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76 lines
2.7 KiB
76 lines
2.7 KiB
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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#nullable enable |
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using System; |
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using System.Collections.Generic; |
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namespace ICSharpCode.Decompiler.Util |
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{ |
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/// <summary> |
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/// This class is used to prevent stack overflows by representing a 'busy' flag |
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/// that prevents reentrance when another call is running. |
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/// However, using a simple 'bool busy' is not thread-safe, so we use a |
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/// thread-static BusyManager. |
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/// </summary> |
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public static class BusyManager |
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{ |
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1815:OverrideEqualsAndOperatorEqualsOnValueTypes")] |
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1034:NestedTypesShouldNotBeVisible", |
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Justification = "Should always be used with 'var'")] |
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public struct BusyLock : IDisposable |
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{ |
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public static readonly BusyLock Failed = new BusyLock(null); |
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readonly List<object?>? objectList; |
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internal BusyLock(List<object?>? objectList) |
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{ |
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this.objectList = objectList; |
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} |
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public bool Success { |
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get { return objectList != null; } |
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} |
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public void Dispose() |
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{ |
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if (objectList != null) |
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{ |
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objectList.RemoveAt(objectList.Count - 1); |
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} |
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} |
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} |
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[ThreadStatic] static List<object?>? _activeObjects; |
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public static BusyLock Enter(object? obj) |
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{ |
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List<object?>? activeObjects = _activeObjects; |
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if (activeObjects == null) |
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activeObjects = _activeObjects = new List<object?>(); |
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for (int i = 0; i < activeObjects.Count; i++) |
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{ |
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if (activeObjects[i] == obj) |
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return BusyLock.Failed; |
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} |
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activeObjects.Add(obj); |
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return new BusyLock(activeObjects); |
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} |
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} |
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}
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