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355 lines
16 KiB
355 lines
16 KiB
// Copyright (c) 2014 Daniel Grunwald |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this |
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// software and associated documentation files (the "Software"), to deal in the Software |
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// without restriction, including without limitation the rights to use, copy, modify, merge, |
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons |
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// to whom the Software is furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in all copies or |
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// substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE |
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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// DEALINGS IN THE SOFTWARE. |
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using System.Diagnostics; |
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using System.Linq; |
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using ICSharpCode.Decompiler.FlowAnalysis; |
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using ICSharpCode.Decompiler.IL.Transforms; |
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using ICSharpCode.Decompiler.Util; |
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namespace ICSharpCode.Decompiler.IL.ControlFlow |
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{ |
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/// <summary> |
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/// Detects 'if' structure and other non-loop aspects of control flow. |
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/// </summary> |
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/// <remarks> |
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/// Order dependency: should run after loop detection. |
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/// Blocks should be basic blocks prior to this transform. |
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/// After this transform, they will be extended basic blocks. |
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/// </remarks> |
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public class ConditionDetection : IBlockTransform |
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{ |
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BlockTransformContext context; |
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BlockContainer currentContainer; |
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/// <summary> |
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/// Builds structured control flow for the block associated with the control flow node. |
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/// </summary> |
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/// <remarks> |
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/// After a block was processed, it should use structured control flow |
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/// and have just a single 'regular' exit point (last branch instruction in the block) |
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/// </remarks> |
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public void Run(Block block, BlockTransformContext context) |
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{ |
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this.context = context; |
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this.currentContainer = (BlockContainer)block.Parent; |
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// We only embed blocks into this block if they aren't referenced anywhere else, |
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// so those blocks are dominated by this block. |
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// BlockILTransform thus guarantees that the blocks being embedded are already |
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// fully processed. |
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var cfgNode = context.ControlFlowNode; |
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Debug.Assert(cfgNode.UserData == block); |
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// Because this transform runs at the beginning of the block transforms, |
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// we know that `block` is still a (non-extended) basic block. |
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// Last instruction is one with unreachable endpoint |
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// (guaranteed by combination of BlockContainer and Block invariants) |
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Debug.Assert(block.Instructions.Last().HasFlag(InstructionFlags.EndPointUnreachable)); |
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ILInstruction exitInst = block.Instructions.Last(); |
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// Previous-to-last instruction might have conditional control flow, |
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// usually an IfInstruction with a branch: |
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IfInstruction ifInst = block.Instructions.SecondToLastOrDefault() as IfInstruction; |
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if (ifInst != null && ifInst.FalseInst.OpCode == OpCode.Nop) { |
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HandleIfInstruction(cfgNode, block, ifInst, ref exitInst); |
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} else { |
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SwitchInstruction switchInst = block.Instructions.SecondToLastOrDefault() as SwitchInstruction; |
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if (switchInst != null) { |
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HandleSwitchInstruction(cfgNode, block, switchInst, ref exitInst); |
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} |
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} |
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if (IsUsableBranchToChild(cfgNode, exitInst)) { |
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// "...; goto usableblock;" |
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// -> embed target block in this block |
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context.Step("Inline target block of unconditional branch", exitInst); |
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var targetBlock = ((Branch)exitInst).TargetBlock; |
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Debug.Assert(exitInst == block.Instructions.Last()); |
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block.Instructions.RemoveAt(block.Instructions.Count - 1); |
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block.Instructions.AddRange(targetBlock.Instructions); |
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targetBlock.Remove(); |
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} |
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} |
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private void HandleIfInstruction(ControlFlowNode cfgNode, Block block, IfInstruction ifInst, ref ILInstruction exitInst) |
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{ |
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if (ShouldSwapIfTargets(ifInst.TrueInst, exitInst)) { |
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// "if (c) goto lateBlock; goto earlierBlock;" |
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// -> "if (!c)" goto earlierBlock; goto lateBlock; |
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// This reordering should make the if structure correspond more closely to the original C# source code |
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context.Step("Negate if", ifInst); |
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block.Instructions[block.Instructions.Count - 1] = ifInst.TrueInst; |
