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// Copyright (c) 2016 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.CSharp.Transforms;
using ICSharpCode.Decompiler.FlowAnalysis;
using ICSharpCode.Decompiler.IL.Transforms;
using ICSharpCode.Decompiler.TypeSystem;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.IL.ControlFlow
{
/// <summary>
/// C# switch statements are not necessarily compiled into
/// IL switch instructions (e.g. when the integer values are non-contiguous).
///
/// Detect sequences of conditional branches that all test a single integer value,
/// and simplify them into a ILAst switch instruction (which like C# does not require contiguous values).
/// </summary>
public class SwitchDetection : IILTransform
{
private readonly SwitchAnalysis analysis = new SwitchAnalysis();
private ILTransformContext context;
private BlockContainer currentContainer;
private ControlFlowGraph controlFlowGraph;
private LoopContext loopContext;
/// <summary>
/// When detecting a switch, it is important to distinguish Branch instructions which will
/// eventually decompile to continue; statements.
///
/// A LoopContext is constructed for a node and its dominator tree, as for a Branch to be a continue;
/// statement, it must be contained within the target-loop
///
/// This class also supplies the depth of the loop targetted by a continue; statement relative to the
/// context node, to avoid (or eventually support) labelled continues to outer loops
/// </summary>
public class LoopContext
{
private readonly IDictionary<ControlFlowNode, int> continueDepth = new Dictionary<ControlFlowNode, int>();
public LoopContext(ControlFlowGraph cfg, ControlFlowNode contextNode)
{
var loopHeads = new List<ControlFlowNode>();
void Analyze(ControlFlowNode n)
{
if (n.Visited)
return;
n.Visited = true;
if (n.Dominates(contextNode))
loopHeads.Add(n);
else
n.Successors.ForEach(Analyze);
}
contextNode.Successors.ForEach(Analyze);
ResetVisited(cfg.cfg);
int l = 1;
foreach (var loopHead in loopHeads.OrderBy(n => n.PostOrderNumber))
continueDepth[FindContinue(loopHead)] = l++;
}
private static ControlFlowNode FindContinue(ControlFlowNode loopHead)
{
// potential continue target
var pred = loopHead.Predecessors.OnlyOrDefault(p => p != loopHead && loopHead.Dominates(p));
if (pred == null)
return loopHead;
// match for loop increment block
if (pred.Successors.Count == 1)
{
if (HighLevelLoopTransform.MatchIncrementBlock((Block)pred.UserData, out var target) && target == loopHead.UserData)
return pred;
}
// match do-while condition
if (pred.Successors.Count <= 2)
{
if (HighLevelLoopTransform.MatchDoWhileConditionBlock((Block)pred.UserData, out var t1, out var t2) &&
(t1 == loopHead.UserData || t2 == loopHead.UserData))
return pred;
}
return loopHead;
}
public bool MatchContinue(ControlFlowNode node) => MatchContinue(node, out var _);
public bool MatchContinue(ControlFlowNode node, int depth) =>
MatchContinue(node, out int _depth) && depth == _depth;
public bool MatchContinue(ControlFlowNode node, out int depth) => continueDepth.TryGetValue(node, out depth);
public int GetContinueDepth(ControlFlowNode node) => MatchContinue(node, out var depth) ? depth : 0;
/// <summary>
/// Lists all potential targets for break; statements from a domination tree,
/// assuming the domination tree must be exited via either break; or continue;
///
/// First list all nodes in the dominator tree (excluding continue nodes)
/// Then return the all successors not contained within said tree.
///
/// Note that node will be returned once for each outgoing edge.
