.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Diagnostics;
namespace ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching
{
/// <summary>
/// Represents an optional node.
/// </summary>
public class Repeat : Pattern
{
readonly INode childNode;
public int MinCount { get; set; }
public int MaxCount { get; set; }
public INode ChildNode {
get { return childNode; }
}
public Repeat(INode childNode)
{
if (childNode == null)
throw new ArgumentNullException(nameof(childNode));
this.childNode = childNode;
this.MinCount = 0;
this.MaxCount = int.MaxValue;
}
public override bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo)
{
var backtrackingStack = backtrackingInfo.backtrackingStack;
Debug.Assert(pos == null || pos.Role == role);
int matchCount = 0;
if (this.MinCount <= 0)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
while (matchCount < this.MaxCount && pos != null && childNode.DoMatch(pos, match))
{
matchCount++;
do
{
pos = pos.NextSibling;
} while (pos != null && pos.Role != role);
if (matchCount >= this.MinCount)
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint()));
}
return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack.
}
public override bool DoMatch(INode other, Match match)
{
if (other == null || other.IsNull)
return this.MinCount <= 0;
else
return this.MaxCount >= 1 && childNode.DoMatch(other, match);
}
}
}