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985 lines
29 KiB
985 lines
29 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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#nullable enable |
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using System; |
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using System.Collections.Generic; |
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using System.Diagnostics; |
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using System.Diagnostics.CodeAnalysis; |
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using System.Threading; |
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using ICSharpCode.Decompiler.IL.Patterns; |
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using ICSharpCode.Decompiler.IL.Transforms; |
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using ICSharpCode.Decompiler.TypeSystem; |
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using ICSharpCode.Decompiler.Util; |
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namespace ICSharpCode.Decompiler.IL |
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{ |
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internal enum ILPhase |
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{ |
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/// <summary> |
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/// Reading the individual instructions. |
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/// * Variables don't have scopes yet as the ILFunction is not created yet. |
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/// * Branches point to IL offsets, not blocks. |
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/// </summary> |
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InILReader, |
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/// <summary> |
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/// The usual invariants are established. |
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/// </summary> |
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Normal, |
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/// <summary> |
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/// Special phase within the async-await decompiler, where a few selected invariants |
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/// are temporarily suspended. (see Leave.CheckInvariant) |
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/// </summary> |
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InAsyncAwait |
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} |
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/// <summary> |
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/// Represents a decoded IL instruction |
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/// </summary> |
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public abstract partial class ILInstruction |
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{ |
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public readonly OpCode OpCode; |
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protected ILInstruction(OpCode opCode) |
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{ |
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this.OpCode = opCode; |
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} |
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protected void ValidateChild(ILInstruction? inst) |
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{ |
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if (inst == null) |
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throw new ArgumentNullException(nameof(inst)); |
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Debug.Assert(!this.IsDescendantOf(inst), "ILAst must form a tree"); |
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// If a call to ReplaceWith() triggers the "ILAst must form a tree" assertion, |
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// make sure to read the remarks on the ReplaceWith() method. |
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} |
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internal static void DebugAssert([DoesNotReturnIf(false)] bool b) |
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{ |
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Debug.Assert(b); |
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} |
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internal static void DebugAssert([DoesNotReturnIf(false)] bool b, string msg) |
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{ |
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Debug.Assert(b, msg); |
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} |
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[Conditional("DEBUG")] |
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internal virtual void CheckInvariant(ILPhase phase) |
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{ |
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foreach (var child in Children) |
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{ |
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Debug.Assert(child.Parent == this); |
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Debug.Assert(this.GetChild(child.ChildIndex) == child); |
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// if child flags are invalid, parent flags must be too |
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// exception: nested ILFunctions (lambdas) |
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Debug.Assert(this is ILFunction || child.flags != invalidFlags || this.flags == invalidFlags); |
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Debug.Assert(child.IsConnected == this.IsConnected); |
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child.CheckInvariant(phase); |
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} |
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Debug.Assert((this.DirectFlags & ~this.Flags) == 0, "All DirectFlags must also appear in this.Flags"); |
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} |
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/// <summary> |
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/// Gets whether this node is a descendant of <paramref name="possibleAncestor"/>. |
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/// Also returns true if <c>this</c>==<paramref name="possibleAncestor"/>. |
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/// </summary> |
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/// <remarks> |
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/// This method uses the <c>Parent</c> property, so it may produce surprising results |
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/// when called on orphaned nodes or with a possibleAncestor that contains stale positions |
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/// (see remarks on Parent property). |
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/// </remarks> |
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public bool IsDescendantOf(ILInstruction possibleAncestor) |
