.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using ICSharpCode.Decompiler.IL.Patterns;
using ICSharpCode.Decompiler.IL.Transforms;
using ICSharpCode.Decompiler.TypeSystem;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL
{
internal enum ILPhase
{
/// <summary>
/// Reading the individual instructions.
/// * Variables don't have scopes yet as the ILFunction is not created yet.
/// * Branches point to IL offsets, not blocks.
/// </summary>
InILReader,
/// <summary>
/// The usual invariants are established.
/// </summary>
Normal,
/// <summary>
/// Special phase within the async-await decompiler, where a few selected invariants
/// are temporarily suspended. (see Leave.CheckInvariant)
/// </summary>
InAsyncAwait
}
/// <summary>
/// Represents a decoded IL instruction
/// </summary>
public abstract partial class ILInstruction
{
public readonly OpCode OpCode;
protected ILInstruction(OpCode opCode)
{
this.OpCode = opCode;
}
protected void ValidateChild(ILInstruction? inst)
{
if (inst == null)
throw new ArgumentNullException(nameof(inst));
Debug.Assert(!this.IsDescendantOf(inst), "ILAst must form a tree");
// If a call to ReplaceWith() triggers the "ILAst must form a tree" assertion,
// make sure to read the remarks on the ReplaceWith() method.
}
internal static void DebugAssert([DoesNotReturnIf(false)] bool b)
{
Debug.Assert(b);
}
internal static void DebugAssert([DoesNotReturnIf(false)] bool b, string msg)
{
Debug.Assert(b, msg);
}
[Conditional("DEBUG")]
internal virtual void CheckInvariant(ILPhase phase)
{
foreach (var child in Children)
{
Debug.Assert(child.Parent == this);
Debug.Assert(this.GetChild(child.ChildIndex) == child);
// if child flags are invalid, parent flags must be too
// exception: nested ILFunctions (lambdas)
Debug.Assert(this is ILFunction || child.flags != invalidFlags || this.flags == invalidFlags);
Debug.Assert(child.IsConnected == this.IsConnected);
child.CheckInvariant(phase);
}
Debug.Assert((this.DirectFlags & ~this.Flags) == 0, "All DirectFlags must also appear in this.Flags");
}
/// <summary>
/// Gets whether this node is a descendant of <paramref name="possibleAncestor"/>.
/// Also returns true if <c>this</c>==<paramref name="possibleAncestor"/>.
/// </summary>
/// <remarks>
/// This method uses the <c>Parent</c> property, so it may produce surprising results
/// when called on orphaned nodes or with a possibleAncestor that contains stale positions
/// (see remarks on Parent property).
/// </remarks>
public bool IsDescendantOf(ILInstruction possibleAncestor)
{
for (ILInstruction? ancestor = this; ancestor != null; ancestor = ancestor.Parent)
{
if (ancestor == possibleAncestor)
return true;
}
return false;
}
public ILInstruction? GetCommonParent(ILInstruction other)
{
if (other == null)
throw new ArgumentNullException(nameof(other));
ILInstruction? a = this;
ILInstruction? b = other;
int levelA = a.CountAncestors();
int levelB = b.CountAncestors();
while (levelA > levelB)
{
a = a!.Parent;
levelA--;
}
while (levelB > levelA)
{
b = b!.Parent;
levelB--;
}
while (a != b)
{
a = a!.Parent;
b = b!.Parent;
}
return a;
}
/// <summary>
/// Returns whether this appears before other in a post-order walk of the whole tree.
/// </summary>
public bool IsBefore(ILInstruction other)
{
if (other == null)
throw new ArgumentNullException(nameof(other));
ILInstruction a = this;
ILInstruction b = other;
int levelA = a.CountAncestors();
int levelB = b.CountAncestors();
int originalLevelA = levelA;
int originalLevelB = levelB;
while (levelA > levelB)
{
a = a.Parent!;
levelA--;
}
while (levelB > levelA)
{
b = b.Parent!;
levelB--;
}
if (a == b)
{
// a or b is a descendant of the other,
// whichever node has the higher level comes first in post-order walk.
return originalLevelA > originalLevelB;
}
while (a.Parent != b.Parent)
{
a = a.Parent!;
b = b.Parent!;
}
// now a and b have the same parent or are both root nodes
return a.ChildIndex < b.ChildIndex;
}
private int CountAncestors()
{
int level = 0;
for (ILInstruction? ancestor = this; ancestor != null; ancestor = ancestor.Parent)
{
level++;
}
return level;
}
/// <summary>
/// Gets the stack type of the value produced by this instruction.
