.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
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//
// CompilationUnit.cs
//
// Author:
// Mike Krüger <mkrueger@novell.com>
//
// Copyright (c) 2010 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Collections.Generic;
namespace ICSharpCode.NRefactory.CSharp
{
public class CompilationUnit : AstNode
{
public static readonly Role<AstNode> MemberRole = new Role<AstNode>("Member", AstNode.Null);
public override NodeType NodeType {
get {
return NodeType.Unknown;
}
}
public CompilationUnit ()
{
}
public AstNode GetNodeAt (int line, int column)
{
return GetNodeAt (new AstLocation (line, column));
}
public AstNode GetNodeAt (AstLocation location)
{
AstNode node = this;
while (node.FirstChild != null) {
var child = node.FirstChild;
while (child != null) {
if (child.StartLocation <= location && location < child.EndLocation) {
node = child;
break;
}
child = child.NextSibling;
}
// found no better child node - therefore the parent is the right one.
if (child == null)
break;
}
return node;
}
public IEnumerable<AstNode> GetNodesBetween (int startLine, int startColumn, int endLine, int endColumn)
{
return GetNodesBetween (new AstLocation (startLine, startColumn), new AstLocation (endLine, endColumn));
}
public IEnumerable<AstNode> GetNodesBetween (AstLocation start, AstLocation end)
{
AstNode node = this;
while (node != null) {
AstNode next;
if (start <= node.StartLocation && node.EndLocation <= end) {
// Remember next before yielding node.
// This allows iteration to continue when the caller removes/replaces the node.
next = node.NextSibling;
yield return node;
} else {
if (node.EndLocation < start) {
next = node.NextSibling;
} else {
next = node.FirstChild;
}
}
if (next != null && next.StartLocation > end)
yield break;
node = next;
}
}
public override S AcceptVisitor<T, S> (IAstVisitor<T, S> visitor, T data)
{
return visitor.VisitCompilationUnit (this, data);
}
}
}