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{ |
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for (ILInstruction? ancestor = this; ancestor != null; ancestor = ancestor.Parent) |
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{ |
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if (ancestor == possibleAncestor) |
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return true; |
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} |
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return false; |
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} |
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public ILInstruction? GetCommonParent(ILInstruction other) |
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{ |
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if (other == null) |
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throw new ArgumentNullException(nameof(other)); |
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ILInstruction? a = this; |
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ILInstruction? b = other; |
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int levelA = a.CountAncestors(); |
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int levelB = b.CountAncestors(); |
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while (levelA > levelB) |
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{ |
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a = a!.Parent; |
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levelA--; |
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} |
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while (levelB > levelA) |
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{ |
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b = b!.Parent; |
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levelB--; |
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} |
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while (a != b) |
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{ |
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a = a!.Parent; |
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b = b!.Parent; |
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} |
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return a; |
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} |
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/// <summary> |
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/// Returns whether this appears before other in a post-order walk of the whole tree. |
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/// </summary> |
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public bool IsBefore(ILInstruction other) |
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{ |
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if (other == null) |
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throw new ArgumentNullException(nameof(other)); |
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ILInstruction a = this; |
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ILInstruction b = other; |
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int levelA = a.CountAncestors(); |
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int levelB = b.CountAncestors(); |
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int originalLevelA = levelA; |
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int originalLevelB = levelB; |
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while (levelA > levelB) |
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{ |
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a = a.Parent!; |
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levelA--; |
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} |
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while (levelB > levelA) |
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{ |
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b = b.Parent!; |
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levelB--; |
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} |
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if (a == b) |
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{ |
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// a or b is a descendant of the other, |
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// whichever node has the higher level comes first in post-order walk. |
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return originalLevelA > originalLevelB; |
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} |
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while (a.Parent != b.Parent) |
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{ |
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a = a.Parent!; |
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b = b.Parent!; |
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} |
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// now a and b have the same parent or are both root nodes |
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return a.ChildIndex < b.ChildIndex; |
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} |
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private int CountAncestors() |
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{ |
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int level = 0; |
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for (ILInstruction? ancestor = this; ancestor != null; ancestor = ancestor.Parent) |
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{ |
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level++; |
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} |
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return level; |
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} |
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/// <summary> |
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/// Gets the stack type of the value produced by this instruction. |
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/// </summary> |
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public abstract StackType ResultType { get; } |
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/* Not sure if it's a good idea to offer this on all instructions -- |
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* e.g. ldloc for a local of type `int?` would return StackType.O (because it's not a lifted operation), |
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* even though the underlying type is int = StackType.I4. |
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/// <summary> |
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/// Gets the underlying result type of the value produced by this instruction. |
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/// |
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/// If this is a lifted operation, the ResultType will be `StackType.O` (because Nullable{T} is a struct), |
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/// and UnderlyingResultType will be result type of the corresponding non-lifted operation. |
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/// |