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ifInst.TrueInst = exitInst; |
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exitInst = block.Instructions.Last(); |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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} |
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ILInstruction trueExitInst; |
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if (IsUsableBranchToChild(cfgNode, ifInst.TrueInst)) { |
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// "if (...) goto targetBlock; exitInst;" |
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// -> "if (...) { targetBlock } exitInst;" |
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context.Step("Inline block as then-branch", ifInst); |
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var targetBlock = ((Branch)ifInst.TrueInst).TargetBlock; |
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// The targetBlock was already processed, we can embed it into the if statement: |
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targetBlock.Remove(); |
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ifInst.TrueInst = targetBlock; |
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ILInstruction nestedCondition, nestedTrueInst; |
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while (targetBlock.Instructions.Count > 0 |
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&& targetBlock.Instructions[0].MatchIfInstruction(out nestedCondition, out nestedTrueInst)) |
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{ |
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nestedTrueInst = UnpackBlockContainingOnlyBranch(nestedTrueInst); |
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if (DetectExitPoints.CompatibleExitInstruction(exitInst, nestedTrueInst)) { |
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// "if (...) { if (nestedCondition) goto exitPoint; ... } goto exitPoint;" |
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// -> "if (... && !nestedCondition) { ... } goto exitPoint;" |
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context.Step("Combine 'if (cond1 && !cond2)' in then-branch", ifInst); |
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ifInst.Condition = IfInstruction.LogicAnd(ifInst.Condition, Comp.LogicNot(nestedCondition)); |
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targetBlock.Instructions.RemoveAt(0); |
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// Update targetBlock label now that we've removed the first instruction |
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if (targetBlock.Instructions.FirstOrDefault()?.ILRange.IsEmpty == false) { |
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int offset = targetBlock.Instructions[0].ILRange.Start; |
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targetBlock.ILRange = new Interval(offset, offset); |
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} |
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continue; // try to find more nested conditions |
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} |
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if (nestedTrueInst is Block nestedTrueBlock |
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&& DetectExitPoints.CompatibleExitInstruction(exitInst, nestedTrueBlock.Instructions.Last()) |
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&& targetBlock.HasFlag(InstructionFlags.EndPointUnreachable)) |
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{ |
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// "if (...) { if (nestedCondition) { trueInst...; goto exitPoint; } falseInst...; } goto exitPoint;" |
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// -> "if (...) { if (!nestedCondition) { falseInst...; } trueInst... } goto exitPoint;" |
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// (only if end-point of 'falseInst...' is unreachable) |
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context.Step("Invert nested condition to reduce number of gotos", ifInst); |
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var nestedIfInst = (IfInstruction)targetBlock.Instructions[0]; |
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nestedIfInst.Condition = Comp.LogicNot(nestedCondition); |
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nestedTrueBlock.Instructions.RemoveAt(nestedTrueBlock.Instructions.Count - 1); // remove nested goto exitPoint; |
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// remove falseInsts from outer block |
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var falseInsts = targetBlock.Instructions.Skip(1).ToArray(); |
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targetBlock.Instructions.RemoveRange(1, targetBlock.Instructions.Count - 1); |
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// add trueInsts to outer block |
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targetBlock.Instructions.AddRange(nestedTrueBlock.Instructions); |
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// add falseInsts to inner block |
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nestedTrueBlock.Instructions.ReplaceList(falseInsts); |
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nestedIfInst.Condition.AcceptVisitor(new ExpressionTransforms { context = new StatementTransformContext(context) }); |
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} |
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break; |
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} |
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trueExitInst = targetBlock.Instructions.LastOrDefault(); |
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if (DetectExitPoints.CompatibleExitInstruction(exitInst, trueExitInst)) { |
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// "if (...) { ...; goto exitPoint } goto exitPoint;" |
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// -> "if (...) { ... } goto exitPoint;" |
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context.Step("Remove redundant 'goto exitPoint;' in then-branch", ifInst); |
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targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); |
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trueExitInst = null; |
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if (targetBlock.Instructions.Count == 1 && targetBlock.Instructions[0].MatchIfInstruction(out nestedCondition, out nestedTrueInst)) { |
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// "if (...) { if (nestedCondition) nestedTrueInst; } exitInst;" |
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// --> "if (... && nestedCondition) nestedTrueInst; } exitInst" |
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context.Step("Combine if conditions into logic.and (in then-branch)", ifInst); |
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ifInst.Condition = IfInstruction.LogicAnd(ifInst.Condition, nestedCondition); |
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ifInst.TrueInst = nestedTrueInst; |
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trueExitInst = (nestedTrueInst as Block)?.Instructions.LastOrDefault(); |
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} |
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} |
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} else { |
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trueExitInst = ifInst.TrueInst; |
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} |
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if (IsUsableBranchToChild(cfgNode, exitInst)) { |
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var targetBlock = ((Branch)exitInst).TargetBlock; |
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var falseExitInst = targetBlock.Instructions.LastOrDefault(); |
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if (DetectExitPoints.CompatibleExitInstruction(trueExitInst, falseExitInst)) { |