/// Labelled continue statements (depth > 1) are counted as break targets
/// </summary>
internal IEnumerable<ControlFlowNode> GetBreakTargets(ControlFlowNode dominator) =>
TreeTraversal.PreOrder(dominator, n => n.DominatorTreeChildren.Where(c => !MatchContinue(c)))
.SelectMany(n => n.Successors)
.Where(n => !dominator.Dominates(n) && !MatchContinue(n, 1));
}
public void Run(ILFunction function, ILTransformContext context)
{
if (!context.Settings.SparseIntegerSwitch)
return;
this.context = context;
analysis.AllowUnreachableCases = context.Settings.RemoveDeadCode;
foreach (var container in function.Descendants.OfType<BlockContainer>())
{
currentContainer = container;
controlFlowGraph = null;
bool blockContainerNeedsCleanup = false;
foreach (var block in container.Blocks)
{
context.CancellationToken.ThrowIfCancellationRequested();
ProcessBlock(block, ref blockContainerNeedsCleanup);
}
if (blockContainerNeedsCleanup)
{
Debug.Assert(container.Blocks.All(b => b.Instructions.Count != 0 || b.IncomingEdgeCount == 0));
// if the original code has an unreachable switch-like condition
// eg. if (i >= 0) { ... } else if (i == 2) { unreachable }
// then the 'i == 2' block head gets consumed and the unreachable code needs deleting
if (context.Settings.RemoveDeadCode)
container.SortBlocks(deleteUnreachableBlocks: true);
else
container.Blocks.RemoveAll(b => b.Instructions.Count == 0);
}
}
}
void ProcessBlock(Block block, ref bool blockContainerNeedsCleanup)
{
bool analysisSuccess = analysis.AnalyzeBlock(block);
if (analysisSuccess && UseCSharpSwitch(out _))
{
// complex multi-block switch that can be combined into a single SwitchInstruction
ILInstruction switchValue = new LdLoc(analysis.SwitchVariable);
Debug.Assert(switchValue.ResultType.IsIntegerType() || switchValue.ResultType == StackType.Unknown);
if (!(switchValue.ResultType == StackType.I4 || switchValue.ResultType == StackType.I8))
{
// switchValue must have a result type of either I4 or I8
switchValue = new Conv(switchValue, PrimitiveType.I8, false, Sign.Signed);
}
var sw = new SwitchInstruction(switchValue);
foreach (var section in analysis.Sections)
{
sw.Sections.Add(new SwitchSection {
Labels = section.Key,
Body = section.Value
});
}
if (block.Instructions.Last() is SwitchInstruction)
{
// we'll replace the switch
}
else
{
Debug.Assert(block.Instructions.SecondToLastOrDefault() is IfInstruction);
// Remove branch/leave after if; it's getting moved into a section.
block.Instructions.RemoveAt(block.Instructions.Count - 1);
}
sw.AddILRange(block.Instructions[block.Instructions.Count - 1]);
block.Instructions[block.Instructions.Count - 1] = sw;
// mark all inner blocks that were converted to the switch statement for deletion
foreach (var innerBlock in analysis.InnerBlocks)
{
Debug.Assert(innerBlock.Parent == block.Parent);
Debug.Assert(innerBlock != ((BlockContainer)block.Parent).EntryPoint);
innerBlock.Instructions.Clear();
}
controlFlowGraph = null; // control flow graph is no-longer valid
blockContainerNeedsCleanup = true;
SortSwitchSections(sw);
}
else
{
// 2nd pass of SimplifySwitchInstruction (after duplicating return blocks),
// (1st pass was in ControlFlowSimplification)
SimplifySwitchInstruction(block, context);
}
}
internal static void SimplifySwitchInstruction(Block block, ILTransformContext context)
{
// due to our of of basic blocks at this point,
// switch instructions can only appear as last insturction
var sw = block.Instructions.LastOrDefault() as SwitchInstruction;
if (sw == null)
return;
// ControlFlowSimplification runs early (before any other control flow transforms).
// Any switch instructions will only have branch instructions in the sections.
// Combine sections with identical branch target:
var dict = new Dictionary<Block, SwitchSection>(); // branch target -> switch section
sw.Sections.RemoveAll(
section => {
if (section.Body.MatchBranch(out Block target))
{
if (dict.TryGetValue(target, out SwitchSection primarySection))
{
primarySection.Labels = primarySection.Labels.UnionWith(section.Labels);
primarySection.HasNullLabel |= section.HasNullLabel;
return true; // remove this section
}
else
{
dict.Add(target, section);
}
}
return false;
});
AdjustLabels(sw, context);
SortSwitchSections(sw);
}
static void SortSwitchSections(SwitchInstruction sw)
{
sw.Sections.ReplaceList(sw.Sections.OrderBy(s => s.Body switch {
Branch b => b.TargetILOffset,
Leave l => l.StartILOffset,
_ => (int?)null
}).ThenBy(s => s.Labels.Values.FirstOrDefault()));
}
static void AdjustLabels(SwitchInstruction sw, ILTransformContext context)
{
if (sw.Value is BinaryNumericInstruction bop && !bop.CheckForOverflow && bop.Right.MatchLdcI(out long val))
{
// Move offset into labels:
context.Step("Move offset into switch labels", bop);
long offset;
switch (bop.Operator)
{
case BinaryNumericOperator.Add:
offset = unchecked(-val);
break;
case BinaryNumericOperator.Sub:
offset = val;
break;
default: // unknown bop.Operator
return;
}
sw.Value = bop.Left;
foreach (var section in sw.Sections)
{
section.Labels = section.Labels.AddOffset(offset);
}
}
}
const ulong MaxValuesPerSection = 100;
/// <summary>
/// Tests whether we should prefer a switch statement over an if statement.
/// </summary>
private bool UseCSharpSwitch(out KeyValuePair<LongSet, ILInstruction> defaultSection)
{
if (!analysis.InnerBlocks.Any())
{
defaultSection = default;
return false;
}
defaultSection = analysis.Sections.FirstOrDefault(s => s.Key.Count() > MaxValuesPerSection);
if (defaultSection.Value == null)
{
// no default section found?