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/// If this is not a lifted operation, the underlying result type is equal to the result type. |
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/// </summary> |
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public virtual StackType UnderlyingResultType { get => ResultType; } |
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*/ |
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internal static StackType CommonResultType(StackType a, StackType b) |
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{ |
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if (a == StackType.I || b == StackType.I) |
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return StackType.I; |
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Debug.Assert(a == b); |
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return a; |
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} |
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#if DEBUG |
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/// <summary> |
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/// Gets whether this node (or any subnode) was modified since the last <c>ResetDirty()</c> call. |
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/// </summary> |
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/// <remarks> |
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/// IsDirty is used by the StatementTransform, and must not be used by individual transforms within the loop. |
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/// </remarks> |
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internal bool IsDirty { get; private set; } |
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/// <summary> |
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/// Marks this node (and all subnodes) as <c>IsDirty=false</c>. |
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/// </summary> |
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internal void ResetDirty() |
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{ |
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foreach (ILInstruction inst in Descendants) |
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inst.IsDirty = false; |
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} |
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#endif |
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[Conditional("DEBUG")] |
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protected private void MakeDirty() |
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{ |
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#if DEBUG |
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for (ILInstruction? inst = this; inst != null && !inst.IsDirty; inst = inst.parent) |
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{ |
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inst.IsDirty = true; |
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} |
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#endif |
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} |
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const InstructionFlags invalidFlags = (InstructionFlags)(-1); |
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InstructionFlags flags = invalidFlags; |
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/// <summary> |
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/// Gets the flags describing the behavior of this instruction. |
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/// This property computes the flags on-demand and caches them |
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/// until some change to the ILAst invalidates the cache. |
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/// </summary> |
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/// <remarks> |
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/// Flag cache invalidation makes use of the <c>Parent</c> property, |
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/// so it is possible for this property to return a stale value |
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/// if the instruction contains "stale positions" (see remarks on Parent property). |
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/// </remarks> |
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public InstructionFlags Flags { |
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get { |
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if (flags == invalidFlags) |
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{ |
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flags = ComputeFlags(); |
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} |
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return flags; |
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} |
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} |
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/// <summary> |
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/// Returns whether the instruction (or one of its child instructions) has at least one of the specified flags. |
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/// </summary> |
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public bool HasFlag(InstructionFlags flags) |
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{ |
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return (this.Flags & flags) != 0; |
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} |
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/// <summary> |
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/// Returns whether the instruction (without considering child instructions) has at least one of the specified flags. |
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/// </summary> |
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public bool HasDirectFlag(InstructionFlags flags) |
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{ |
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return (this.DirectFlags & flags) != 0; |
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} |
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protected void InvalidateFlags() |
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{ |
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for (ILInstruction? inst = this; inst != null && inst.flags != invalidFlags; inst = inst.parent) |
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inst.flags = invalidFlags; |
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} |
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protected abstract InstructionFlags ComputeFlags(); |
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/// <summary> |
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/// Gets the flags for this instruction only, without considering the child instructions. |
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/// </summary> |
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public abstract InstructionFlags DirectFlags { get; } |
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/// <summary> |