/// </summary>
public abstract StackType ResultType { get; }
/* Not sure if it's a good idea to offer this on all instructions --
* e.g. ldloc for a local of type `int?` would return StackType.O (because it's not a lifted operation),
* even though the underlying type is int = StackType.I4.
/// <summary>
/// Gets the underlying result type of the value produced by this instruction.
///
/// If this is a lifted operation, the ResultType will be `StackType.O` (because Nullable{T} is a struct),
/// and UnderlyingResultType will be result type of the corresponding non-lifted operation.
///
/// If this is not a lifted operation, the underlying result type is equal to the result type.
/// </summary>
public virtual StackType UnderlyingResultType { get => ResultType; }
*/
internal static StackType CommonResultType(StackType a, StackType b)
{
if (a == StackType.I || b == StackType.I)
return StackType.I;
Debug.Assert(a == b);
return a;
}
#if DEBUG
/// <summary>
/// Gets whether this node (or any subnode) was modified since the last <c>ResetDirty()</c> call.
/// </summary>
/// <remarks>
/// IsDirty is used by the StatementTransform, and must not be used by individual transforms within the loop.
/// </remarks>
internal bool IsDirty { get; private set; }
/// <summary>
/// Marks this node (and all subnodes) as <c>IsDirty=false</c>.
/// </summary>
internal void ResetDirty()
{
foreach (ILInstruction inst in Descendants)
inst.IsDirty = false;
}
#endif
[Conditional("DEBUG")]
protected private void MakeDirty()
{
#if DEBUG
for (ILInstruction? inst = this; inst != null && !inst.IsDirty; inst = inst.parent)
{
inst.IsDirty = true;
}
#endif
}
const InstructionFlags invalidFlags = (InstructionFlags)(-1);
InstructionFlags flags = invalidFlags;
/// <summary>
/// Gets the flags describing the behavior of this instruction.
/// This property computes the flags on-demand and caches them
/// until some change to the ILAst invalidates the cache.
/// </summary>
/// <remarks>
/// Flag cache invalidation makes use of the <c>Parent</c> property,
/// so it is possible for this property to return a stale value
/// if the instruction contains "stale positions" (see remarks on Parent property).
/// </remarks>
public InstructionFlags Flags {
get {
if (flags == invalidFlags)
{
flags = ComputeFlags();
}
return flags;
}
}
/// <summary>
/// Returns whether the instruction (or one of its child instructions) has at least one of the specified flags.
/// </summary>
public bool HasFlag(InstructionFlags flags)
{
return (this.Flags & flags) != 0;
}
/// <summary>
/// Returns whether the instruction (without considering child instructions) has at least one of the specified flags.
/// </summary>
public bool HasDirectFlag(InstructionFlags flags)
{
return (this.DirectFlags & flags) != 0;
}
protected void InvalidateFlags()
{
for (ILInstruction? inst = this; inst != null && inst.flags != invalidFlags; inst = inst.parent)
inst.flags = invalidFlags;
}
protected abstract InstructionFlags ComputeFlags();
/// <summary>
/// Gets the flags for this instruction only, without considering the child instructions.
/// </summary>
public abstract InstructionFlags DirectFlags { get; }
/// <summary>
/// Gets the ILRange for this instruction alone, ignoring the operands.
/// </summary>
private Interval ILRange;
public void AddILRange(Interval newRange)
{
this.ILRange = CombineILRange(this.ILRange, newRange);
}
protected static Interval CombineILRange(Interval oldRange, Interval newRange)
{
if (oldRange.IsEmpty)
{
return newRange;
}
if (newRange.IsEmpty)
{
return oldRange;
}
if (newRange.Start <= oldRange.Start)
{
if (newRange.End < oldRange.Start)
{
return newRange; // use the earlier range
}
else
{
// join overlapping ranges
return new Interval(newRange.Start, Math.Max(newRange.End, oldRange.End));
}
}
else if (newRange.Start <= oldRange.End)
{
// join overlapping ranges
return new Interval(oldRange.Start, Math.Max(newRange.End, oldRange.End));
}
return oldRange;
}
public void AddILRange(ILInstruction sourceInstruction)
{
AddILRange(sourceInstruction.ILRange);
}
public void SetILRange(ILInstruction sourceInstruction)
{
ILRange = sourceInstruction.ILRange;
}
public void SetILRange(Interval range)
{
ILRange = range;
}
public int StartILOffset => ILRange.Start;
public int EndILOffset => ILRange.End;
public bool ILRangeIsEmpty => ILRange.IsEmpty;
public IEnumerable<Interval> ILRanges => new[] { ILRange };
public void WriteILRange(ITextOutput output, ILAstWritingOptions options)
{
ILRange.WriteTo(output, options);
}
/// <summary>
/// Writes the ILAst to the text output.