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// if (...) { ...; goto exitPoint; } goto nextBlock; nextBlock: ...; goto exitPoint; |
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// -> if (...) { ... } else { ... } goto exitPoint; |
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// the else block is not empty or nop-only: |
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if (!targetBlock.IsNopBlock(ignoreExitPoint: falseExitInst)) { |
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context.Step("Inline block as else-branch", ifInst); |
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targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); |
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targetBlock.Remove(); |
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ifInst.FalseInst = targetBlock; |
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} else { |
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// the else block is empty or nop-only and can be safely removed: |
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context.Step("Remove empty else-branch", ifInst); |
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targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); |
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targetBlock.Remove(); |
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} |
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exitInst = block.Instructions[block.Instructions.Count - 1] = falseExitInst; |
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Block trueBlock = ifInst.TrueInst as Block; |
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if (trueBlock != null) { |
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Debug.Assert(trueExitInst == trueBlock.Instructions.Last()); |
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trueBlock.Instructions.RemoveAt(trueBlock.Instructions.Count - 1); |
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} else { |
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Debug.Assert(trueExitInst == ifInst.TrueInst); |
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ifInst.TrueInst = new Nop { ILRange = ifInst.TrueInst.ILRange }; |
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} |
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} |
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} |
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if (IsEmpty(ifInst.TrueInst)) { |
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// prefer empty true-branch to empty-else branch |
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context.Step("Swap empty then-branch with else-branch", ifInst); |
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var oldTrue = ifInst.TrueInst; |
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ifInst.TrueInst = ifInst.FalseInst; |
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ifInst.FalseInst = new Nop { ILRange = oldTrue.ILRange }; |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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// After swapping, it's possible that we can introduce a short-circuit operator: |
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Block trueBlock = ifInst.TrueInst as Block; |
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ILInstruction nestedCondition, nestedTrueInst; |
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if (trueBlock != null && trueBlock.Instructions.Count == 1 |
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&& trueBlock.FinalInstruction is Nop |
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&& trueBlock.Instructions[0].MatchIfInstruction(out nestedCondition, out nestedTrueInst)) { |
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// if (cond) if (nestedCond) nestedTrueInst |
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// ==> if (cond && nestedCond) nestedTrueInst |
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context.Step("Combine if conditions into logic.and (after branch swapping)", ifInst); |
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ifInst.Condition = IfInstruction.LogicAnd(ifInst.Condition, nestedCondition); |
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ifInst.TrueInst = nestedTrueInst; |
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} |
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} else if (ifInst.FalseInst.OpCode != OpCode.Nop && ifInst.FalseInst.ILRange.Start < ifInst.TrueInst.ILRange.Start) { |
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// swap true and false branches of if/else construct, |
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// to bring them in the same order as the IL code |
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context.Step("Swap then-branch with else-branch", ifInst); |
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var oldTrue = ifInst.TrueInst; |
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ifInst.TrueInst = ifInst.FalseInst; |
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ifInst.FalseInst = oldTrue; |
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ifInst.Condition = Comp.LogicNot(ifInst.Condition); |
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} |
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} |
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static bool IsEmpty(ILInstruction inst) |
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{ |
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var block = inst as Block; |
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return block != null && block.Instructions.Count == 0 && block.FinalInstruction is Nop |
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|| inst is Nop; |
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} |
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private ILInstruction UnpackBlockContainingOnlyBranch(ILInstruction inst) |
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{ |
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Block block = inst as Block; |
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if (block != null && block.Instructions.Count == 1 && block.FinalInstruction is Nop && IsBranchOrLeave(block.Instructions[0])) |
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return block.Instructions.Single(); |
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else |
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return inst; |
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} |
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bool ShouldSwapIfTargets(ILInstruction inst1, ILInstruction inst2) |
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{ |
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Block block1 = null, block2 = null; |
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if (inst1.MatchBranch(out block1) && inst2.MatchBranch(out block2)) { |
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// prefer arranging stuff in IL order |
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return block1.ILRange.Start > block2.ILRange.Start; |
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} |
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BlockContainer container1, container2; |
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if (inst1.MatchLeave(out container1) && container1.Parent is TryInstruction) { |
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// 'leave tryBlock' is considered to have a later target than |
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// any branch within the container, and also a later target |
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// than a return instruction. |
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// This is necessary to avoid "goto" statements in the |
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// ExceptionHandling.ConditionalReturnInThrow test. |
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if (!inst2.MatchLeave(out container2)) |