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/// Gets the ILRange for this instruction alone, ignoring the operands. |
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/// </summary> |
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private Interval ILRange; |
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public void AddILRange(Interval newRange) |
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{ |
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this.ILRange = CombineILRange(this.ILRange, newRange); |
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} |
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protected static Interval CombineILRange(Interval oldRange, Interval newRange) |
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{ |
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if (oldRange.IsEmpty) |
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{ |
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return newRange; |
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} |
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if (newRange.IsEmpty) |
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{ |
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return oldRange; |
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} |
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if (newRange.Start <= oldRange.Start) |
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{ |
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if (newRange.End < oldRange.Start) |
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{ |
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return newRange; // use the earlier range |
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} |
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else |
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{ |
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// join overlapping ranges |
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return new Interval(newRange.Start, Math.Max(newRange.End, oldRange.End)); |
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} |
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} |
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else if (newRange.Start <= oldRange.End) |
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{ |
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// join overlapping ranges |
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return new Interval(oldRange.Start, Math.Max(newRange.End, oldRange.End)); |
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} |
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return oldRange; |
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} |
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public void AddILRange(ILInstruction sourceInstruction) |
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{ |
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AddILRange(sourceInstruction.ILRange); |
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} |
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public void SetILRange(ILInstruction sourceInstruction) |
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{ |
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ILRange = sourceInstruction.ILRange; |
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} |
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public void SetILRange(Interval range) |
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{ |
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ILRange = range; |
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} |
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public int StartILOffset => ILRange.Start; |
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public int EndILOffset => ILRange.End; |
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public bool ILRangeIsEmpty => ILRange.IsEmpty; |
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public IEnumerable<Interval> ILRanges => new[] { ILRange }; |
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public void WriteILRange(ITextOutput output, ILAstWritingOptions options) |
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{ |
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ILRange.WriteTo(output, options); |
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} |
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/// <summary> |
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/// Writes the ILAst to the text output. |
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/// </summary> |
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public abstract void WriteTo(ITextOutput output, ILAstWritingOptions options); |
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public override string ToString() |
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{ |
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var output = new PlainTextOutput(); |
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WriteTo(output, new ILAstWritingOptions()); |
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if (!ILRange.IsEmpty) |
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{ |
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output.Write(" at IL_" + ILRange.Start.ToString("x4")); |
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} |
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return output.ToString(); |
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} |
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/// <summary> |
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/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction. |
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/// </summary> |
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public abstract void AcceptVisitor(ILVisitor visitor); |
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/// <summary> |
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/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction. |
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/// </summary> |
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public abstract T AcceptVisitor<T>(ILVisitor<T> visitor); |
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/// <summary> |
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/// Calls the Visit*-method on the visitor corresponding to the concrete type of this instruction. |
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/// </summary> |
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public abstract T AcceptVisitor<C, T>(ILVisitor<C, T> visitor, C context); |
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/// <summary> |
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/// Gets the child nodes of this instruction. |
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/// </summary> |
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/// <remarks> |
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/// The ChildrenCollection does not actually store the list of children, |
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/// it merely allows accessing the children stored in the various slots. |