// This should never happen, as we'd need 2^64/MaxValuesPerSection sections to hit this case...
return false;
}
var defaultSectionKey = defaultSection.Key;
if (analysis.Sections.Any(s => !s.Key.SetEquals(defaultSectionKey) && s.Key.Count() > MaxValuesPerSection))
{
// Only the default section is allowed to have tons of keys.
// C# doesn't support "case 1 to 100000000", and we don't want to generate
// gigabytes of case labels.
return false;
}
// good enough indicator that the surrounding code also forms a switch statement
if (analysis.ContainsILSwitch || MatchRoslynSwitchOnString())
return true;
// heuristic to determine if a block would be better represented as an if statement rather than switch
int ifCount = analysis.InnerBlocks.Count + 1;
int intervalCount = analysis.Sections.Where(s => !s.Key.SetEquals(defaultSectionKey)).Sum(s => s.Key.Intervals.Length);
if (ifCount < intervalCount)
return false;
(var flowNodes, var caseNodes) = AnalyzeControlFlow();
// don't create switch statements with only one non-default label when the corresponding condition tree is flat
// it may be important that the switch-like conditions be inlined
// for example, a loop condition: while (c == '\n' || c == '\r')
if (analysis.Sections.Count == 2 && IsSingleCondition(flowNodes, caseNodes))
return false;
// if there is no ILSwitch, there's still many control flow patterns that
// match a switch statement but were originally just regular if statements,
// and converting them to switches results in poor quality code with goto statements
//
// If a single break target cannot be identified, then the equivalent switch statement would require goto statements.
// These goto statements may be "goto case x" or "goto default", but these are a hint that the original code was not a switch,
// and that the switch statement may be very poor quality.
// Thus the rule of thumb is no goto statements if the original code didn't include them
if (SwitchUsesGoto(flowNodes, caseNodes, out var breakBlock))
return false;
// valid switch construction, all code can be inlined
if (breakBlock == null)
return true;
// The switch has a single break target and there is one more hint
// The break target cannot be inlined, and should have the highest IL offset of everything targetted by the switch
return breakBlock.StartILOffset >= analysis.Sections.Select(s => s.Value.MatchBranch(out var b) ? b.StartILOffset : -1).Max();
}
/// <summary>
/// stloc switchValueVar(call ComputeStringHash(switchValue))
/// </summary>
private bool MatchRoslynSwitchOnString()
{
var insns = analysis.RootBlock.Instructions;
return insns.Count >= 3 && SwitchOnStringTransform.MatchComputeStringHashCall(insns[insns.Count - 3], analysis.SwitchVariable, out var switchLdLoc);
}
/// <summary>
/// Builds the control flow graph for the current container (if necessary), establishes loopContext
/// and returns the ControlFlowNodes corresponding to the inner flow and case blocks of the potential switch
/// </summary>
private (List<ControlFlowNode> flowNodes, List<ControlFlowNode> caseNodes) AnalyzeControlFlow()
{
if (controlFlowGraph == null)
controlFlowGraph = new ControlFlowGraph(currentContainer, context.CancellationToken);
var switchHead = controlFlowGraph.GetNode(analysis.RootBlock);
loopContext = new LoopContext(controlFlowGraph, switchHead);
var flowNodes = new List<ControlFlowNode> { switchHead };
flowNodes.AddRange(analysis.InnerBlocks.Select(controlFlowGraph.GetNode));
// grab the control flow nodes for blocks targetted by each section
var caseNodes = new List<ControlFlowNode>();
foreach (var s in analysis.Sections)
{
if (!s.Value.MatchBranch(out var block))
continue;
if (block.Parent == currentContainer)
{
var node = controlFlowGraph.GetNode(block);
if (!loopContext.MatchContinue(node))
caseNodes.Add(node);
}
}
AddNullCase(flowNodes, caseNodes);
Debug.Assert(flowNodes.SelectMany(n => n.Successors)
.All(n => flowNodes.Contains(n) || caseNodes.Contains(n) || loopContext.MatchContinue(n)));
return (flowNodes, caseNodes);
}
/// <summary>
/// Determines if the analysed switch can be constructed without any gotos
/// </summary>
private bool SwitchUsesGoto(List<ControlFlowNode> flowNodes, List<ControlFlowNode> caseNodes, out Block breakBlock)
{
// cases with predecessors that aren't part of the switch logic
// must either require "goto case" statements, or consist of a single "break;"
var externalCases = caseNodes.Where(c => c.Predecessors.Any(n => !flowNodes.Contains(n))).ToList();
breakBlock = null;
if (externalCases.Count > 1)
