mirror of https://github.com/icsharpcode/ILSpy.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
2.7 KiB
75 lines
2.7 KiB
// Copyright (c) 2011-2013 AlphaSierraPapa for the SharpDevelop Team |
|
// |
|
// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
|
// software and associated documentation files (the "Software"), to deal in the Software |
|
// without restriction, including without limitation the rights to use, copy, modify, merge, |
|
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
|
// to whom the Software is furnished to do so, subject to the following conditions: |
|
// |
|
// The above copyright notice and this permission notice shall be included in all copies or |
|
// substantial portions of the Software. |
|
// |
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
|
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
|
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
// DEALINGS IN THE SOFTWARE. |
|
|
|
using System; |
|
using System.Diagnostics; |
|
|
|
namespace ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching |
|
{ |
|
/// <summary> |
|
/// Represents an optional node. |
|
/// </summary> |
|
public class Repeat : Pattern |
|
{ |
|
readonly INode childNode; |
|
|
|
public int MinCount { get; set; } |
|
public int MaxCount { get; set; } |
|
|
|
public INode ChildNode { |
|
get { return childNode; } |
|
} |
|
|
|
public Repeat(INode childNode) |
|
{ |
|
if (childNode == null) |
|
throw new ArgumentNullException(nameof(childNode)); |
|
this.childNode = childNode; |
|
this.MinCount = 0; |
|
this.MaxCount = int.MaxValue; |
|
} |
|
|
|
public override bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo) |
|
{ |
|
var backtrackingStack = backtrackingInfo.backtrackingStack; |
|
Debug.Assert(pos == null || pos.Role == role); |
|
int matchCount = 0; |
|
if (this.MinCount <= 0) |
|
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); |
|
while (matchCount < this.MaxCount && pos != null && childNode.DoMatch(pos, match)) |
|
{ |
|
matchCount++; |
|
do |
|
{ |
|
pos = pos.NextSibling; |
|
} while (pos != null && pos.Role != role); |
|
if (matchCount >= this.MinCount) |
|
backtrackingStack.Push(new PossibleMatch(pos, match.CheckPoint())); |
|
} |
|
return false; // never do a normal (single-element) match; always make the caller look at the results on the back-tracking stack. |
|
} |
|
|
|
public override bool DoMatch(INode other, Match match) |
|
{ |
|
if (other == null || other.IsNull) |
|
return this.MinCount <= 0; |
|
else |
|
return this.MaxCount >= 1 && childNode.DoMatch(other, match); |
|
} |
|
} |
|
}
|
|
|