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/// </remarks> |
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public ChildrenCollection Children { |
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get { |
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return new ChildrenCollection(this); |
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} |
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} |
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protected abstract int GetChildCount(); |
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protected abstract ILInstruction GetChild(int index); |
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protected abstract void SetChild(int index, ILInstruction value); |
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protected abstract SlotInfo GetChildSlot(int index); |
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#region ChildrenCollection + ChildrenEnumerator |
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public readonly struct ChildrenCollection : IReadOnlyList<ILInstruction> |
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{ |
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readonly ILInstruction inst; |
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internal ChildrenCollection(ILInstruction inst) |
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{ |
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Debug.Assert(inst != null); |
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this.inst = inst!; |
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} |
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public int Count { |
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get { return inst.GetChildCount(); } |
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} |
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public ILInstruction this[int index] { |
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get { return inst.GetChild(index); } |
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set { inst.SetChild(index, value); } |
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} |
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public ChildrenEnumerator GetEnumerator() |
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{ |
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return new ChildrenEnumerator(inst); |
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} |
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IEnumerator<ILInstruction> IEnumerable<ILInstruction>.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() |
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{ |
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return GetEnumerator(); |
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} |
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} |
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#if DEBUG |
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int activeEnumerators; |
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[Conditional("DEBUG")] |
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internal void StartEnumerator() |
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{ |
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activeEnumerators++; |
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} |
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[Conditional("DEBUG")] |
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internal void StopEnumerator() |
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{ |
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Debug.Assert(activeEnumerators > 0); |
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activeEnumerators--; |
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} |
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#endif |
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[Conditional("DEBUG")] |
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internal void AssertNoEnumerators() |
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{ |
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#if DEBUG |
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Debug.Assert(activeEnumerators == 0); |
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#endif |
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} |
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/// <summary> |
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/// Enumerator over the children of an ILInstruction. |
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/// Warning: even though this is a struct, it is invalid to copy: |
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/// the number of constructor calls must match the number of dispose calls. |
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/// </summary> |
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public struct ChildrenEnumerator : IEnumerator<ILInstruction> |
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{ |
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ILInstruction? inst; |
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readonly int end; |
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int pos; |
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internal ChildrenEnumerator(ILInstruction inst) |
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{ |
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DebugAssert(inst != null); |
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this.inst = inst; |
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this.pos = -1; |
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this.end = inst!.GetChildCount(); |
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#if DEBUG |
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inst.StartEnumerator(); |
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#endif |
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} |
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public ILInstruction Current { |
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get { |
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return inst!.GetChild(pos); |
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} |
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} |
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public bool MoveNext() |
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{ |
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return ++pos < end; |
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} |
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public void Dispose() |
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{ |
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#if DEBUG |
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if (inst != null) |
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{ |
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inst.StopEnumerator(); |
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inst = null; |
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} |
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#endif |
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} |
