke(
delegate {
if (dirty)
{
dirty = false;
this.manager.SaveList(this);
}
}
);
}
}
/// <summary>
/// Find an assembly that was previously opened.
/// </summary>
public LoadedAssembly? FindAssembly(string file)
{
file = Path.GetFullPath(file);
lock (lockObj)
{
if (byFilename.TryGetValue(file, out var asm))
return asm;
}
return null;
}
public LoadedAssembly Open(string assemblyUri, bool isAutoLoaded = false)
{
return OpenAssembly(assemblyUri, isAutoLoaded);
}
/// <summary>
/// Opens an assembly from disk.
/// Returns the existing assembly node if it is already loaded.
/// </summary>
/// <remarks>
/// If called on the UI thread, the newly opened assembly is added to the list synchronously.
/// If called on another thread, the newly opened assembly won't be returned by GetAssemblies()
/// until the UI thread gets around to adding the assembly.
/// </remarks>
public LoadedAssembly OpenAssembly(string file, bool isAutoLoaded = false)
{
file = Path.GetFullPath(file);
return OpenAssembly(file, () => {
var newAsm = new LoadedAssembly(this, file, fileLoaders: manager?.LoaderRegistry, applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols) {
IsAutoLoaded = isAutoLoaded
};
return newAsm;
});
}
/// <summary>
/// Opens an assembly from a stream.
/// </summary>
public LoadedAssembly OpenAssembly(string file, Stream? stream, bool isAutoLoaded = false)
{
file = Path.GetFullPath(file);
return OpenAssembly(file, () => {
var newAsm = new LoadedAssembly(this, file, stream: Task.FromResult(stream),
fileLoaders: manager?.LoaderRegistry,
applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
newAsm.IsAutoLoaded = isAutoLoaded;
return newAsm;
});
}
LoadedAssembly OpenAssembly(string file, Func<LoadedAssembly> load)
{
bool isUIThread = ownerThread == Thread.CurrentThread;
LoadedAssembly? asm;
lock (lockObj)
{
if (byFilename.TryGetValue(file, out asm))
return asm;
asm = load();
Debug.Assert(asm.FileName == file);
byFilename.Add(asm.FileName, asm);
if (isUIThread)
{
assemblies.Add(asm);
}
}
if (!isUIThread)
{
BeginInvoke(delegate () {
lock (lockObj)
{
assemblies.Add(asm);
}
});
}
return asm;
}
/// <summary>
/// Replace the assembly object model from a crafted stream, without disk I/O
/// Returns null if it is not already loaded.
/// </summary>
public LoadedAssembly? HotReplaceAssembly(string file, Stream stream)
{
VerifyAccess();
file = Path.GetFullPath(file);
lock (lockObj)
{
if (!byFilename.TryGetValue(file, out LoadedAssembly? target))
return null;
int index = this.assemblies.IndexOf(target);
if (index < 0)
return null;
var newAsm = new LoadedAssembly(this, file, stream: Task.FromResult<Stream?>(stream),
fileLoaders: manager?.LoaderRegistry,
applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
newAsm.IsAutoLoaded = target.IsAutoLoaded;
Debug.Assert(newAsm.FileName == file);
byFilename[file] = newAsm;
this.assemblies[index] = newAsm;
return newAsm;
}
}
public LoadedAssembly? ReloadAssembly(string file)
{
VerifyAccess();
file = Path.GetFullPath(file);
var target = this.assemblies.FirstOrDefault(asm => file.Equals(asm.FileName, StringComparison.OrdinalIgnoreCase));
if (target == null)
return null;
return ReloadAssembly(target);
}
public LoadedAssembly? ReloadAssembly(LoadedAssembly target)
{
VerifyAccess();
var index = this.assemblies.IndexOf(target);
if (index < 0)
return null;
var newAsm = new LoadedAssembly(this, target.FileName, pdbFileName: target.PdbFileName,
fileLoaders: manager?.LoaderRegistry,
applyWinRTProjections: ApplyWinRTProjections, useDebugSymbols: UseDebugSymbols);
newAsm.IsAutoLoaded = target.IsAutoLoaded;
lock (lockObj)
{
this.assemblies.Remove(target);
this.assemblies.Insert(index, newAsm);
}
return newAsm;
}
public void Unload(LoadedAssembly assembly)
{
VerifyAccess();
lock (lockObj)
{
assemblies.Remove(assembly);
byFilename.Remove(assembly.FileName);
}
}
public void Clear()
{
VerifyAccess();
lock (lockObj)
{
assemblies.Clear();
byFilename.Clear();
}
}
public void Sort(IComparer<LoadedAssembly> comparer)
{
Sort(0, int.MaxValue, comparer);
}
public void Sort(int index, int count, IComparer<LoadedAssembly> comparer)
{
VerifyAccess();
lock (lockObj)
{
List<LoadedAssembly> list = new List<LoadedAssembly>(assemblies);
list.Sort(index, Math.Min(count, list.Count - index), comparer);
assemblies.Clear();
assemblies.AddRange(list);
}
}
private void BeginInvoke(Action action)
{
if (synchronizationContext == null)
{
action();
}
else
{
synchronizationContext.Post(new SendOrPostCallback(_ => action()), null);
}
}
private void VerifyAccess()
{
if (this.ownerThread != Thread.CurrentThread)
throw new InvalidOperationException("This method must always be called on the thread that owns the assembly list: " + ownerThread.ManagedThreadId + " " + ownerThread.Name);
}
}
}