return true; // cannot have more than one break case without gotos
// check that case nodes flow through a single point
var breakTargets = caseNodes.Except(externalCases).SelectMany(n => loopContext.GetBreakTargets(n)).ToHashSet();
// if there are multiple break targets, then gotos are required
// if there are none, then the external case (if any) can be the break target
if (breakTargets.Count != 1)
return breakTargets.Count > 1;
breakBlock = (Block)breakTargets.Single().UserData;
// external case must consist of a single "break;"
return externalCases.Count == 1 && breakBlock != externalCases.Single().UserData;
}
/// <summary>
/// Does some of the analysis of SwitchOnNullableTransform to add the null case control flow
/// to the results of SwitchAnalysis
/// </summary>
private void AddNullCase(List<ControlFlowNode> flowNodes, List<ControlFlowNode> caseNodes)
{
if (analysis.RootBlock.IncomingEdgeCount != 1)
return;
// if (comp(logic.not(call get_HasValue(ldloca nullableVar))) br NullCase
// br RootBlock
var nullableBlock = (Block)controlFlowGraph.GetNode(analysis.RootBlock).Predecessors.SingleOrDefault()?.UserData;
if (nullableBlock == null ||
nullableBlock.Instructions.Count < 2 ||
!nullableBlock.Instructions.Last().MatchBranch(analysis.RootBlock) ||
!nullableBlock.Instructions.SecondToLastOrDefault().MatchIfInstruction(out var cond, out var trueInst) ||
!cond.MatchLogicNot(out var getHasValue) ||
!NullableLiftingTransform.MatchHasValueCall(getHasValue, out ILInstruction nullableInst))
return;
// could check that nullableInst is ldloc or ldloca and that the switch variable matches a GetValueOrDefault
// but the effect of adding an incorrect block to the flowBlock list would only be disasterous if it branched directly
// to a candidate case block
// must branch to a case label, otherwise we can proceed fine and let SwitchOnNullableTransform do all the work
if (!trueInst.MatchBranch(out var nullBlock) || !caseNodes.Exists(n => n.UserData == nullBlock))
return;
//add the null case logic to the incoming flow blocks
flowNodes.Add(controlFlowGraph.GetNode(nullableBlock));
}
/// <summary>
/// Pattern matching for short circuit expressions
/// p
/// |\
/// | n
/// |/ \
/// s c
///
/// where
/// p: if (a) goto n; goto s;
/// n: if (b) goto c; goto s;
///
/// Can simplify to
/// p|n
/// / \
/// s c
///
/// where:
/// p|n: if (a &amp;&amp; b) goto c; goto s;
///
/// Note that if n has only 1 successor, but is still a flow node, then a short circuit expression
/// has a target (c) with no corresponding block (leave)
/// </summary>
/// <param name="parent">A node with 2 successors</param>
/// <param name="side">The successor index to consider n (the other successor will be the common sibling)</param>
private static bool IsShortCircuit(ControlFlowNode parent, int side)
{
var node = parent.Successors[side];
var sibling = parent.Successors[side ^ 1];
if (!IsFlowNode(node) || node.Successors.Count > 2 || node.Predecessors.Count != 1)
return false;
return node.Successors.Contains(sibling);
}
/// <summary>
/// A flow node contains only two instructions, the first of which is an IfInstruction
/// A short circuit expression is comprised of a root block ending in an IfInstruction and one or more flow nodes
/// </summary>
static bool IsFlowNode(ControlFlowNode n) => ((Block)n.UserData).Instructions.FirstOrDefault() is IfInstruction;
/// <summary>
/// Determines whether the flowNodes are can be reduced to a single condition via short circuit operators
/// </summary>
private bool IsSingleCondition(List<ControlFlowNode> flowNodes, List<ControlFlowNode> caseNodes)
{
if (flowNodes.Count == 1)
return true;
var rootNode = controlFlowGraph.GetNode(analysis.RootBlock);
rootNode.Visited = true;
// search down the tree, marking nodes as visited while they continue the current condition
var n = rootNode;
while (n.Successors.Count > 0 && (n == rootNode || IsFlowNode(n)))
{
if (n.Successors.Count == 1)
{
// if there is more than one case node, then a flow node with only one successor is not part of the initial condition
if (caseNodes.Count > 1)
break;
n = n.Successors[0];
}
else
{ // 2 successors
if (IsShortCircuit(n, 0))
n = n.Successors[0];
else if (IsShortCircuit(n, 1))
n = n.Successors[1];
else
break;
}
n.Visited = true;
if (loopContext.MatchContinue(n))
break;
}
var ret = flowNodes.All(f => f.Visited);
ResetVisited(controlFlowGraph.cfg);
return ret;
}
private static void ResetVisited(IEnumerable<ControlFlowNode> nodes)
{
foreach (var n in nodes)
n.Visited = false;
}
}
}