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object System.Collections.IEnumerator.Current { |
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get { return this.Current; } |
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} |
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void System.Collections.IEnumerator.Reset() |
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{ |
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pos = -1; |
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} |
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} |
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#endregion |
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/// <summary> |
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/// Replaces this ILInstruction with the given replacement instruction. |
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/// </summary> |
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/// <remarks> |
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/// It is temporarily possible for a node to be used in multiple places in the ILAst, |
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/// this method only replaces this node at its primary position (see remarks on <see cref="Parent"/>). |
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/// |
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/// This means you cannot use ReplaceWith() to wrap an instruction in another node. |
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/// For example, <c>node.ReplaceWith(new BitNot(node))</c> will first call the BitNot constructor, |
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/// which sets <c>node.Parent</c> to the BitNot instance. |
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/// The ReplaceWith() call then attempts to set <c>BitNot.Argument</c> to the BitNot instance, |
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/// which creates a cyclic ILAst. Meanwhile, node's original parent remains unmodified. |
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/// |
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/// The solution in this case is to avoid using <c>ReplaceWith</c>. |
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/// If the parent node is unknown, the following trick can be used: |
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/// <code> |
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/// node.Parent.Children[node.ChildIndex] = new BitNot(node); |
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/// </code> |
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/// Unlike the <c>ReplaceWith()</c> call, this will evaluate <c>node.Parent</c> and <c>node.ChildIndex</c> |
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/// before the <c>BitNot</c> constructor is called, thus modifying the expected position in the ILAst. |
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/// </remarks> |
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public void ReplaceWith(ILInstruction replacement) |
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{ |
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Debug.Assert(parent!.GetChild(ChildIndex) == this); |
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if (replacement == this) |
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return; |
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parent.SetChild(ChildIndex, replacement); |
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} |
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/// <summary> |
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/// Returns all descendants of the ILInstruction in post-order. |
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/// (including the ILInstruction itself) |
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/// </summary> |
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/// <remarks> |
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/// Within a loop 'foreach (var node in inst.Descendants)', it is illegal to |
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/// add or remove from the child collections of node's ancestors, as those are |
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/// currently being enumerated. |
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/// Note that it is valid to modify node's children as those were already previously visited. |
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/// As a special case, it is also allowed to replace node itself with another node. |
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/// </remarks> |
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public IEnumerable<ILInstruction> Descendants { |
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get { |
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// Copy of TreeTraversal.PostOrder() specialized for ChildrenEnumerator |
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// We could potentially eliminate the stack by using Parent/ChildIndex, |
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// but that makes it difficult to reason about the behavior in the cases |
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// where Parent/ChildIndex is not accurate (stale positions), especially |
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// if the ILAst is modified during enumeration. |
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Stack<ChildrenEnumerator> stack = new Stack<ChildrenEnumerator>(); |
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ChildrenEnumerator enumerator = new ChildrenEnumerator(this); |
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try |
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{ |
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while (true) |
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{ |
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while (enumerator.MoveNext()) |
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{ |
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var element = enumerator.Current; |
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stack.Push(enumerator); |
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enumerator = new ChildrenEnumerator(element); |
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} |
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enumerator.Dispose(); |
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if (stack.Count > 0) |
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{ |
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enumerator = stack.Pop(); |
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yield return enumerator.Current; |
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} |
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else |
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{ |
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break; |
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} |
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} |
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} |
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finally |