/// </summary>
public abstract void WriteTo(ITextOutput output, ILAstWritingOptions options);
public override string ToString()
{
var output = new PlainTextOutput();
WriteTo(output, new ILAstWritingOptions());
if (!ILRange.IsEmpty)
{
output.Write(" at IL_" + ILRange.Start.ToString("x4"));
}
return output.ToString();
}
/// <summary>
/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction.
/// </summary>
public abstract void AcceptVisitor(ILVisitor visitor);
/// <summary>
/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction.
/// </summary>
public abstract T AcceptVisitor<T>(ILVisitor<T> visitor);
/// <summary>
/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction.
/// </summary>
public abstract T AcceptVisitor<C, T>(ILVisitor<C, T> visitor, C context);
/// <summary>
/// Gets the child nodes of this instruction.
/// </summary>
/// <remarks>
/// The ChildrenCollection does not actually store the list of children,
/// it merely allows accessing the children stored in the various slots.
/// </remarks>
public ChildrenCollection Children {
get {
return new ChildrenCollection(this);
}
}
protected abstract int GetChildCount();
protected abstract ILInstruction GetChild(int index);
protected abstract void SetChild(int index, ILInstruction value);
protected abstract SlotInfo GetChildSlot(int index);
#region ChildrenCollection + ChildrenEnumerator
public readonly struct ChildrenCollection : IReadOnlyList<ILInstruction>
{
readonly ILInstruction inst;
internal ChildrenCollection(ILInstruction inst)
{
Debug.Assert(inst != null);
this.inst = inst!;
}
public int Count {
get { return inst.GetChildCount(); }
}
public ILInstruction this[int index] {
get { return inst.GetChild(index); }
set { inst.SetChild(index, value); }
}
public ChildrenEnumerator GetEnumerator()
{
return new ChildrenEnumerator(inst);
}
IEnumerator<ILInstruction> IEnumerable<ILInstruction>.GetEnumerator()
{
return GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
#if DEBUG
int activeEnumerators;
[Conditional("DEBUG")]
internal void StartEnumerator()
{
activeEnumerators++;
}
[Conditional("DEBUG")]
internal void StopEnumerator()
{
Debug.Assert(activeEnumerators > 0);
activeEnumerators--;
}
#endif
[Conditional("DEBUG")]
internal void AssertNoEnumerators()
{
#if DEBUG
Debug.Assert(activeEnumerators == 0);
#endif
}
/// <summary>
/// Enumerator over the children of an ILInstruction.
/// Warning: even though this is a struct, it is invalid to copy:
/// the number of constructor calls must match the number of dispose calls.
/// </summary>
public struct ChildrenEnumerator : IEnumerator<ILInstruction>
{
ILInstruction? inst;
readonly int end;
int pos;
internal ChildrenEnumerator(ILInstruction inst)
{
DebugAssert(inst != null);
this.inst = inst;
this.pos = -1;
this.end = inst!.GetChildCount();
#if DEBUG
inst.StartEnumerator();
#endif
}
public ILInstruction Current {
get {
return inst!.GetChild(pos);
}
}
public bool MoveNext()
{
return ++pos < end;
}
public void Dispose()
{
#if DEBUG
if (inst != null)
{
inst.StopEnumerator();
inst = null;
}
#endif
}
object System.Collections.IEnumerator.Current {
get { return this.Current; }
}
void System.Collections.IEnumerator.Reset()
{
pos = -1;
}
}
#endregion
/// <summary>
/// Replaces this ILInstruction with the given replacement instruction.
/// </summary>
/// <remarks>
/// It is temporarily possible for a node to be used in multiple places in the ILAst,
/// this method only replaces this node at its primary position (see remarks on <see cref="Parent"/>).
///
/// This means you cannot use ReplaceWith() to wrap an instruction in another node.
/// For example, <c>node.ReplaceWith(new BitNot(node))</c> will first call the BitNot constructor,
/// which sets <c>node.Parent</c> to the BitNot instance.
/// The ReplaceWith() call then attempts to set <c>BitNot.Argument</c> to the BitNot instance,
/// which creates a cyclic ILAst. Meanwhile, node's original parent remains unmodified.