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container2 = block2?.Parent as BlockContainer; |
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return container2 == null || container2.IsDescendantOf(container1); |
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} |
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if (inst1.MatchBranch(out block1) && inst2.MatchLeave(out container2) |
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&& block1.IncomingEdgeCount > 1) |
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{ |
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// if (..) goto x; leave c; |
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// Unless x can be inlined, it's better to swap the order if the 'leave' |
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// has a chance to turn into a 'break;' or 'return;' |
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if (container2.Parent is ILFunction) { |
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return true; // return |
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} |
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if (container2.EntryPoint.IncomingEdgeCount > 1) { |
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// break |
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return BlockContainer.FindClosestContainer(inst2) == container2; |
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} |
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} |
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return false; |
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} |
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/// <summary> |
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/// Gets whether <c>potentialBranchInstruction</c> is a branch to a block |
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/// that is dominated by <c>cfgNode</c>. |
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/// If this function returns true, we replace the branch instruction with the block itself. |
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/// </summary> |
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bool IsUsableBranchToChild(ControlFlowNode cfgNode, ILInstruction potentialBranchInstruction) |
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{ |
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Branch br = potentialBranchInstruction as Branch; |
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if (br == null) |
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return false; |
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var targetBlock = br.TargetBlock; |
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return targetBlock.Parent == currentContainer |
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&& targetBlock.IncomingEdgeCount == 1 && targetBlock.FinalInstruction.OpCode == OpCode.Nop |
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&& cfgNode.Dominates(context.ControlFlowGraph.GetNode(targetBlock)); |
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} |
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private void HandleSwitchInstruction(ControlFlowNode cfgNode, Block block, SwitchInstruction sw, ref ILInstruction exitInst) |
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{ |
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Debug.Assert(sw.DefaultBody is Nop); |
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// First, move blocks into the switch section |
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foreach (var section in sw.Sections) { |
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if (IsUsableBranchToChild(cfgNode, section.Body)) { |
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// case ...: goto targetBlock; |
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var targetBlock = ((Branch)section.Body).TargetBlock; |
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targetBlock.Remove(); |
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section.Body = targetBlock; |
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} |
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} |
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// Move the code following the switch into the default section |
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if (IsUsableBranchToChild(cfgNode, exitInst)) { |
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// switch(...){} goto targetBlock; |
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// ---> switch(..) { default: { targetBlock } } |
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var targetBlock = ((Branch)exitInst).TargetBlock; |
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targetBlock.Remove(); |
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sw.DefaultBody = targetBlock; |
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if (IsBranchOrLeave(targetBlock.Instructions.Last())) { |
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exitInst = block.Instructions[block.Instructions.Count - 1] = targetBlock.Instructions.Last(); |
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targetBlock.Instructions.RemoveAt(targetBlock.Instructions.Count - 1); |
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} else { |
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exitInst = null; |
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block.Instructions.RemoveAt(block.Instructions.Count - 1); |
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} |
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} |
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// Remove compatible exitInsts from switch sections: |
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foreach (var section in sw.Sections) { |
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Block sectionBlock = section.Body as Block; |
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if (sectionBlock != null && exitInst == null && IsBranchOrLeave(sectionBlock.Instructions.Last())) { |
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exitInst = sectionBlock.Instructions.Last(); |
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sectionBlock.Instructions.RemoveAt(sectionBlock.Instructions.Count - 1); |
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block.Instructions.Add(exitInst); |
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} else if (sectionBlock != null && DetectExitPoints.CompatibleExitInstruction(exitInst, sectionBlock.Instructions.Last())) { |
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sectionBlock.Instructions.RemoveAt(sectionBlock.Instructions.Count - 1); |
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} |
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} |
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sw.Sections.ReplaceList(sw.Sections.OrderBy(s => s.Body.ILRange.Start)); |
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} |
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private bool IsBranchOrLeave(ILInstruction inst) |
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{ |
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switch (inst) { |
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case Branch branch: |
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return true; |
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case Leave leave: |
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// only void returns are supported as 'exit points' |
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return leave.Value.MatchNop(); |
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default: |
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return false; |
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} |
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} |
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} |
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}
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