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{ |
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enumerator.Dispose(); |
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while (stack.Count > 0) |
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{ |
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stack.Pop().Dispose(); |
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} |
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} |
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yield return this; |
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} |
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} |
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/// <summary> |
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/// Gets the ancestors of this node (including the node itself as first element). |
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/// </summary> |
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public IEnumerable<ILInstruction> Ancestors { |
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get { |
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for (ILInstruction? node = this; node != null; node = node.Parent) |
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{ |
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yield return node; |
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} |
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} |
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} |
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|
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/// <summary> |
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/// Number of parents that refer to this instruction and are connected to the root. |
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/// Usually is 0 for unconnected nodes and 1 for connected nodes, but may temporarily increase to 2 |
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/// when the ILAst is re-arranged (e.g. within SetChildInstruction), |
|
/// or possibly even more (re-arrangement with stale positions). |
|
/// </summary> |
|
byte refCount; |
|
|
|
internal void AddRef() |
|
{ |
|
if (refCount++ == 0) |
|
{ |
|
Connected(); |
|
} |
|
} |
|
|
|
internal void ReleaseRef() |
|
{ |
|
Debug.Assert(refCount > 0); |
|
if (--refCount == 0) |
|
{ |
|
Disconnected(); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Gets whether this ILInstruction is connected to the root node of the ILAst. |
|
/// </summary> |
|
/// <remarks> |
|
/// This property returns true if the ILInstruction is reachable from the root node |
|
/// of the ILAst; it does not make use of the <c>Parent</c> field so the considerations |
|
/// about orphaned nodes and stale positions don't apply. |
|
/// </remarks> |
|
protected internal bool IsConnected { |
|
get { return refCount > 0; } |
|
} |
|
|
|
/// <summary> |
|
/// Called after the ILInstruction was connected to the root node of the ILAst. |
|
/// </summary> |
|
protected virtual void Connected() |
|
{ |
|
foreach (var child in Children) |
|
child.AddRef(); |
|
} |
|
|
|
/// <summary> |
|
/// Called after the ILInstruction was disconnected from the root node of the ILAst. |
|
/// </summary> |
|
protected virtual void Disconnected() |
|
{ |
|
foreach (var child in Children) |
|
child.ReleaseRef(); |
|
} |
|
|
|
ILInstruction? parent; |
|
|
|
/// <summary> |
|
/// Gets the parent of this ILInstruction. |
|
/// </summary> |
|
/// <remarks> |
|
/// It is temporarily possible for a node to be used in multiple places in the ILAst |
|
/// (making the ILAst a DAG instead of a tree). |
|
/// The <c>Parent</c> and <c>ChildIndex</c> properties are written whenever |
|
/// a node is stored in a slot. |
|
/// The node's occurrence in that slot is termed the "primary position" of the node, |
|
/// and all other (older) uses of the nodes are termed "stale positions". |
|
/// |
|
/// A consistent ILAst must not contain any stale positions. |
|
/// Debug builds of ILSpy check the ILAst for consistency after every IL transform. |
|
/// |
|
/// If a slot containing a node is overwritten with another node, the <c>Parent</c> |
|
/// and <c>ChildIndex</c> of the old node are not modified. |
|
/// This allows overwriting stale positions to restore consistency of the ILAst. |
|
/// |
|
/// If a "primary position" is overwritten, the <c>Parent</c> of the old node also remains unmodified. |
|
/// This makes the old node an "orphaned node". |
|
/// Orphaned nodes may later be added back to the ILAst (or can just be garbage-collected). |
|
/// |
|
/// Note that is it is possible (though unusual) for a stale position to reference an orphaned node. |
|
/// </remarks> |
|
public ILInstruction? Parent { |
|
get { return parent; } |
|
} |
|
|
|
/// <summary> |
|
/// Gets the index of this node in the <c>Parent.Children</c> collection. |
|
/// </summary> |
|
/// <remarks> |
|
/// It is temporarily possible for a node to be used in multiple places in the ILAst, |
|
/// this property returns the index of the primary position of this node (see remarks on <see cref="Parent"/>). |
|
/// </remarks> |
|
public int ChildIndex { get; internal set; } = -1; |
|
|
|
/// <summary> |
|
/// Gets information about the slot in which this instruction is stored. |
|
/// (i.e., the relation of this instruction to its parent instruction) |
|
/// </summary> |
|
/// <remarks> |
|
/// It is temporarily possible for a node to be used in multiple places in the ILAst, |
|
/// this property returns the slot of the primary position of this node (see remarks on <see cref="Parent"/>). |
|
/// |
|
/// Precondition: this node must not be orphaned. |
|
/// </remarks> |
|
public SlotInfo? SlotInfo { |
|
get { |
|
if (parent == null) |
|
return null; |
|
Debug.Assert(parent.GetChild(this.ChildIndex) == this); |
|
return parent.GetChildSlot(this.ChildIndex); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Replaces a child of this ILInstruction. |
|
/// </summary> |
|
/// <param name="childPointer">Reference to the field holding the child</param> |
|
/// <param name="newValue">New child</param> |
|
/// <param name="index">Index of the field in the Children collection</param> |
|
protected internal void SetChildInstruction<T>(ref T childPointer, T newValue, int index) |
|
where T : ILInstruction? |
|
{ |
|
T oldValue = childPointer; |
|
Debug.Assert(oldValue == GetChild(index)); |
|
if (oldValue == newValue && newValue?.parent == this && newValue.ChildIndex == index) |
|
return; |
|
childPointer = newValue; |
|
if (newValue != null) |
|
{ |
|
newValue.parent = this; |
|
newValue.ChildIndex = index; |
|
} |
|
InvalidateFlags(); |
|
MakeDirty(); |
|
if (refCount > 0) |
|
{ |
|
// The new value may be a subtree of the old value. |
|
// We first call AddRef(), then ReleaseRef() to prevent the subtree |
|
// that stays connected from receiving a Disconnected() notification followed by a Connected() notification. |
|
if (newValue != null) |
|
newValue.AddRef(); |
|
if (oldValue != null) |
|
oldValue.ReleaseRef(); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Called when a new child is added to a InstructionCollection. |
|
/// </summary> |
|
protected internal void InstructionCollectionAdded(ILInstruction newChild) |