///
/// The solution in this case is to avoid using <c>ReplaceWith</c>.
/// If the parent node is unknown, the following trick can be used:
/// <code>
/// node.Parent.Children[node.ChildIndex] = new BitNot(node);
/// </code>
/// Unlike the <c>ReplaceWith()</c> call, this will evaluate <c>node.Parent</c> and <c>node.ChildIndex</c>
/// before the <c>BitNot</c> constructor is called, thus modifying the expected position in the ILAst.
/// </remarks>
public void ReplaceWith(ILInstruction replacement)
{
Debug.Assert(parent!.GetChild(ChildIndex) == this);
if (replacement == this)
return;
parent.SetChild(ChildIndex, replacement);
}
/// <summary>
/// Returns all descendants of the ILInstruction in post-order.
/// (including the ILInstruction itself)
/// </summary>
/// <remarks>
/// Within a loop 'foreach (var node in inst.Descendants)', it is illegal to
/// add or remove from the child collections of node's ancestors, as those are
/// currently being enumerated.
/// Note that it is valid to modify node's children as those were already previously visited.
/// As a special case, it is also allowed to replace node itself with another node.
/// </remarks>
public IEnumerable<ILInstruction> Descendants {
get {
// Copy of TreeTraversal.PostOrder() specialized for ChildrenEnumerator
// We could potentially eliminate the stack by using Parent/ChildIndex,
// but that makes it difficult to reason about the behavior in the cases
// where Parent/ChildIndex is not accurate (stale positions), especially
// if the ILAst is modified during enumeration.
Stack<ChildrenEnumerator> stack = new Stack<ChildrenEnumerator>();
ChildrenEnumerator enumerator = new ChildrenEnumerator(this);
try
{
while (true)
{
while (enumerator.MoveNext())
{
var element = enumerator.Current;
stack.Push(enumerator);
enumerator = new ChildrenEnumerator(element);
}
enumerator.Dispose();
if (stack.Count > 0)
{
enumerator = stack.Pop();
yield return enumerator.Current;
}
else
{
break;
}
}
}
finally
{
enumerator.Dispose();
while (stack.Count > 0)
{
stack.Pop().Dispose();
}
}
yield return this;
}
}
/// <summary>
/// Gets the ancestors of this node (including the node itself as first element).
/// </summary>
public IEnumerable<ILInstruction> Ancestors {
get {
for (ILInstruction? node = this; node != null; node = node.Parent)
{
yield return node;
}
}
}
/// <summary>
/// Number of parents that refer to this instruction and are connected to the root.
/// Usually is 0 for unconnected nodes and 1 for connected nodes, but may temporarily increase to 2
/// when the ILAst is re-arranged (e.g. within SetChildInstruction),
/// or possibly even more (re-arrangement with stale positions).
/// </summary>
byte refCount;
internal void AddRef()
{
if (refCount++ == 0)
{
Connected();
}
}
internal void ReleaseRef()
{
Debug.Assert(refCount > 0);
if (--refCount == 0)
{
Disconnected();
}
}
/// <summary>
/// Gets whether this ILInstruction is connected to the root node of the ILAst.
/// </summary>
/// <remarks>
/// This property returns true if the ILInstruction is reachable from the root node
/// of the ILAst; it does not make use of the <c>Parent</c> field so the considerations
/// about orphaned nodes and stale positions don't apply.
/// </remarks>
protected internal bool IsConnected {
get { return refCount > 0; }
}
/// <summary>
/// Called after the ILInstruction was connected to the root node of the ILAst.
/// </summary>
protected virtual void Connected()
{
foreach (var child in Children)
child.AddRef();
}
/// <summary>
/// Called after the ILInstruction was disconnected from the root node of the ILAst.
/// </summary>
protected virtual void Disconnected()
{
foreach (var child in Children)
child.ReleaseRef();
}
ILInstruction? parent;
/// <summary>
/// Gets the parent of this ILInstruction.
/// </summary>
/// <remarks>
/// It is temporarily possible for a node to be used in multiple places in the ILAst
/// (making the ILAst a DAG instead of a tree).
/// The <c>Parent</c> and <c>ChildIndex</c> properties are written whenever
/// a node is stored in a slot.
/// The node's occurrence in that slot is termed the "primary position" of the node,
/// and all other (older) uses of the nodes are termed "stale positions".
///
/// A consistent ILAst must not contain any stale positions.
/// Debug builds of ILSpy check the ILAst for consistency after every IL transform.
