.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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// Copyright (c) 2014 Daniel Grunwald
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Mono.Cecil;
namespace ICSharpCode.Decompiler.IL
{
/// <summary>
/// Visitor that applies a list of transformations to the IL Ast.
/// </summary>
/// <remarks>
/// The base class performs:
/// - variable inlining
/// - cleanup after branch inlining
/// - removal of unnecessary blocks and block containers
/// </remarks>
public class TransformingVisitor : ILVisitor<ILInstruction>
{
protected override ILInstruction Default(ILInstruction inst)
{
inst.TransformChildren(this);
return inst;
}
/*
protected internal override ILInstruction VisitBranch(Branch inst)
{
// If this branch is the only edge to the target block, we can inline the target block here:
if (inst.TargetBlock.IncomingEdgeCount == 1 && inst.PopCount == 0) {
return inst.TargetBlock;
}
return base.VisitBranch(inst);
}
*/
protected bool removeNops;
sealed class InliningStack : Stack<ILInstruction>, IInlineContext
{
/// <summary>
/// Indicates whether inlining was success for at least one
/// peek or pop instruction.
/// </summary>
internal bool didInline;
/// <summary>
/// Indicates whether inlining encountered a peek or pop instruction
/// that could not be inlined.
/// </summary>
internal bool error;
ILInstruction IInlineContext.Peek(InstructionFlags flagsBefore)
{
error = true;
return null;
}
ILInstruction IInlineContext.Pop(InstructionFlags flagsBefore)
{
if (error)
return null;
if (base.Count > 0 && SemanticHelper.MayReorder(flagsBefore, base.Peek().Flags)) {
didInline = true;
return base.Pop();
}
error = true;
return null;
}
}
protected internal override ILInstruction VisitBlock(Block block)
{
var stack = new InliningStack();
List<ILInstruction> output = new List<ILInstruction>();
for (int i = 0; i < block.Instructions.Count; i++) {
var inst = block.Instructions[i];
do {
inst = inst.AcceptVisitor(this);
stack.didInline = false;
stack.error = false;
inst = inst.Inline(InstructionFlags.None, stack);
} while (stack.didInline); // repeat transformations when something was inlined
if (stack.error || inst.HasFlag(InstructionFlags.MayBranch)) {
// Values currently on the stack might be used on both sides of the branch,
// so we can't inline them.
// We also have to flush the stack if some occurrence of 'pop' or 'peek' remains in the current instruction.
FlushInstructionStack(stack, output);
}
if (inst.ResultType == StackType.Void) {
// We cannot directly push instructions onto the stack if they don't produce
// a result.
if (!stack.error && stack.Count > 0) {
// Wrap the instruction on top of the stack into an inline block,
// and append our void-typed instruction to the end of that block.
// TODO: I think this is wrong now that we changed the inline block semantics;
// we need to re-think how to build inline blocks.
var headInst = stack.Pop();
var nestedBlock = headInst as Block ?? new Block {
Instructions = { headInst },
ILRange = headInst.ILRange
};
nestedBlock.Instructions.Add(inst);
stack.Push(nestedBlock);
} else {
// We can't move incomplete instructions into a nested block
// or the instruction stack was empty
FlushInstructionStack(stack, output);
output.Add(inst);
}
} else {
// Instruction has a result, so we can push it on the stack normally
stack.Push(inst);
}
}
FlushInstructionStack(stack, output);
if (!(block.Parent is BlockContainer)) {
// We can't unpack an instruction from a block if there's the potential that this changes
// the pop-order in the phase 1 evaluation of the parent block.
if (output.Count == 1 && !output[0].HasFlag(InstructionFlags.MayPeek | InstructionFlags.MayPop))
return output[0];
}
block.Instructions.ReplaceList(output);
return block;
}
void FlushInstructionStack(Stack<ILInstruction> stack, List<ILInstruction> output)
{
output.AddRange(stack.Reverse());
stack.Clear();
}
protected internal override ILInstruction VisitBlockContainer(BlockContainer container)
{
container.TransformChildren(this);
// VisitBranch() 'steals' blocks from containers. Remove all blocks that were stolen from the block list:
Debug.Assert(container.EntryPoint.IncomingEdgeCount > 0);
container.Blocks.RemoveAll(b => b.IncomingEdgeCount == 0);
// If the container only contains a single block, and the block contents do not jump back to the block start,
// we can remove the container.
if (container.Blocks.Count == 1 && container.EntryPoint.IncomingEdgeCount == 1) {
// If the block has only one instruction, we can remove the block too
// (but only if this doesn't change the pop-order in the phase 1 evaluation of the parent block)
var instructions = container.EntryPoint.Instructions;
if (instructions.Count == 1 && !instructions[0].HasFlag(InstructionFlags.MayPeek | InstructionFlags.MayPop))
return instructions[0];
return container.EntryPoint;
}
return container;
}
}
}