.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using ICSharpCode.Decompiler.Util;
namespace ICSharpCode.Decompiler.FlowAnalysis
{
/// <summary>
/// Description of Dominance.
/// </summary>
public static class Dominance
{
/// <summary>
/// Computes the dominator tree.
/// </summary>
/// <remarks>
/// Precondition: the dominance tree is not already computed for some nodes reachable from entryPoint
/// (i.e. ImmediateDominator and DominatorTreeChildren are both null),
/// and the visited flag is false for any nodes reachable from entryPoint.
///
/// Postcondition: a dominator tree is constructed for all nodes reachable from entryPoint,
/// and the visited flag remains false.
/// </remarks>
public static void ComputeDominance(ControlFlowNode entryPoint, CancellationToken cancellationToken = default(CancellationToken))
{
// A Simple, Fast Dominance Algorithm
// Keith D. Cooper, Timothy J. Harvey and Ken Kennedy
var nodes = new List<ControlFlowNode>();
entryPoint.TraversePostOrder(n => n.Successors, nodes.Add);
Debug.Assert(nodes.Last() == entryPoint);
for (int i = 0; i < nodes.Count; i++)
{
nodes[i].PostOrderNumber = i;
}
// For the purpose of this algorithm, make the entry point its own dominator.
// We'll reset it back to null at the end of this function.
entryPoint.ImmediateDominator = entryPoint;
bool changed;
do
{
changed = false;
cancellationToken.ThrowIfCancellationRequested();
// For all nodes b except the entry point (in reverse post-order)
for (int i = nodes.Count - 2; i >= 0; i--)
{
ControlFlowNode b = nodes[i];
// Compute new immediate dominator:
ControlFlowNode newIdom = null;
foreach (var p in b.Predecessors)
{
// Ignore predecessors that were not processed yet
if (p.ImmediateDominator != null)
{
if (newIdom == null)
newIdom = p;
else
newIdom = FindCommonDominator(p, newIdom);
}
}
// The reverse post-order ensures at least one of our predecessors was processed.
Debug.Assert(newIdom != null);
if (newIdom != b.ImmediateDominator)
{
b.ImmediateDominator = newIdom;
changed = true;
}
}
} while (changed);
// Create dominator tree for all reachable nodes:
foreach (ControlFlowNode node in nodes)
{
if (node.ImmediateDominator != null)
node.DominatorTreeChildren = new List<ControlFlowNode>();
}
entryPoint.ImmediateDominator = null;
foreach (ControlFlowNode node in nodes)
{
// Create list of children in dominator tree
if (node.ImmediateDominator != null)
node.ImmediateDominator.DominatorTreeChildren.Add(node);
// Also reset the visited flag
node.Visited = false;
}
}
/// <summary>
/// Returns the common ancestor of a and b in the dominator tree.
///
/// Precondition: a and b are part of the same dominator tree.
/// </summary>
public static ControlFlowNode FindCommonDominator(ControlFlowNode a, ControlFlowNode b)
{
while (a != b)
{
while (a.PostOrderNumber < b.PostOrderNumber)
a = a.ImmediateDominator;
while (b.PostOrderNumber < a.PostOrderNumber)
b = b.ImmediateDominator;
}
return a;
}
/// <summary>
/// Computes a BitSet where
/// <c>result[i] == true</c> iff cfg[i] is reachable and there is some node that is
/// reachable from cfg[i] but not dominated by cfg[i].
///
/// This is similar to "does cfg[i] have a non-empty dominance frontier?",
/// except that it uses non-strict dominance where the definition of dominance frontiers
/// uses "strictly dominates".
///
/// Precondition:
/// Dominance was computed for cfg and <c>cfg[i].UserIndex == i</c> for all i.
/// </summary>
public static BitSet MarkNodesWithReachableExits(ControlFlowNode[] cfg)
{
#if DEBUG
for (int i = 0; i < cfg.Length; i++)
{
Debug.Assert(cfg[i].UserIndex == i);
}
#endif
BitSet nonEmpty = new BitSet(cfg.Length);
foreach (var j in cfg)
{
// If j is a join-point (more than one incoming edge):
// `j.IsReachable && j.ImmediateDominator == null` is the root node, which counts as an extra incoming edge
if (j.IsReachable && (j.Predecessors.Count >= 2 || (j.Predecessors.Count >= 1 && j.ImmediateDominator == null)))
{
// Add j to frontier of all predecessors and their dominators up to j's immediate dominator.
foreach (var p in j.Predecessors)
{
for (var runner = p; runner != j.ImmediateDominator && runner != j && runner != null; runner = runner.ImmediateDominator)
{
nonEmpty.Set(runner.UserIndex);
}
}
}
}
return nonEmpty;
}
}
}