///
/// If a slot containing a node is overwritten with another node, the <c>Parent</c>
/// and <c>ChildIndex</c> of the old node are not modified.
/// This allows overwriting stale positions to restore consistency of the ILAst.
///
/// If a "primary position" is overwritten, the <c>Parent</c> of the old node also remains unmodified.
/// This makes the old node an "orphaned node".
/// Orphaned nodes may later be added back to the ILAst (or can just be garbage-collected).
///
/// Note that is it is possible (though unusual) for a stale position to reference an orphaned node.
/// </remarks>
public ILInstruction? Parent {
get { return parent; }
}
/// <summary>
/// Gets the index of this node in the <c>Parent.Children</c> collection.
/// </summary>
/// <remarks>
/// It is temporarily possible for a node to be used in multiple places in the ILAst,
/// this property returns the index of the primary position of this node (see remarks on <see cref="Parent"/>).
/// </remarks>
public int ChildIndex { get; internal set; } = -1;
/// <summary>
/// Gets information about the slot in which this instruction is stored.
/// (i.e., the relation of this instruction to its parent instruction)
/// </summary>
/// <remarks>
/// It is temporarily possible for a node to be used in multiple places in the ILAst,
/// this property returns the slot of the primary position of this node (see remarks on <see cref="Parent"/>).
///
/// Precondition: this node must not be orphaned.
/// </remarks>
public SlotInfo? SlotInfo {
get {
if (parent == null)
return null;
Debug.Assert(parent.GetChild(this.ChildIndex) == this);
return parent.GetChildSlot(this.ChildIndex);
}
}
/// <summary>
/// Replaces a child of this ILInstruction.
/// </summary>
/// <param name="childPointer">Reference to the field holding the child</param>
/// <param name="newValue">New child</param>
/// <param name="index">Index of the field in the Children collection</param>
protected internal void SetChildInstruction<T>(ref T childPointer, T newValue, int index)
where T : ILInstruction?
{
T oldValue = childPointer;
Debug.Assert(oldValue == GetChild(index));
if (oldValue == newValue && newValue?.parent == this && newValue.ChildIndex == index)
return;
childPointer = newValue;
if (newValue != null)
{
newValue.parent = this;
newValue.ChildIndex = index;
}
InvalidateFlags();
MakeDirty();
if (refCount > 0)
{
// The new value may be a subtree of the old value.
// We first call AddRef(), then ReleaseRef() to prevent the subtree
// that stays connected from receiving a Disconnected() notification followed by a Connected() notification.
if (newValue != null)
newValue.AddRef();
if (oldValue != null)
oldValue.ReleaseRef();
}
}
/// <summary>
/// Called when a new child is added to a InstructionCollection.
/// </summary>
protected internal void InstructionCollectionAdded(ILInstruction newChild)
{
Debug.Assert(GetChild(newChild.ChildIndex) == newChild);
Debug.Assert(!this.IsDescendantOf(newChild), "ILAst must form a tree");
// If a call to ReplaceWith() triggers the "ILAst must form a tree" assertion,
// make sure to read the remarks on the ReplaceWith() method.
newChild.parent = this;
if (refCount > 0)
newChild.AddRef();
}
/// <summary>
/// Called when a child is removed from a InstructionCollection.
/// </summary>
protected internal void InstructionCollectionRemoved(ILInstruction oldChild)
{
if (refCount > 0)
oldChild.ReleaseRef();
}
/// <summary>
/// Called when a series of add/remove operations on the InstructionCollection is complete.
/// </summary>
protected internal virtual void InstructionCollectionUpdateComplete()
{
InvalidateFlags();
MakeDirty();
}
/// <summary>
/// Creates a deep clone of the ILInstruction.
/// </summary>
/// <remarks>
/// It is valid to clone nodes with stale positions (see remarks on <c>Parent</c>);
/// the result of such a clone will not contain any stale positions (nodes at
/// multiple positions will be cloned once per position).
/// </remarks>
public abstract ILInstruction Clone();
/// <summary>
/// Creates a shallow clone of the ILInstruction.
/// </summary>
/// <remarks>
/// Like MemberwiseClone(), except that the new instruction starts as disconnected.
/// </remarks>
protected ILInstruction ShallowClone()
{
ILInstruction inst = (ILInstruction)MemberwiseClone();
// reset refCount and parent so that the cloned instruction starts as disconnected
inst.refCount = 0;
inst.parent = null;
inst.flags = invalidFlags;
#if DEBUG
inst.activeEnumerators = 0;
#endif
return inst;
}
/// <summary>
/// Attempts to match the specified node against the pattern.