|
{ |
|
Debug.Assert(GetChild(newChild.ChildIndex) == newChild); |
|
Debug.Assert(!this.IsDescendantOf(newChild), "ILAst must form a tree"); |
|
// If a call to ReplaceWith() triggers the "ILAst must form a tree" assertion, |
|
// make sure to read the remarks on the ReplaceWith() method. |
|
newChild.parent = this; |
|
if (refCount > 0) |
|
newChild.AddRef(); |
|
} |
|
|
|
/// <summary> |
|
/// Called when a child is removed from a InstructionCollection. |
|
/// </summary> |
|
protected internal void InstructionCollectionRemoved(ILInstruction oldChild) |
|
{ |
|
if (refCount > 0) |
|
oldChild.ReleaseRef(); |
|
} |
|
|
|
/// <summary> |
|
/// Called when a series of add/remove operations on the InstructionCollection is complete. |
|
/// </summary> |
|
protected internal virtual void InstructionCollectionUpdateComplete() |
|
{ |
|
InvalidateFlags(); |
|
MakeDirty(); |
|
} |
|
|
|
/// <summary> |
|
/// Creates a deep clone of the ILInstruction. |
|
/// </summary> |
|
/// <remarks> |
|
/// It is valid to clone nodes with stale positions (see remarks on <c>Parent</c>); |
|
/// the result of such a clone will not contain any stale positions (nodes at |
|
/// multiple positions will be cloned once per position). |
|
/// </remarks> |
|
public abstract ILInstruction Clone(); |
|
|
|
/// <summary> |
|
/// Creates a shallow clone of the ILInstruction. |
|
/// </summary> |
|
/// <remarks> |
|
/// Like MemberwiseClone(), except that the new instruction starts as disconnected. |
|
/// </remarks> |
|
protected ILInstruction ShallowClone() |
|
{ |
|
ILInstruction inst = (ILInstruction)MemberwiseClone(); |
|
// reset refCount and parent so that the cloned instruction starts as disconnected |
|
inst.refCount = 0; |
|
inst.parent = null; |
|
inst.flags = invalidFlags; |
|
#if DEBUG |
|
inst.activeEnumerators = 0; |
|
#endif |
|
return inst; |
|
} |
|
|
|
/// <summary> |
|
/// Attempts to match the specified node against the pattern. |
|
/// </summary> |
|
/// <c>this</c>: The syntactic pattern. |
|
/// <param name="node">The syntax node to test against the pattern.</param> |
|
/// <returns> |
|
/// Returns a match object describing the result of the matching operation. |
|
/// Check the <see cref="Match.Success"/> property to see whether the match was successful. |
|
/// For successful matches, the match object allows retrieving the nodes that were matched with the captured groups. |
|
/// </returns> |
|
public Match Match(ILInstruction node) |
|
{ |
|
Match match = new Match(); |
|
match.Success = PerformMatch(node, ref match); |
|
return match; |
|
} |
|
|
|
/// <summary> |
|
/// Attempts matching this instruction against the other instruction. |
|
/// </summary> |
|
/// <param name="other">The instruction to compare with.</param> |
|
/// <param name="match">The match object, used to store global state during the match (such as the results of capture groups).</param> |
|
/// <returns>Returns whether the (partial) match was successful. |
|
/// If the method returns true, it adds the capture groups (if any) to the match. |
|
/// If the method returns false, the match object may remain in a partially-updated state and |
|
/// needs to be restored before it can be reused.</returns> |
|
protected internal abstract bool PerformMatch(ILInstruction? other, ref Match match); |
|
|
|
/// <summary> |
|
/// Attempts matching this instruction against a list of other instructions (or a part of said list). |
|
/// </summary> |
|
/// <param name="listMatch">Stores state about the current list match.</param> |
|
/// <param name="match">The match object, used to store global state during the match (such as the results of capture groups).</param> |
|
/// <returns>Returns whether the (partial) match was successful. |
|
/// If the method returns true, it updates listMatch.SyntaxIndex to point to the next node that was not part of the match, |
|
/// and adds the capture groups (if any) to the match. |
|
/// If the method returns false, the listMatch and match objects remain in a partially-updated state and need to be restored |
|
/// before they can be reused.</returns> |
|
protected internal virtual bool PerformMatch(ref ListMatch listMatch, ref Match match) |
|
{ |
|
// Base implementation expects the node to match a single element. |
|
// Any patterns matching 0 or more than 1 element must override this method. |
|
if (listMatch.SyntaxIndex < listMatch.SyntaxList.Count) |
|
{ |
|
if (PerformMatch(listMatch.SyntaxList[listMatch.SyntaxIndex], ref match)) |
|
{ |
|
listMatch.SyntaxIndex++; |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
|
|
/// <summary> |
|
/// Extracts the this instruction. |
|
/// The instruction is replaced with a load of a new temporary variable; |
|
/// and the instruction is moved to a store to said variable at block-level. |
|
/// Returns the new variable. |
|
/// |
|
/// If extraction is not possible, the ILAst is left unmodified and the function returns null. |
|
/// May return null if extraction is not possible. |
|
/// </summary> |
|
public ILVariable Extract(ILTransformContext context) |
|
{ |
|
return Transforms.ExtractionContext.Extract(this, context); |
|
} |
|
|
|
/// <summary> |
|
/// Prepares "extracting" a descendant instruction out of this instruction. |
|
/// This is the opposite of ILInlining. It may involve re-compiling high-level constructs into lower-level constructs. |
|
/// </summary> |
|
/// <returns>True if extraction is possible; false otherwise.</returns> |
|
internal virtual bool PrepareExtract(int childIndex, Transforms.ExtractionContext ctx) |
|
{ |
|
if (!GetChildSlot(childIndex).CanInlineInto) |
|
{ |
|
return false; |
|
} |
|
// Check whether re-ordering with predecessors is valid: |
|
for (int i = childIndex - 1; i >= 0; --i) |
|
{ |
|
ILInstruction predecessor = GetChild(i); |
|
if (!GetChildSlot(i).CanInlineInto) |
|
{ |
|
return false; |
|
} |
|
ctx.RegisterMoveIfNecessary(predecessor); |
|
} |
|
return true; |
|
} |
|
|
|
/// <summary> |
|
/// Gets whether the specified instruction may be inlined into the specified slot. |
|
/// Note: this does not check whether reordering with the previous slots is valid; only wheter the target slot supports inlining at all! |
|
/// </summary> |
|
internal virtual bool CanInlineIntoSlot(int childIndex, ILInstruction expressionBeingMoved) |
|
{ |
|
return GetChildSlot(childIndex).CanInlineInto; |
|
} |
|
} |
|
|
|
public interface IInstructionWithTypeOperand |
|
{ |
|
IType Type { get; } |
|
} |
|
|
|
public interface IInstructionWithFieldOperand |
|
{ |
|
IField Field { get; } |
|
} |
|
|
|
public interface IInstructionWithMethodOperand |
|
{ |
|
IMethod? Method { get; } |
|
} |
|
|
|
public interface ILiftableInstruction |
|
{ |
|
/// <summary> |
|
/// Gets whether the instruction was lifted; that is, whether is accepts |
|
/// potentially nullable arguments. |
|
/// </summary> |
|
bool IsLifted { get; } |
|
|
|
/// <summary> |
|
/// If the instruction is lifted and returns a nullable result, |
|
/// gets the underlying result type. |
|
/// |
|
/// Note that not all lifted instructions return a nullable result: |
|
/// C# comparisons always return a bool! |
|
/// </summary> |
|
StackType UnderlyingResultType { get; } |
|
} |
|
}
|
|
|