.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching;
namespace ICSharpCode.Decompiler.CSharp.Syntax
{
/// <summary>
/// Represents the children of an AstNode that have a specific role.
/// </summary>
public class AstNodeCollection<T> : ICollection<T>, IReadOnlyCollection<T>
where T : AstNode
{
readonly AstNode node;
readonly Role<T> role;
public AstNodeCollection(AstNode node, Role<T> role)
{
if (node == null)
throw new ArgumentNullException(nameof(node));
if (role == null)
throw new ArgumentNullException(nameof(role));
this.node = node;
this.role = role;
}
public int Count {
get {
int count = 0;
uint roleIndex = role.Index;
for (AstNode cur = node.FirstChild; cur != null; cur = cur.NextSibling)
{
if (cur.RoleIndex == roleIndex)
count++;
}
return count;
}
}
public void Add(T element)
{
node.AddChild(element, role);
}
public void AddRange(IEnumerable<T> nodes)
{
// Evaluate 'nodes' first, since it might change when we add the new children
// Example: collection.AddRange(collection);
if (nodes != null)
{
foreach (T node in nodes.ToList())
Add(node);
}
}
public void AddRange(T[] nodes)
{
// Fast overload for arrays - we don't need to create a copy
if (nodes != null)
{
foreach (T node in nodes)
Add(node);
}
}
public void ReplaceWith(IEnumerable<T> nodes)
{
// Evaluate 'nodes' first, since it might change when we call Clear()
// Example: collection.ReplaceWith(collection);
if (nodes != null)
nodes = nodes.ToList();
Clear();
if (nodes != null)
{
foreach (T node in nodes)
Add(node);
}
}
public void MoveTo(ICollection<T> targetCollection)
{
if (targetCollection == null)
throw new ArgumentNullException(nameof(targetCollection));
foreach (T node in this)
{
node.Remove();
targetCollection.Add(node);
}
}
public bool Contains(T element)
{
return element != null && element.Parent == node && element.RoleIndex == role.Index;
}
public bool Remove(T element)
{
if (Contains(element))
{
element.Remove();
return true;
}
else
{
return false;
}
}
public void CopyTo(T[] array, int arrayIndex)
{
foreach (T item in this)
array[arrayIndex++] = item;
}
public void Clear()
{
foreach (T item in this)
item.Remove();
}
public IEnumerable<T> Detach()
{
foreach (T item in this)
yield return item.Detach();
}
/// <summary>
/// Returns the first element for which the predicate returns true,
/// or the null node (AstNode with IsNull=true) if no such object is found.
/// </summary>
public T FirstOrNullObject(Func<T, bool> predicate = null)
{
foreach (T item in this)
if (predicate == null || predicate(item))
return item;
return role.NullObject;
}
/// <summary>
/// Returns the last element for which the predicate returns true,
/// or the null node (AstNode with IsNull=true) if no such object is found.
/// </summary>
public T LastOrNullObject(Func<T, bool> predicate = null)
{
T result = role.NullObject;
foreach (T item in this)
if (predicate == null || predicate(item))
result = item;
return result;
}
bool ICollection<T>.IsReadOnly {
get { return false; }
}
public IEnumerator<T> GetEnumerator()
{
uint roleIndex = role.Index;
AstNode next;
for (AstNode cur = node.FirstChild; cur != null; cur = next)
{
Debug.Assert(cur.Parent == node);
// Remember next before yielding cur.
// This allows removing/replacing nodes while iterating through the list.
next = cur.NextSibling;
if (cur.RoleIndex == roleIndex)
yield return (T)cur;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#region Equals and GetHashCode implementation
public override int GetHashCode()
{
return node.GetHashCode() ^ role.GetHashCode();
}
public override bool Equals(object obj)
{
AstNodeCollection<T> other = obj as AstNodeCollection<T>;
if (other == null)
return false;
return this.node == other.node && this.role == other.role;
}
#endregion
internal bool DoMatch(AstNodeCollection<T> other, Match match)
{
return Pattern.DoMatchCollection(role, node.FirstChild, other.node.FirstChild, match);
}
public void InsertAfter(T existingItem, T newItem)
{
node.InsertChildAfter(existingItem, newItem, role);
}
public void InsertBefore(T existingItem, T newItem)
{
node.InsertChildBefore(existingItem, newItem, role);
}
/// <summary>
/// Applies the <paramref name="visitor"/> to all nodes in this collection.
/// </summary>
public void AcceptVisitor(IAstVisitor visitor)
{
uint roleIndex = role.Index;
AstNode next;
for (AstNode cur = node.FirstChild; cur != null; cur = next)
{
Debug.Assert(cur.Parent == node);
// Remember next before yielding cur.
// This allows removing/replacing nodes while iterating through the list.
next = cur.NextSibling;
if (cur.RoleIndex == roleIndex)
cur.AcceptVisitor(visitor);
}
}
}
}