/// </summary>
/// <c>this</c>: The syntactic pattern.
/// <param name="node">The syntax node to test against the pattern.</param>
/// <returns>
/// Returns a match object describing the result of the matching operation.
/// Check the <see cref="Match.Success"/> property to see whether the match was successful.
/// For successful matches, the match object allows retrieving the nodes that were matched with the captured groups.
/// </returns>
public Match Match(ILInstruction node)
{
Match match = new Match();
match.Success = PerformMatch(node, ref match);
return match;
}
/// <summary>
/// Attempts matching this instruction against the other instruction.
/// </summary>
/// <param name="other">The instruction to compare with.</param>
/// <param name="match">The match object, used to store global state during the match (such as the results of capture groups).</param>
/// <returns>Returns whether the (partial) match was successful.
/// If the method returns true, it adds the capture groups (if any) to the match.
/// If the method returns false, the match object may remain in a partially-updated state and
/// needs to be restored before it can be reused.</returns>
protected internal abstract bool PerformMatch(ILInstruction? other, ref Match match);
/// <summary>
/// Attempts matching this instruction against a list of other instructions (or a part of said list).
/// </summary>
/// <param name="listMatch">Stores state about the current list match.</param>
/// <param name="match">The match object, used to store global state during the match (such as the results of capture groups).</param>
/// <returns>Returns whether the (partial) match was successful.
/// If the method returns true, it updates listMatch.SyntaxIndex to point to the next node that was not part of the match,
/// and adds the capture groups (if any) to the match.
/// If the method returns false, the listMatch and match objects remain in a partially-updated state and need to be restored
/// before they can be reused.</returns>
protected internal virtual bool PerformMatch(ref ListMatch listMatch, ref Match match)
{
// Base implementation expects the node to match a single element.
// Any patterns matching 0 or more than 1 element must override this method.
if (listMatch.SyntaxIndex < listMatch.SyntaxList.Count)
{
if (PerformMatch(listMatch.SyntaxList[listMatch.SyntaxIndex], ref match))
{
listMatch.SyntaxIndex++;
return true;
}
}
return false;
}
/// <summary>
/// Extracts the this instruction.
/// The instruction is replaced with a load of a new temporary variable;
/// and the instruction is moved to a store to said variable at block-level.
/// Returns the new variable.
///
/// If extraction is not possible, the ILAst is left unmodified and the function returns null.
/// May return null if extraction is not possible.
/// </summary>
public ILVariable Extract(ILTransformContext context)
{
return Transforms.ExtractionContext.Extract(this, context);
}
/// <summary>
/// Prepares "extracting" a descendant instruction out of this instruction.
/// This is the opposite of ILInlining. It may involve re-compiling high-level constructs into lower-level constructs.
/// </summary>
/// <returns>True if extraction is possible; false otherwise.</returns>
internal virtual bool PrepareExtract(int childIndex, Transforms.ExtractionContext ctx)
{
if (!GetChildSlot(childIndex).CanInlineInto)
{
return false;
}
// Check whether re-ordering with predecessors is valid:
for (int i = childIndex - 1; i >= 0; --i)
{
ILInstruction predecessor = GetChild(i);
if (!GetChildSlot(i).CanInlineInto)
{
return false;
}
ctx.RegisterMoveIfNecessary(predecessor);
}
return true;
}
/// <summary>
/// Gets whether the specified instruction may be inlined into the specified slot.
/// Note: this does not check whether reordering with the previous slots is valid; only wheter the target slot supports inlining at all!
/// </summary>
internal virtual bool CanInlineIntoSlot(int childIndex, ILInstruction expressionBeingMoved)
{
return GetChildSlot(childIndex).CanInlineInto;
}
}
public interface IInstructionWithTypeOperand
{
IType Type { get; }
}
public interface IInstructionWithFieldOperand
{
IField Field { get; }
}
public interface IInstructionWithMethodOperand
{
IMethod? Method { get; }
}
public interface ILiftableInstruction
{
/// <summary>
/// Gets whether the instruction was lifted; that is, whether is accepts
/// potentially nullable arguments.
/// </summary>
bool IsLifted { get; }
/// <summary>
/// If the instruction is lifted and returns a nullable result,
/// gets the underlying result type.
///
/// Note that not all lifted instructions return a nullable result:
/// C# comparisons always return a bool!
/// </summary>
StackType UnderlyingResultType { get; }
}
}